Edventure Posted February 19, 2022 Report Share Posted February 19, 2022 Ally of Justice Core Catalyst 3* DARK 1200 ATK/600 DEF Machine/Tuner/Effect If you control an "Ally" monster you can special summon this card from your hand. Once per turn you can target 1 face-up Machine monster other thanasthis card and incree its level by 1 or decrease its level by 2 you can only use each effect of "Ally of Justice Core Catalyst" once per turn. Ally of Justice High Capacitor 4* DARK 1900 ATK/1000 DEF Machine/Effect If this card is Normal summoned you can add 1 "Ally" monster from your deck to your hand. If this card is used for the Synchro summon of an "Ally" monster, that monster gains the following effect: - This card Cannot be targeted by your opponents card effects. Genex Ally Chobam Armor 2* EARTH 0 ATK/ 2000 DEF Machine/Tuner/Effect Can only be used for the Synchro Summon of an "Ally" monster. If you control no Machine Synchro monsters you can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Genex Ally Chobam Armor" once per turn. A Synchro monster that's summoned using this card as a material gains the following effect: - This card cannot be destroyed by battle.Genex Ally of Justice Reactive Armor 5* DARK 1200 ATK/2400 DEF Machine/Synchro/Tuner/Effect 1 "Ally" Tuner monster + 1 non-tuner monster When this card is synchro summoned you can special summon 1 level 4 or lower "Ally" monsters from your deck, but banish it when it leaves the field. The Synchro Summon of an "Ally" monster that uses this card as a synchro material cannot be negated. You can treat this card as a substitute for any 1 Synchro material whos name is specifically listed on an "Ally" Synchro monster, but the other materials must be correct. You can only synchro summon "Genex Ally of Justice Reactive Armor" once per turn.Ally of Justice Anti-Matter 6* DARK 2400 ATK/2000 DEF 1 "Ally" Tuner monster + 1 non-tuner monster All monsters your opponent summons become LIGHT attribute. If a LIGHT monster activates its effect; you can discard 1 card and negate the activation and if it was on the field, return that monster to its original attribute. If the monster was originally LIGHT destroy it instead. If an "Ally" monster(s) would be destroyed by a card effect while this card is in the GY, you can banish this card instead. You can only use each effect of "Ally of Justice Anti-Matter" once per turn.Genex Ally of Justice U.L.T.R.A (Ultimate Light Terminating Reactive Automaton) 10* DARK 2800 ATK/ 2500 DEF Machine/Synchro/Effect 1 "Ally of Justice Core Catalyst" + 2 or more non-tuner monsters Unaffected by the effects of monsters with the same Attribute as monsters in your GY. Once per turn, when your opponent activates a card or effect you can target 1 card your opponent controls and send it to your GY. You cannot activate the effects of, or special summon monster cards in your GY negated by this monsters effect. This card gains 200 ATK/DEF for each card in your GY that you do not own. You can only control 1 "Genex Ally of Justice U.L.T.R.A" Link to comment Share on other sites More sharing options...
DifferentDimensionVanessa Posted February 20, 2022 Report Share Posted February 20, 2022 "This card gains 200 ATK/DEF for each card in your GY that you do not own." I believe placing cards into the opponent's GY is anime-only Or am I missing something here about A.O.J. Link to comment Share on other sites More sharing options...
Nyappyyuki Posted February 22, 2022 Report Share Posted February 22, 2022 I thought always that AOJ is a cool archtype and could need some support, like searchers and some which do special summon, however! I think these cards are well created, but need to say that it somehow feels complicated if you really just "steal" the oppenents card and put it into your own GY. So i am able now to use effects of the cards i stole?...the choice isnt sooooooo big, but just in case...if the card has an position switch effect (from GY into your deck or to your hand a.e.) does it go into your own deck or will it go back to the oppenents because the oppenent is the owner? also its after all a +/- to banish an own card and sent the oppenents into the own GY. The other cards seems to look well balanced...nice also to combinate it with Genex is cool idea too, even the archtypes dont bind something....or do i miss something? Link to comment Share on other sites More sharing options...
