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Mekfiend [Written]


Thomas★Zero

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Mekfiend Motorwolf
lv 3 DARK
Machine/Tuner/Effect
If you control a "Mekfiend" non Tuner monster, you can Special Summon this card (from your hand or GY), also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except DARK Machine Synchro Monsters. You can only Special Summon "Mekfiend Motorwolf" once per turn this way. If this card is banished by an opponents card: Add 1 "Mekfiend Motorwolf" from your Deck to your hand.
ATK/1400 DEF/1200

Mekfiend Ducati
lv 3 DARK
Machine/Effect
If this card is Normal or Special Summoned: Add 1 "Mekfiend" monster from your Deck to your hand. You can only use this effect of "Mekfiend Ducati" once per turn. If this card is used as Synchro Material for a "Mekfiend" Synchro Monster, it gains the following effect.
* If this card attacks a Defense Position monster, inflict peircing battle damage.
ATK/1500 DEF/1000

Mekfiend Honda
lv 3 DARK
Machine/Effect
If you control a "Mekfiend" Tuner monster, you can Special Summon this card (from your hand.) You can only Special Summon "Mekfiend Honda" once per turn this way. If this card is used as Synchro Material for a "Mekfiend" Synchro Monster, it gains the following effect.
* If this card attacks, your opponent cannot activate cards or effects until after damage calculation.
ATK/1600 DEF/800

Mekfiend Yamaha
lv 3 DARK
Machine/Effect
You can discard this card from your hand; Add 1 "Mekfiend Motorwolf" from your Deck or thats banished to your hand. You can only use this effect of "Mekfiend Yamaha" once per turn. If this card is used as Synchro Material for a "Mekfiend" Synchro Monster, it gains the following effect.
* If this card destroys a monster by battle: Inflict damage to your opponent equal to half to destroyed monsters original ATK.
ATK/1700 DEF/600

Mekfiend Suzuki
lv 3 DARK
Machine/Effect
During your Main Phase, you can Normal Summon 1 "Mekfiend" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is used as Synchro Material for a "Mekfiend" Synchro Monster, it gains the following effect.
* At the start of the damage step, if this card battles an opponents monster: This card gains ATK equal to its Level x 100 during damage calculation only.
ATK/1800 DEF/400

Mekfiend Othrus
lv 6 DARK
Machine/Synchro/Effect
1 "Mekfiend Motorwolf" + 1+ non-Tuner monsters
Must be Synchro Summoned. This card can attack twice during each of your Battle Phases. All monsters you control with ATK lower than this cards ATK cannot be targeted for attacks or by your opponents card effects. 
ATK/2400 DEF/2000

Mekfiend Cerberus
lv 9 DARK
Machine/Synchro/Effect
1 "Mekfiend Motorwolf" + 2+ non-Tuner monsters
Must be Synchro Summoned. This card can attack thrice during each of your Battle Phases. All monsters you control with ATK lower than this cards ATK cannot be targeted for attacks or by your opponents card effects. When your opponent activates a card or effect (Quick Effect): You can negate that cards effect and destroy it. You can only use this effect of "Mekfiend Cerberus" once per turn.
ATK/3000 DEF/2500

Mekfiend Gate
Field Spell Card
"Mekfiend" Quickplay Spall cards can be activated during your opponents turn. DARK Machine monsters gain 300 ATK and DEF. If a "Mekfiend" Synchro monster is Synchro Summoned: Inflict damage to your opponent equal to the number of Synchro Materials used to summon that card x 300.

Mekfiend Custom
Quickplay Spell Card
Synchro Summon 1 "Mekfiend" Synchro monster from your Extra Deck, shuffling the listed Synchro Materials you control and in your GY into the Deck, also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except DARK Machine Synchro monsters. You can only activate 1 "Mekfiend Custom" once per turn.

Mekfiend Accel
Quickplay Spell Card
Shuffle 3 "Mekfiend" cards from your GY into your Deck, then, draw 1 card. If a "Mekfiend" monster(s) you control would be destroyed by an opponents card, you can banish this card from your GY instead.

Mekfiend Fury
Quickplay Spell Card
Destroy Spell/Trap Cards your opponent controls up to the number of "Mekfiend" monsters you control. You can banish this card from your GY; Destroy monsters your opponent controls up to the number of "Mekfiend" monsters you control. You can only activate 1 "Mekfiend Fury" effect per turn and only once that turn.

Mekfiend Overlap
Counter Trap Card
If you control a "Mekfiend" Synchro monster, you can activate this card from your hand. Activate this card when an opponents monster attacks a "Mekfiend" monster you control. Negate that attack, then, inflict damage to your opponent equal to that monsters ATK.

Mekfiend Impact
Counter Trap Card
If you control a "Mekfiend" Synchro monster, you can activate this card from your hand. Activate this card when your opponent activates a Spell/Trap Card or a monster effect while you control a "Mekfiend" monster. Negate the activation and destroy it, then, inflict damage to your opponent equal to the number of "Mekfiend" monsters you control x 300. You can only activate 1 "Mekfiend Impact" once per turn.

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