Thomas★Zero Posted February 22, 2022 Report Share Posted February 22, 2022 Jurrac Archaeo lv 2 FIRE Dinosuar/Tuner/Effect If you control a "Jurrac" monster, you can Special Summon this card (from your hand.) You can only Special Summon "Jurrac Archaeo" once per turn this way. Cannot be used as Xyz Material. Twice per turn: You can target 1 "Jurrac" monster on the field, then activate 1 of these effects; ● Increase its Level by 1. ● Reduce its Level by 1. ATK/800 DEF/400 Jurrac Apatos lv 5 FIRE Dinosuar/Effect If you control no monsters or all monsters you control are "Jurrac" monsters, you can Special Summon this card (from your hand), also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except FIRE Dinosuar monsters. You can only Special Summon "Jurrac Apatos" once per turn this way. If this card is Normal or Special Summoned: Special Summon 1 "Jurrac" Tuner monster from your hand, Deck or GY. You can only use this effect of "Jurrac Apatos" once per turn. ATK/2100 DEF/1700 Jurrac Keratos lv 8 FIRE Dinosuar/Synchro/Tuner/Effect 1 "Jurrac" Tuner monster + 1+ non-Tuner Dinosuar monster Gains 200 ATK for each "Jurrac" monster in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card is Special Summoned from your GY: Special Summon 1 "Jurrac Token" (Dinosuar-Type/FIRE/Level 1/ATK 0/DEF 0) to your opponents side of the field, then, draw 1 card. You can only use this effect of "Jurrac Keratos" once per turn. ATK/2400 DEF/2000 Jurrac Park Field Spell Card After activation: Add 1 "Jurrac" card from your Deck to your hand. All FIRE Dinosuar monsters gain 500 ATK and DEF. Once per turn, if a "Jurrac" monster you control destroys an opponents monster by battle: draw 1 card. You can only activate 1 "Jurrac Park" once per turn. Jurrac Amber and Rebirth Trap Card If you control no monsters, you can activate this card from your hand. Target 1 "Jurrac" monster in your GY; Special Summon the targeted card. If a "Jurrac" monster(s) you control would be destroyed by an opponents card, you can banish this card from your GY instead. You can only activate 1 "Jurrac Amber and Rebirth" per turn. Link to comment Share on other sites More sharing options...
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