Edventure Posted February 25, 2022 Author Report Share Posted February 25, 2022 On 2/20/2022 at 1:03 PM, DifferentDimensionVanessa said: "This card gains 200 ATK/DEF for each card in your GY that you do not own." I believe placing cards into the opponent's GY is anime-only Or am I missing something here about A.O.J. ULTRA sends the cards it negates to your own GY instead of your opponents. Its a mechanic that I decided to explore when making this. I didn't really look into anything that could have been anime only, I simply thought it would be cool. On 2/22/2022 at 11:32 PM, Nyappyyuki said: I thought always that AOJ is a cool archtype and could need some support, like searchers and some which do special summon, however! I think these cards are well created, but need to say that it somehow feels complicated if you really just "steal" the oppenents card and put it into your own GY. So i am able now to use effects of the cards i stole?...the choice isnt sooooooo big, but just in case...if the card has an position switch effect (from GY into your deck or to your hand a.e.) does it go into your own deck or will it go back to the oppenents because the oppenent is the owner? also its after all a +/- to banish an own card and sent the oppenents into the own GY. The other cards seems to look well balanced...nice also to combinate it with Genex is cool idea too, even the archtypes dont bind something....or do i miss something? I admit I did not think about using your opponents cards effects in your own GY. My purpose for creating that effect was to negate effects that activate when cards were sent to your opponents GY. I will add a Clause to ULTRA stating that you cannot use the effects of cards negated by its own effect. This will eliminate the confusion. Furthermore like any other card you do not own if it is moved from the location that it was initially placed in when it was stolen it will go to the opponents side, in other words if the card in the GY is banished it will go to the opponent banish zone and if it is shuffled into the deck it will go into the opponents deck, if it is added to the hand it will go to the opponents hand. It can only remain under your control in the GY. Similiar to taking control of a monster with Brain Control or Snatch Steal. Link to comment Share on other sites More sharing options...
Messoras Posted February 25, 2022 Report Share Posted February 25, 2022 Hey there, It's been some time since I've been active in the forum and this is the first thread I review in a long time. Back in the day the "Realistic Cards" subforum was about well thought out concepts and archetypes that basically only needed some balance and theme discussion (regarding the meta and existing TCG cards). After reading the card texts you wrote I can certainly say that you do not play competitive Yu-Gi-Oh and you don't understand anything about PSCT (Problem Solving Card Text), so I'd probably recommend posting your ideas in the "Casual Cards" subforum. Now to the topic: Ally Of Justice is one of these archetypes alot of customs are made for, as many people know some of its cards, what they do, and how bad they are. It seems like your approach on it differs atleast a bit from the very common concept of spamming alot of searching and Special Summoning, aswell as standardized negation effects. In my opinion the point of writing custom cards is to introduce interesting mechanics and create fun engines to experiment with. That said, the Sending-Opponent's-Card-to-Your-GY mechanic interests me the most. Here's my detailed card-by-card criticism: Ally Of Justice Core Catalyst This is a prime example for the boring standard approach on fixing archetypes by giving them Special Summon spam and easier Extra Deck access. The card isn't to strong or to weak by itself, just a bit boring. The PSCT is pretty weird aswell, mostly caused by the lack of punctuation. The first sentence could either be an inherent Summon, which would not start a chain (like Cyber Dragon) or an effect that Special Summons from the hand (like a Burning Abyss monster). Also the Level adjusting effect targets a card, so that should be stated on activation (before a semicolon) instead of on resolution (anything else stated in effects). Assuming it should work like Cyber Dragon, here is your correct PSCT: Quote If you control an "Ally" monster, you can Special Summon this card from your hand. You can target 1 other face-up Machine monster; increase its Level by 1 or decrease its Level by 2. You can only use this effect of "Ally of Justice Core Catalyst" once per turn. Ally of Justice High Capacitor Just as the Catalyst, this isn't really something new, so I don't really think it's a great custom card, but it does what it's supposed to and increases the consistency of the deck. Mind that key words as "Summon", "Deck" and such are always capitalized, also trigger events for effects should always be in front of the effect and cost, split with a colon, so here's a quick fix