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Techoatl Archetype [Written]


Sangan7

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Techoatl Aglyph

WIND – Level 3 – Machine/Effect – ATK: 700/DEF: 1500

You can only use this card’s (2) effect once per turn. (1) Once per turn: You can reveal 1 “Techoatl” monster in your hand; this card gains ATK equal to that monster’s ATK. (2) You can make this card lose exactly 1000 ATK: Add 1 “Techoatl” monster from your Deck to your hand.

 

Techoatl Opizglyph

WIND – Level 3 – Machine/Effect – ATK: 800/DEF: 1500

You can only use this card’s (2) effect once per turn. (1) Once per turn: You can reveal 1 “Techoatl” monster in your hand; this card gains ATK equal to that monster’s ATK. (2) You can make this card lose exactly 1000 ATK: Special Summon 1 “Techoatl” monster from your hand or GY in Defense Position.

 

Techoatl Solglyph

WIND – Level 3 – Machine/Effect – ATK: 900/DEF: 1500

You can only use this card’s (2) effect once per turn. (1) Once per turn: You can reveal 1 “Techoatl” monster in your hand; this card gains ATK equal to that monster’s ATK. (2) You can make this card lose exactly 1000 ATK: Discard 1 Machine monster, then draw 1 card.

 

Techoatl Protoglyph

LIGHT – Level 6 – Machine/Effect – ATK: 1500/DEF: 1500

You can only use this card’s (2) effect once per turn. (1) You discard this card (Quick Effect): Target 1 “Techoatl” monster you control; it gains 1000 ATK. (2) You can target 1 “Techoatl” monster you control; it loses exactly 1000 ATK, then Special Summon this card from your GY, also you cannot Summon monsters for the rest of this turn, except Machine monsters.

 

Techoatl Techaloc

DARK – Machine/Link/Effect - Link 1 – Arrow: Up – ATK: 1000

1 non-Link “Techoatl” monster with 1000+ ATK

You can only use this card’s (1) and (2) effects once per turn. If this card is Link Summoned: You can discard 1 card; add 1 “Techno” Spell/Trap Card from your Deck or GY to your hand. (2) You can banish this card from your GY (Quick Effect): Target 1 “Techoatl” monster you control; it gains 1000 ATK.

* This card could also search 2 unrelated Techno cards: Chronomaly Technology and Cybernetic Hidden Technology, but I don't think it's a big deal.

 

Techoatl Techatlypse

DARK – Level 8 – Machine/Fusion/Effect – ATK: ?/DEF: 1500

2+ “Techoatl” monsters, including at least 1 monster with 1000+ ATK

The original ATK of this card becomes equal to the number of Fusion Materials used for its Fusion Summon x 1000. You can only use this card’s (1) and (2) effects once per turn. (1) If a Spell/Trap Card is activated (Quick Effect): You can target 1 Machine monster you control; it loses exactly 1000 ATK, also negate that card’s activation. (2) If this card on the field is destroyed: You can target 1 “Techoatl” monster in your GY, except “Techoatl Techatlypse”; Special Summon it. Its original ATK becomes 3000.

 

Technotlan the Tech Nexus

Field Spell

You can only use this card’s (1) effect once per turn.(1)  You can target 1 “Techoatl” monster you control: Send 1 “Techoatl” monster with a different name from your Deck to the GY; that target gains ATK equal to the ATK of the sent monster, also its effects are negated until the End Phase. “Techoatl” monsters with 2000+ ATK you control cannot be targeted by an opponent’s card effect.

 

Technomelt Core

Normal Spell

You can only use this card’s (2) effect once per turn. (1) Fusion Summon 1 “Techoatl” Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. (2) If this card is in the GY, except the turn it was sent there: You can banish it, then target 1 “Techoatl” monster in your GY; Special Summon it, then it gains 1000 ATK.

 

Technospear Cannon

Equip Spell

Equip only to a Machine monster. It gains 1000 ATK. If the equipped monster would be destroyed, you can destroy this card instead. If this card is sent to the GY: You can target 1 Machine monster you control; it gains 1000 ATK.

 

Technodart Launcher

Quick-Play Spell

Target 1 “Techoatl” monster you control and 1 monster your opponent controls; the first target loses exactly 1000 ATK, also the second target’s effects are negated until the End Phase. You can only activate 1 “Technodart Launcher” per turn.

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