Jump to content

Trap Master Archetype: An update long past due


JmanWhitt

Recommended Posts

Hey everyone! my last post was made what feels like forever ago. I don't know where the old thread has gone, so I will repost the old cards here with the new cards added. Additionally, I took the advice of a very helpful comment and reworded a few cards. Please enjoy my ideas and make any suggestions you see fit :)

 

Original set from 8/6/2021, with edited and hopefully more balanced/ resolvable effects

Ambush Master Dragon- Level 11

(Dragon-Fusion-Effect)

3000ATK/3000DEF

“Trap Master Dragon” + “Instant Ambush” + 1 Trap or Trap Master Monster

Ambush Master Dragon is Immune to card effects outside of traps or spells. Ambush Master Dragon cannot be targeted for an attack. If a trap is activated, your opponent takes 400 points of damage. Once per turn, If an Attack is declared, you may change the target to this card. Any monster Ambush Master Dragon attacks is changed to defense position before damage calculation. This card does piercing damage to defense position monsters.

Trap Master Dragon- Level 8

(Dragon-Synchro-Effect)

2800ATK/2000DEF

1 Tuner + 1+ non-Tuner “Trap Master” monster

Once per turn: You can activate 1 of these effects.

● Banish 1 Normal Trap Card that meets its activation requirements from your field or GY; this effect becomes that card's effect when it is activated until your next draw phase.

● Excavate cards from the top of your Deck until you excavate a Trap, then add that card to your hand, also shuffle the remaining cards into your Deck.

You can only use this effect of "Trap Master Dragon" once per turn.

 

Trap Master Gladiator- Level 5

(Warrior-Synchro-Effect)

2200ATK/2000DEF

1 Tuner + 1+ non-Tuner monsters

When a Trap Card is turned face up on the field, Trap Master Gladiator gains 300 ATK and DEF until a direct attack. While any field spell is in play, this monster is immune to monster effects.

 

Trap Master Magician- Level 3

(Spellcaster-Xyz-Effect)

2 Level 4 Monsters

Once Per Turn: Remove 1 Xyz Material to remove one face up trap or spell from the field.

Or:

Once Per Turn: Remove all Xyz Material to special summon a level 4 or lower “Trap Master” monster from your deck.

 

Trap Master Synchron-Level 3

(Warrior-Tuner-Effect)

900ATK/1900DEF

When Trap Master Synchron is used to synchro summon, you may use any face up trap card on the field as synchro material, counting it as a level 2 monster. You may only use this effect of Trap Master Synchron once per turn.

 

Trap Master Craftsman-Level 4

(Warrior-Effect)

1800ATK/0DEF

Once per turn: When Trap Master Craftsman is summoned, excavate cards until you excavate the top trap from your deck to your hand, then shuffle the deck, and reveal the trap added to you hand.

Trap Master Scavenger- Level 2

(Fiend-Effect)

0ATK/500DEF

Once Per Turn: When summoned, Draw a Trap of choice from the Graveyard.

Trap Master Heretic- Level 4

Once Per Turn: Tribute one trap from your side of the field to excavate the top spell card of your deck, then shuffle the deck. Trap Master Heretic does not count as a “Trap Master” Monster.

 

Other Cards (Traps/Spells)

 

Instant Ambush (Quick-Play Spell)

Play any trap card from your hand. If you activate more than one trap by this card’s effect, take 1000 points of damage for each additional trap other than the first.

 

Trap Master’s Masterpiece (Trap)

Tribute all Trap cards (Face up or down) on the field to excavate a trap of choice from the deck. At least 1 trap must be tributed for the effect to resolve. After selecting a trap, shuffle the deck.

 

Treacherous Grounds (Field Spell)

Your trap activation and effects cannot be negated. Once per turn, If either player draws a trap, they may draw one additional card.

 

Trap Master Council (Trap)

Each player draws 2 cards. Discard any cards that are not trap cards. You may only activate one “Trap Master Council” per turn

Trap Master’s Gambit (Trap)

Discard 2 trap or “Trap Master” cards to special summon any level 4 or lower “trap Master” card or activate one trap from your hand.

One Last Thing…(Trap)

If you are about to take damage greater than or equal to your remaining life points, activate any three or less traps from your hand or graveyard

 

 

New expansion(s) : Feb. 2022

Trap Master King- Level 6

(Warrior- Effect)

2000 ATK/ 0 DEF

This card may be special summoned from your hand if the effect of “Trap Master Queen” is activated. Once per Turn, you may negate the effect of any trap activation that targets this card, any “Trap Master” monster, or a facedown card.

Trap Master Queen- Level 6

(Warrior- Effect)

0 ATK/ 2000 DEF

This card may be special summoned from your hand if the effect of “Trap Master King” is activated. Once per turn, you may negate the effect of any spell activation that targets this card, any “Trap Master” monster, or a facedown card.

Trap Master Princess- Level 10

(Warrior-Fusion-Effect)

“Trap Master King” + “Trap Master Queen”

0 ATK/ 0 DEF

If any card is in your or your opponents spell or trap zone, this card cannot be destroyed, and you take no battle damage from this card. You may banish a trap card from your GY to negate any Monster, Spell, or Trap effect that targets this card, or anything in your spell or trap zone. Once per turn, you may special summon one level 4 or lower “Trap Master” monster from the GY, but banish it when it leaves the field.

Trap Master Guard- Level 4

(Warrior-Effect)

1000 ATK/ 1900 DEF

If this card in on the field with “Trap Master King”, “Trap Master Queen”, or “Trap Master Princess”, and a card is targeted for attack, you may make this card the target and switch it to defense position. You may only use this effect of “Trap Master Guard” once per turn. You may banish this card from the GY to prevent battle damage whenever “Trap Master King”, “Trap Master Queen”, or “Trap Master Princess” are involved.

Trap Master Sorcerer- level 7

(Spellcaster-Synchro-Effect)

2400 ATK/ 2300 DEF

Once per Turn, you can negate any effect activated in a chain, by tributing a facedown card from your spell or trap zone

Trap Master Fan- Level 1

(Warrior-Effect)

0 ATK/ 0 DEF

If you have any card in your spell or trap zone, you must special summon this card after your draw phase from the GY. You may also special summon this card from your hand or deck if “Trap Master Princess” is on the field

Ambush Polymerization (Trap)

If an attack is declared that would result in taking damage, you may fusion summon a monster from your extra deck and make it the target of the attack. This card remains on the field until the end of the battle phase.

Trap Master Court (Spell)

If “Trap Master King”, “Trap Master Queen”, or “Trap Master Princess” is on the field face-up, you may special summon any “Trap Master” monster from your hand. You may only activate the effect of “Trap Master Court” once per turn.

 

 

 

Link to comment
Share on other sites

  • 2 weeks later...
On 2/19/2022 at 5:25 AM, DifferentDimensionVanessa said:

I like Instant Ambush. It's like High Speed Aria from Dark Side of Dimensions. I had wanted that card - which I believe remains unreleased - back when I was more active in in-person Duels as opposed to today when I'm just trying to live, lol.

Thank You!

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...