for your text: Quote If this card is Normal Summoned: You can add 1 "Ally" monster from your Deck to your hand. A Synchro Monster that used this card as material gains this effect. ● This card cannot be targeted by your opponent's card effects. Genex Ally Chobam Armor Good thing you added the "Can only be used for Ally monsters" condition here. Imagine this thing being easily accessible with Halqifibrax and enabling an easy Naturia Beast mid-combo, as it is EARTH. I do still find it weird, that the Special Summon effect is a Quick Effect though, as I don't see a reason why Ally Of Justice would need a Special Summon trigger during your opponent's turn. It definetely allows to play through a pop, bounce or spin tho, as it will enable you to start of with a single material again if your Normal Summon or first Synchro Summon gets disrupted. I'd still say it's pretty damn strong, but regarding its restriction, I'm not going to complain. Here is the PSCT fix: Quote Cannot be used as a Synchro Material, except for the Synchro Summon of a "Ally" monster. If you control no Machine Synchro monsters (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Genex Ally Chobam Armor" once per turn. A Synchro Monster that used this card as material gains this effect. ● This card cannot be destroyed by battle. Genex Ally of Justice Reactive Armor This card is definetely way to good. Special Summons from Deck are always a big balance issue. Even cards which Summon random cards like Reasoning and Monster Gate are limited because this kind of effects is so broken. Summoning 2 at once is a no-go for a card as easily accessible as this one. This needs a review 100%. Also the effect of making the Synchro Summon immune doesn't work like that, as the card is sent to the GY as part of the Synchro Summon, so there is practically no time fo it to take effect, but I might be wrong about this. Here's the correct PSCT: Quote When this card is synchro Summoned: You can Special Summon 2 "Ally" monsters with different names from your Deck whose total Levels equal 5 or less. The Summon of a "Ally" monster that is Synchro Summoned using this card as material cannot be negated. This card can be used as a substitute for any 1 Synchro Material whose name is specifically listed on a "Ally" Synchro Monster, but the other Synchro Material(s) must be correct. You can only Synchro Summon "Genex Ally of Justice Reactive Armor" once per turn. Ally of Justice Anti-Matter I guess this is the first thing everyone is looking farward to when thinking about Ally Of Justice support. Something that makes everything your opponent uses a LIGHT monster. This effect is exactly what the deck needs. I don't even think that the additional negation effect would be necessary, if this card sticks due to the effects it gains from the materials. I mostly dislike common negation effects on boss monsters as those pretty much just take any creativity away from the archetype and just demote it to another standard going first break-my-board combo deck. Anyhow the protection from grave is pretty neat, but it should probably be on another card to protect this one, as the whole deck revolves around countering only LIGHT monsters. PSCT fix ahead: Quote Each time your opponent Summons a monster, it immediately becomes LIGHT. If a LIGHT monster activates its effect (Quick Effect); You can discard 1 card; negate the activation and if it was on the field, its Attribute becomes its Original Attribute. If the monster was originally LIGHT destroy it instead. If a "Ally" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Ally of Justice Anti-Matter" once per turn. Genex Ally of Justice U.L.T.R.A This one is interesting. The negation is meh. You've got my explanation about those up there ^. The stealing opponent's cards mechanic is a good idea, even tho it probably causes alot of weird ruling problems even without you being able to trigger their effects. I don't really see how it fits into the Ally Of Justice theme tho. I mean they are some kind of outer space machine creatures that protect the world from Darkness and they don't corrupt the dead or something. For Genex I'm actually absolutely not informed about what they do and how they work, but this mechanic should probably be in a Deck that focuses on it and has more cards which utilize it mechanically and thematically. The correct PSCT should look like this: Quote Unaffected by the effects of monsters with the same Attribute as monsters in your GY. Once per turn, when your opponent activates a card or effect (Quickc Effect): You can banish 1 "Ally" card from your GY; negate the activation, also send that card to your GY. You cannot activate the effects of cards in your GY negated by this effect. This card gains 200 ATK/DEF for each card in your GY that you do not own. You can only control 1 "Genex Ally of Justice U.L.T.R.A" I hope I could help with your concept a little bit. Greets, Messoras Link to comment Share on other sites More sharing options...
