Thomas★Zero Posted February 14, 2022 Report Share Posted February 14, 2022 Mekfiend Motorwolf lv 3 DARK Machine/Tuner/Effect If you control a "Mekfiend" non Tuner monster, you can Special Summon this card (from your hand or GY), also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except DARK Machine Synchro Monsters. You can only Special Summon "Mekfiend Motorwolf" once per turn this way. If this card is banished by an opponents card: Add 1 "Mekfiend Motorwolf" from your Deck to your hand. ATK/1400 DEF/1200 Mekfiend Ducati lv 3 DARK Machine/Effect If this card is Normal or Special Summoned: Add 1 "Mekfiend" monster from your Deck to your hand. You can only use this effect of "Mekfiend Ducati" once per turn. If this card is used as Synchro Material for a "Mekfiend" Synchro Monster, it gains the following effect. * If this card attacks a Defense Position monster, inflict peircing battle damage. ATK/1500 DEF/1000 Mekfiend Honda lv 3 DARK Machine/Effect If you control a "Mekfiend" Tuner monster, you can Special Summon this card (from your hand.) You can only Special Summon "Mekfiend Honda" once per turn this way. If this card is used as Synchro Material for a "Mekfiend" Synchro Monster, it gains the following effect. * If this card attacks, your opponent cannot activate cards or effects until after damage calculation. ATK/1600 DEF/800 Mekfiend Yamaha lv 3 DARK Machine/Effect You can discard this card from your hand; Add 1 "Mekfiend Motorwolf" from your Deck or thats banished to your hand. You can only use this effect of "Mekfiend Yamaha" once per turn. If this card is used as Synchro Material for a "Mekfiend" Synchro Monster, it gains the following effect. * If this card destroys a monster by battle: Inflict damage to your opponent equal to half to destroyed monsters original ATK. ATK/1700 DEF/600 Mekfiend Suzuki lv 3 DARK Machine/Effect During your Main Phase, you can Normal Summon 1 "Mekfiend" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is used as Synchro Material for a "Mekfiend" Synchro Monster, it gains the following effect. * At the start of the damage step, if this card battles an opponents monster: This card gains ATK equal to its Level x 100 during damage calculation only. ATK/1800 DEF/400 Mekfiend Othrus lv 6 DARK Machine/Synchro/Effect 1 "Mekfiend Motorwolf" + 1+ non-Tuner monsters Must be Synchro Summoned. This card can attack twice during each of your Battle Phases. All monsters you control with ATK lower than this cards ATK cannot be targeted for attacks or by your opponents card effects. ATK/2400 DEF/2000 Mekfiend Cerberus lv 9 DARK Machine/Synchro/Effect 1 "Mekfiend Motorwolf" + 2+ non-Tuner monsters Must be Synchro Summoned. This card can attack thrice during each of your Battle Phases. All monsters you control with ATK lower than this cards ATK cannot be targeted for attacks or by your opponents card effects. When your opponent activates a card or effect (Quick Effect): You can negate that cards effect and destroy it. You can only use this effect of "Mekfiend Cerberus" once per turn. ATK/3000 DEF/2500 Mekfiend Gate Field Spell Card "Mekfiend" Quickplay Spall cards can be activated during your opponents turn. DARK Machine monsters gain 300 ATK and DEF. If a "Mekfiend" Synchro monster is Synchro Summoned: Inflict damage to your opponent equal to the number of Synchro Materials used to summon that card x 300. Mekfiend Custom Quickplay Spell Card Synchro Summon 1 "Mekfiend" Synchro monster from your Extra Deck, shuffling the listed Synchro Materials you control and in your GY into the Deck, also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except DARK Machine Synchro monsters. You can only activate 1 "Mekfiend Custom" once per turn. Mekfiend Accel Quickplay Spell Card Shuffle 3 "Mekfiend" cards from your GY into your Deck, then, draw 1 card. If a "Mekfiend" monster(s) you control would be destroyed by an opponents card, you can banish this card from your GY instead. Mekfiend Fury Quickplay Spell Card Destroy Spell/Trap Cards your opponent controls up to the number of "Mekfiend" monsters you control. You can banish this card from your GY; Destroy monsters your opponent controls up to the number of "Mekfiend" monsters you control. You can only activate 1 "Mekfiend Fury" effect per turn and only once that turn. Mekfiend Overlap Counter Trap Card If you control a "Mekfiend" Synchro monster, you can activate this card from your hand. Activate this card when an opponents monster attacks a "Mekfiend" monster you control. Negate that attack, then, inflict damage to your opponent equal to that monsters ATK. Mekfiend Impact Counter Trap Card If you control a "Mekfiend" Synchro monster, you can activate this card from your hand. Activate this card when your opponent activates a Spell/Trap Card or a monster effect while you control a "Mekfiend" monster. Negate the activation and destroy it, then, inflict damage to your opponent equal to the number of "Mekfiend" monsters you control x 300. You can only activate 1 "Mekfiend Impact" once per turn. Link to comment Share on other sites More sharing options...
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