Loleo Posted February 7, 2022 Report Share Posted February 7, 2022 Entre, Startup Fur Hire level 8 WATER Sea Serpent/Effect If your opponent activated 7 or more effects this turn and all monsters you control if any are monsters "Fur Hire" (Quick Effect): Send this card from your hand or field to the GY; Tribute one card on the field, Banish one card on the field, and Return one card on the field to its owner's hand. While this card is in your GY (Quick Effect): You can Discard one card "Fur Hire"; Special Summon this card. You can only use each effect of "Entre, Startup Fur Hire" Once per turn. Hideout Fur Hire Field Spell While you control 3 or less monsters your opponent cannot activate effects in response to summon or effects of your Monsters "Fur Hire". All monsters on the field gain 100 ATK/DEF for each different type and attribute their owner controls. Once while this card is in your GY during either player's turn: you can send one Monster "Fur Hire" from your hand or field to the GY; Set one Spell or Trap "Fur Hire" from your GY directly to your field, if it was a trap or quick play spell it can be activated this turn. Link to comment Share on other sites More sharing options...
Pommelo Posted February 11, 2022 Report Share Posted February 11, 2022 There's a little problem with Entre. It says "If your opponent activated 7 or more effects". The issue here is when. During this turn/ during the last turn? I like the rest of the effect. Pretty dangerous and punishing hand trap of sorts with an important condition there to balance. I suppose nowadays 7 effects in one turn is pretty standard, but I wouldn't go further, probably. The Hideout is a really fun tool. It can become rather violent as Fur Hires swarm the field and you suddenly find yourself with 5 different types and Attributes for +1000 ATK each mon, though your opponent is also guaranteed a minimum of 200 should they control at least 1 mob. I like the "once while this card is in the GY" effect a lot. 99% of the time, effects of that sort will banish themselves, then they're harder to recycle, and this boi doesn't. Yeh, cool stuff, Loleo Link to comment Share on other sites More sharing options...
Loleo Posted February 12, 2022 Author Report Share Posted February 12, 2022 18 hours ago, Rayfield Lumina said: There's a little problem with Entre. It says "If your opponent activated 7 or more effects". The issue here is when. During this turn/ during the last turn? I like the rest of the effect. Ahhhh random deletion again. I was saying I had a similar discussion with a friend about the Ursartic field spell and how my description was confusing when I gave them a heads up about the effect. Pretty dangerous and punishing hand trap of sorts with an important condition there to balance. I suppose nowadays 7 effects in one turn is pretty standard, but I wouldn't go further, probably. He is tied to Pure fur hire or going second. He is recyclable. His effect is everything Fur Hire need! The Hideout is a really fun tool. It can become rather violent as Fur Hires swarm the field and you suddenly find yourself with 5 different types and Attributes for +1000 ATK each mon, though your opponent is also guaranteed a minimum of 200 should they control at least 1 mob. I like the "once while this card is in the GY" effect a lot. 99% of the time, effects of that sort will banish themselves, then they're harder to recycle, and this boi doesn't. Yeh, cool stuff, Loleo So deletion nonsense doesn't happen again replying to that last part here. Yeah, you can get up to 1400 if you extra link and control a DIVINE! The GY effect is the star since it can set some of the typically less useful S/T. Still have some more cards in Progress and some updates to old ones! Link to comment Share on other sites More sharing options...
Loleo Posted February 17, 2022 Author Report Share Posted February 17, 2022 bump Link to comment Share on other sites More sharing options...
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