Edventure Posted February 26, 2022 Author Report Share Posted February 26, 2022 12 hours ago, Messoras said: Hey there, It's been some time since I've been active in the forum and this is the first thread I review in a long time. Back in the day the "Realistic Cards" subforum was about well thought out concepts and archetypes that basically only needed some balance and theme discussion (regarding the meta and existing TCG cards). After reading the card texts you wrote I can certainly say that you do not play competitive Yu-Gi-Oh and you don't understand anything about PSCT (Problem Solving Card Text), so I'd probably recommend posting your ideas in the "Casual Cards" subforum. Now to the topic: Ally Of Justice is one of these archetypes alot of customs are made for, as many people know some of its cards, what they do, and how bad they are. It seems like your approach on it differs atleast a bit from the very common concept of spamming alot of searching and Special Summoning, aswell as standardized negation effects. In my opinion the point of writing custom cards is to introduce interesting mechanics and create fun engines to experiment with. That said, the Sending-Opponent's-Card-to-Your-GY mechanic interests me the most. Here's my detailed card-by-card criticism: Ally Of Justice Core Catalyst This is a prime example for the boring standard approach on fixing archetypes by giving them Special Summon spam and easier Extra Deck access. The card isn't to strong or to weak by itself, just a bit boring. The PSCT is pretty weird aswell, mostly caused by the lack of punctuation. The first sentence could either be an inherent Summon, which would not start a chain (like Cyber Dragon) or an effect that Special Summons from the hand (like a Burning Abyss monster). Also the Level adjusting effect targets a card, so that should be stated on activation (before a semicolon) instead of on resolution (anything else stated in effects). Assuming it should work like Cyber Dragon, here is your correct PSCT: Ally of Justice High Capacitor Just as the Catalyst, this isn't really something new, so I don't really think it's a great custom card, but it does what it's supposed to and increases the consistency of the deck. Mind that key words as "Summon", "Deck" and such are always capitalized, also trigger events for effects should always be in front of the effect and cost, split with a colon, so here's a quick fix for your text: Genex Ally Chobam Armor Good thing you added the "Can only be used for Ally monsters" condition here. Imagine this thing being easily accessible with Halqifibrax and enabling an easy Naturia Beast mid-combo, as it is EARTH. I do still find it weird, that the Special Summon effect is a Quick Effect though, as I don't see a reason why Ally Of Justice would need a Special Summon trigger during your opponent's turn. It definetely allows to play through a pop, bounce or spin tho, as it will enable you to start of with a single material again if your Normal Summon or first Synchro Summon gets disrupted. I'd still say it's pretty damn strong, but regarding its restriction, I'm not going to complain. Here is the PSCT fix: Genex Ally of Justice Reactive Armor This card is definetely way to good. Special Summons from Deck are always a big balance issue. Even cards which Summon random cards like Reasoning and Monster Gate are limited because this kind of effects is so broken. Summoning 2 at once is a no-go for a card as easily accessible as this one. This needs a review 100%. Also the effect of making the Synchro Summon immune doesn't work like that, as the card is sent to the GY as part of the Synchro Summon, so there is practically no time fo it to take effect, but I might be wrong about this. Here's the correct PSCT: Ally of Justice Anti-Matter I guess this is the first thing everyone is looking farward to when thinking about Ally Of Justice support. Something that makes everything your opponent uses a LIGHT monster. This effect is exactly what the deck needs. I don't even think that the additional negation effect would be necessary, if this card sticks due to the effects it gains from the materials. I mostly dislike common negation effects on boss monsters as those pretty much just take any creativity away from the archetype and just demote it to another standard going first break-my-board combo deck. Anyhow the protection from grave is pretty neat, but it should probably be on another card to protect this one, as the whole deck revolves around countering only LIGHT monsters. PSCT fix ahead: Genex Ally of Justice U.L.T.R.A This one is interesting. The negation is meh. You've got my explanation about those up there ^. The stealing opponent's cards mechanic is a good idea, even tho it probably causes alot of weird ruling problems even without you being able to trigger their effects. I don't really see how it fits into the Ally Of Justice theme tho. I mean they are some kind of outer space machine creatures that protect the world from Darkness and they don't corrupt the dead or something. For Genex I'm actually absolutely not informed about what they do and how they work, but this mechanic should probably be in a Deck that focuses on it and has more cards which utilize it mechanically and thematically. The correct PSCT should look like this: I hope I could help with your concept a little bit. Greets, Messoras The feedback is appreciated and I know your frustration quite a bit about the generic negation. Unfortunately, I seek to make archetypes competitive where they otherwise would not be and negates and board disruptions are competitive. In fact it is what all competitive decks have. I dont nessecarily agree with it but many times decks like these who have nearly no support that's worth talking about require something like this to keep up. A perfect example is Laval a deck that received 4 support cards that gave it nearly 0 competitive value. The deck is now more playable than before but still not even close to competing with anything that can either A. Board wipe or B negate your first summon. I digress. Creativity is fun but I explore mechanics when I create original archetypes because I cannot just throw a new mechanic into an archetype that is already established. I was already kind of being risque with the ULTRA effect. Furthermore I know that Anti Matter has a broken effect but the Archetype needs it I've been playing this game for 15 + years and I know when I'm making something that's broken. If I do its usually because I strongly believe the archetype does not survive in a competitive scene without it. Finally I will say that I don't have the text all the way down yet but Ill get there. I plan on changing ULTRA but the rest of the support serves its purpose, which is making the archetype able to compete with Tier 4+ decks. . Thanks for your time and your feedback. I will take it into account for future endeavors. Link to comment Share on other sites More sharing options...
