schyshter Posted May 18, 2008 Report Share Posted May 18, 2008 this deck was reworked from CRAB HELMET'S CHAIN GATE deck i saw a while back... not being a OCG player, that deck was pretty useless to me, since the fusion monster used in that deck isn't allowed in the TCG... it's just a prototype, so, be as harsh as humanly possible!!! MONSTERS: 17 3x Destiny Hero - Dogma3x Destiny Hero - Plasma3x Destiny Hero - Defender3x Mother Grizzly2x Catapult Turtle2x Destiny Hero - Fear Monger1x Destiny Hero - Disk Commander SPELLS: 16 3x Destiny Draw3x Hand Destruction2x Trade In2x Fusion Gate1x Dark World Dealings1x Giant Trunade1x Card Destruction1x Heavy Storm1x Monster Reborn1x Mystical Space Typhoon TRAPS: 7 2x Chain Material2x Solemn Judgment2x Dark Bribe1x Mirror Force FUSION: 3 3x Destiny End Dragoon Link to comment Share on other sites More sharing options...
Guest Star Posted May 18, 2008 Report Share Posted May 18, 2008 2 Solemn Judgment?0 Mirror Force? Link to comment Share on other sites More sharing options...
schyshter Posted May 18, 2008 Author Report Share Posted May 18, 2008 2 Solemn Judgment?0 Mirror Force? yes, quite right... - The Warrior Returning Alive+ Mirror Force ??? Link to comment Share on other sites More sharing options...
schyshter Posted May 19, 2008 Author Report Share Posted May 19, 2008 well then, i guess i should explain my strategy... the deck has descent draw power with DESTINY DRAW, TRADE IN, DW DEALINGS, HAND DESTRUCTION, CARD DESTRUCTION and the FEAR MONGER + DISK COMMANDER combo... getting CATAPULT TURTLE out is easy with MOTHER GRIZZLY. then all i need is to play the CHAIN GATE: FUSION GATE + CHAIN MATERIAL... CHAIN MATERIAL allows me to use the fusion materials from my hand, field, Deck or Graveyard for the entire turn. that means i can bring out all of my DESTINY END DRAGOONS in 1 turn... i can then destroy up to 3 of my opponent's monster using the effects of my DRAGOONS, with a high possibility of inflicting some painful Direct Damage... in any case, i'd then tribute them all with CATAPULT TURTLE to inflict 4500 points of Direct Damage... during the next turn, i can bring back at least 1 of my DRAGOONS - with all the hand destruction going on in this deck, there MUST be at least 1 D-HERO in my Graveyard at that time... if my TURTLE was killed with an attack (i always keep it in DEF position), the attacking monster would have at least 2100 ATK. so i could use DRAGOON'S effect again to kill it and inflict at least 2100 damage. that would bring it up to 6700 damage at least... if my TURTLE is still around, i just tribute my DRAGOONS again FTW... all this damage without even attacking with my DRAGOONS. if i chose to go that route, DARK BRIBE, SOLEMN JUDGMENT, HEAVY STORM, GIANT TRUNADE and MST are there to clear the way... i'm getting tired of typing... i just hope you understand the deck better now... Link to comment Share on other sites More sharing options...
schyshter Posted May 19, 2008 Author Report Share Posted May 19, 2008 mmm... *BUMP!!!* seriously, you really don't have any comments for this deck...? Link to comment Share on other sites More sharing options...
spinx Posted May 19, 2008 Report Share Posted May 19, 2008 needs more traps or youll never win agenst me [litrely i have slifer ] I MEAN IT Link to comment Share on other sites More sharing options...
[email protected] Posted May 19, 2008 Report Share Posted May 19, 2008 all you need is the fusion for d-hero plasma and dogma (destiny end dragoon)10/10 cool deck Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted May 19, 2008 Report Share Posted May 19, 2008 2 trade ins and no allures? Only 2 solemns? Link to comment Share on other sites More sharing options...
[email protected] Posted May 19, 2008 Report Share Posted May 19, 2008 ah sorry i did not see the fusions you got @.@ Link to comment Share on other sites More sharing options...
schyshter Posted May 19, 2008 Author Report Share Posted May 19, 2008 2 trade ins and no allures? Only 2 solemns? well... yes, 2x TRADE IN... D. DRAW is mostly used on my low level D-HERO monsters... TRADE IN for the high levels... if you have read the explanation of how this Deck works - and i'm getting the feeling that you didn't - you should have realized that it would not be beneficial to me to have my D-HERO monsters RFGed... i need PLASMA + DOGMA for the CHAIN GATE fusion, and the rest to revive DED... so yeah, TRADE IN over ALLURE... now, do you have any more questions, suggestions or comments...? Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted May 19, 2008 Report Share Posted May 19, 2008 hand destruction maxed out and dark world dealings not? Link to comment Share on other sites More sharing options...
schyshter Posted May 19, 2008 Author Report Share Posted May 19, 2008 hand destruction maxed out and dark world dealings not? HAND DESTRUCTION is superior to DARK WORLD DEALINGS... also, i'm trying to keep the Deck as small as possible... what would you suggest i should take out to add 2x DWD then...? Link to comment Share on other sites More sharing options...
schyshter Posted May 19, 2008 Author Report Share Posted May 19, 2008 wha...? *BUMP!!!* yes, again... i need more kcabdeef, plz... Link to comment Share on other sites More sharing options...
ender4449 Posted May 20, 2008 Report Share Posted May 20, 2008 2 trade ins and no allures? Only 2 solemns? *face-palm* allure is banned interesting not sure what i would change yet Link to comment Share on other sites More sharing options...
schyshter Posted May 20, 2008 Author Report Share Posted May 20, 2008 2 trade ins and no allures? Only 2 solemns? *face-palm* allure is banned allure is semi-limited... :b interesting not sure what i would change yet i tried something new... i'm working on 2 more CHAIN GATE decks: E-HERO and FGD... but for now, i just need feedback on this one... Link to comment Share on other sites More sharing options...
ender4449 Posted May 20, 2008 Report Share Posted May 20, 2008 *walks to mirrior and sees reflection *face-palm* its self* Link to comment Share on other sites More sharing options...
CrabHelmet Posted May 20, 2008 Report Share Posted May 20, 2008 Your strategy sucks. Chain Material + Fusion Gate + Catapult Turtle is an OTK; using it to set up for later turns is stupid. Link to comment Share on other sites More sharing options...
schyshter Posted May 20, 2008 Author Report Share Posted May 20, 2008 Your strategy sucks. Chain Material + Fusion Gate + Catapult Turtle is an OTK; using it to set up for later turns is stupid. this deck consistently delivers a OTK... in the times that it has failed to do so, i've never had my opponent make a comeback, and have always won during the next turn... Link to comment Share on other sites More sharing options...
schyshter Posted May 21, 2008 Author Report Share Posted May 21, 2008 okay... bumped... reason: check the topic name... Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted May 21, 2008 Report Share Posted May 21, 2008 take out trunade and mst for 2 DDW Link to comment Share on other sites More sharing options...
schyshter Posted May 21, 2008 Author Report Share Posted May 21, 2008 take out trunade and mst for 2 DDW DDW? do you mean DWD - DARK WORLD DEALINGS? Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted May 21, 2008 Report Share Posted May 21, 2008 yea mistyped =) Link to comment Share on other sites More sharing options...
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