Edventure Posted December 14, 2022 Author Report Share Posted December 14, 2022 On 2/26/2022 at 2:13 AM, Messoras said: Hey there, It's been some time since I've been active in the forum and this is the first thread I review in a long time. Back in the day the "Realistic Cards" subforum was about well thought out concepts and archetypes that basically only needed some balance and theme discussion (regarding the meta and existing TCG cards). After reading the card texts you wrote I can certainly say that you do not play competitive Yu-Gi-Oh and you don't understand anything about PSCT (Problem Solving Card Text), so I'd probably recommend posting your ideas in the "Casual Cards" subforum. Now to the topic: Ally Of Justice is one of these archetypes alot of customs are made for, as many people know some of its cards, what they do, and how bad they are. It seems like your approach on it differs atleast a bit from the very common concept of spamming alot of searching and Special Summoning, aswell as standardized negation effects. In my opinion the point of writing custom cards is to introduce interesting mechanics and create fun engines to experiment with. That said, the Sending-Opponent's-Card-to-Your-GY mechanic interests me the most. Here's my detailed card-by-card criticism: Ally Of Justice Core Catalyst This is a prime example for the boring standard approach on fixing archetypes by giving them Special Summon spam and easier Extra Deck access. The card isn't to strong or to weak by itself, just a bit boring. The PSCT is pretty weird aswell, mostly caused by the lack of punctuation. The first sentence could either be an inherent Summon, which would not start a chain (like Cyber Dragon) or an effect that Special Summons from the hand (like a Burning Abyss monster). Also the Level adjusting effect targets a card, so that should be stated on activation (before a semicolon) instead of on resolution (anything else stated in effects). Assuming it should work like Cyber Dragon, here is your correct PSCT: Ally of Justice High Capacitor Just as the Catalyst, this isn't really something new, so I don't really think it's a great custom card, but it does what it's supposed to and increases the consistency of the deck. Mind that key words as "Summon", "Deck" and such are always capitalized, also trigger events for effects should always be in front of the effect and cost, split with a colon, so here's a quick fix for your text: Genex Ally Chobam Armor Good thing you added the "Can only be used for Ally monsters" condition here. Imagine this thing being easily accessible with Halqifibrax and enabling an easy Naturia Beast mid-combo, as it is EARTH. I do still find it weird, that the Special Summon effect is a Quick Effect though, as I don't see a reason why Ally Of Justice would need a Special Summon trigger during your opponent's turn. It definetely allows to play through a pop, bounce or spin tho, as it will enable you to start of with a single material again if your Normal Summon or first Synchro Summon gets disrupted. I'd still say it's pretty damn strong, but regarding its restriction, I'm not going to complain. Here is the PSCT fix: Genex Ally of Justice Reactive Armor This card is definetely way to good. Special Summons from Deck are always a big balance issue. Even cards which Summon random cards like Reasoning and Monster Gate are limited because this kind of effects is so broken. Summoning 2 at once is a no-go for a card as easily accessible as this one. This needs a review 100%. Also the effect of making the Synchro Summon immune doesn't work like that, as the card is sent to the GY as part of the Synchro Summon, so there is practically no time fo it to take effect, but I might be wrong about this. Here's the correct PSCT: Ally of Justice Anti-Matter I guess this is the first thing everyone is looking farward to when thinking about Ally Of Justice support. Something that makes everything your opponent uses a LIGHT monster. This effect is exactly what the deck needs. I don't even think that the additional negation effect would be necessary, if this card sticks due to the effects it gains from the materials. I mostly dislike common negation effects on boss monsters as those pretty much just take any creativity away from the archetype and just demote it to another standard going first break-my-board combo deck. Anyhow the protection from grave is pretty neat, but it should probably be on another card to protect this one, as the whole deck revolves around countering only LIGHT monsters. PSCT fix ahead: Genex Ally of Justice U.L.T.R.A This one is interesting. The negation is meh. You've got my explanation about those up there ^. The stealing opponent's cards mechanic is a good idea, even tho it probably causes alot of weird ruling problems even without you being able to trigger their effects. I don't really see how it fits into the Ally Of Justice theme tho. I mean they are some kind of outer space machine creatures that protect the world from Darkness and they don't corrupt the dead or something. For Genex I'm actually absolutely not informed about what they do and how they work, but this mechanic should probably be in a Deck that focuses on it and has more cards which utilize it mechanically and thematically. The correct PSCT should look like this: I hope I could help with your concept a little bit. Greets, Messoras It has been some time since ive been on this forum and after reviewing your analysis that first thing I want to say is that I appreciate you fixing my wording a ton. Definitely something I needed to master. Second, Reactive Armor is in fact very strong. I think at the time I was realizing that many competitive decks simply did not have the space to wait an entire turn to play another synchro monster, especially not a boss monster like ULTRA. So I made Reactive Armor a very fast way to get to ULTRA without needing so many clumsy plays to do so. I will errata Reactive Armor appropriately and make it less powerful while still maintaining some level of momentum. Thank you so much for your time and your patience. Link to comment Share on other sites More sharing options...
WhiteThunder777 Posted December 15, 2022 Report Share Posted December 15, 2022 On 2/25/2022 at 12:13 PM, Messoras said: Hey there, It's been some time since I've been active in the forum and this is the first thread I review in a long time. Back in the day the "Realistic Cards" subforum was about well thought out concepts and archetypes that basically only needed some balance and theme discussion (regarding the meta and existing TCG cards). After reading the card texts you wrote I can certainly say that you do not play competitive Yu-Gi-Oh and you don't understand anything about PSCT (Problem Solving Card Text), so I'd probably recommend posting your ideas in the "Casual Cards" subforum. Now to the topic: Ally Of Justice is one of these archetypes alot of customs are made for, as many people know some of its cards, what they do, and how bad they are. It seems like your approach on it differs atleast a bit from the very common concept of spamming alot of searching and Special Summoning, aswell as standardized negation effects. In my opinion the point of writing custom cards is to introduce interesting mechanics and create fun engines to experiment with. That said, the Sending-Opponent's-Card-to-Your-GY mechanic interests me the most. Here's my detailed card-by-card criticism: Ally Of Justice Core Catalyst This is a prime example for the boring standard approach on fixing archetypes by giving them Special Summon spam and easier Extra Deck access. The card isn't to strong or to weak by itself, just a bit boring. The PSCT is pretty weird aswell, mostly caused by the lack of punctuation. The first sentence could either be an inherent Summon, which would not start a chain (like Cyber Dragon) or an effect that Special Summons from the hand (like a Burning Abyss monster). Also the Level adjusting effect targets a card, so that should be stated on activation (before a semicolon) instead of on resolution (anything else stated in effects). Assuming it should work like Cyber Dragon, here is your correct PSCT: Ally of Justice High Capacitor Just as the Catalyst, this isn't really something new, so I don't really think it's a great custom card, but it does what it's supposed to and increases the consistency of the deck. Mind that key words as "Summon", "Deck" and such are always capitalized, also trigger events for effects should always be in front of the effect and cost, split with a colon, so here's a quick fix for your text: Genex Ally Chobam Armor Good thing you added the "Can only be used for Ally monsters" condition here. Imagine this thing being easily accessible with Halqifibrax and enabling an easy Naturia Beast mid-combo, as it is EARTH. I do still find it weird, that the Special Summon effect is a Quick Effect though, as I don't see a reason why Ally Of Justice would need a Special Summon trigger during your opponent's turn. It definetely allows to play through a pop, bounce or spin tho, as it will enable you to start of with a single material again if your Normal Summon or first Synchro Summon gets disrupted. I'd still say it's pretty damn strong, but regarding its restriction, I'm not going to complain. Here is the PSCT fix: Genex Ally of Justice Reactive Armor This card is definetely way to good. Special Summons from Deck are always a big balance issue. Even cards which Summon random cards like Reasoning and Monster Gate are limited because this kind of effects is so broken. Summoning 2 at once is a no-go for a card as easily accessible as this one. This needs a review 100%. Also the effect of making the Synchro Summon immune doesn't work like that, as the card is sent to the GY as part of the Synchro Summon, so there is practically no time fo it to take effect, but I might be wrong about this. Here's the correct PSCT: Ally of Justice Anti-Matter I guess this is the first thing everyone is looking farward to when thinking about Ally Of Justice support. Something that makes everything your opponent uses a LIGHT monster. This effect is exactly what the deck needs. I don't even think that the additional negation effect would be necessary, if this card sticks due to the effects it gains from the materials. I mostly dislike common negation effects on boss monsters as those pretty much just take any creativity away from the archetype and just demote it to another standard going first break-my-board combo deck. Anyhow the protection from grave is pretty neat, but it should probably be on another card to protect this one, as the whole deck revolves around countering only LIGHT monsters. PSCT fix ahead: Genex Ally of Justice U.L.T.R.A This one is interesting. The negation is meh. You've got my explanation about those up there ^. The stealing opponent's cards mechanic is a good idea, even tho it probably causes alot of weird ruling problems even without you being able to trigger their effects. I don't really see how it fits into the Ally Of Justice theme tho. I mean they are some kind of outer space machine creatures that protect the world from Darkness and they don't corrupt the dead or something. For Genex I'm actually absolutely not informed about what they do and how they work, but this mechanic should probably be in a Deck that focuses on it and has more cards which utilize it mechanically and thematically. The correct PSCT should look like this: I hope I could help with your concept a little bit. Greets, Messoras As an example, If I have a monster that says A, then B, also C, where A, B, and C are three distinct events that are part of the same monster effect, when does C happen?" I need some clarification on PSCT here. Link to comment Share on other sites More sharing options...
Messoras Posted April 10, 2023 Report Share Posted April 10, 2023 On 12/15/2022 at 1:17 PM, Surge77754 said: As an example, If I have a monster that says A, then B, also C, where A, B, and C are three distinct events that are part of the same monster effect, when does C happen?" I need some clarification on PSCT here. Heyo, probably a little late, but here's what happens: In the first time window A happens. If A doesn't happen the effect ends here. In the second time window B and C happen simultaneously, although you obvisouly resolve B first mechanically. So in case you have a trigger effect that says "When A, you can D" you would not be able to activate it. If you had an effect that said "When B, you can D" you could trigger this effect. If your trigger effect stated "When C, you can D" that would also be a valid activation. A similar effect to any of the above, with an "if" instead of a "when", could always be triggered. If a card has a trigger effect like "When A, D" , "When B, D" or "When C, D", that card MUST trigger, since it's a mandatory effect which cannot miss timing. Greets, Messoras #necro-sorry Link to comment Share on other sites More sharing options...
WhiteThunder777 Posted April 15, 2023 Report Share Posted April 15, 2023 On 4/10/2023 at 9:33 AM, Messoras said: Heyo, probably a little late, but here's what happens: In the first time window A happens. If A doesn't happen the effect ends here. In the second time window B and C happen simultaneously, although you obvisouly resolve B first mechanically. So in case you have a trigger effect that says "When A, you can D" you would not be able to activate it. If you had an effect that said "When B, you can D" you could trigger this effect. If your trigger effect stated "When C, you can D" that would also be a valid activation. A similar effect to any of the above, with an "if" instead of a "when", could always be triggered. If a card has a trigger effect like "When A, D" , "When B, D" or "When C, D", that card MUST trigger, since it's a mandatory effect which cannot miss timing. Greets, Messoras #necro-sorry Tysm for explaining this to me. So in the case of If A, then B, also C, C only happens when B resolves. If the effect were If A, also B, also C, when does C happen? Link to comment Share on other sites More sharing options...
Messoras Posted April 15, 2023 Report Share Posted April 15, 2023 10 hours ago, Surge77754 said: Tysm for explaining this to me. So in the case of If A, then B, also C, C only happens when B ( A ) resolves. If the effect were If A, also B, also C, when does C happen? In the case of "A, then B, also C" A resolves first, if it doesn't, neither B nor C happen, but if A happens, B and C resolve afterwards and simultaneously. If the effect was "A, also B, also C", C happens at the same time as A and B, and it doesn't matter if A and B resolve succssfully. Greets, Messoras Link to comment Share on other sites More sharing options...
KH911 Posted April 18, 2023 Report Share Posted April 18, 2023 This wouldn't even be a problem is Konami got rid of the whole "missing timing" mess, but that's a discussion for another time. Link to comment Share on other sites More sharing options...
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