HQCardmaker Posted January 31, 2022 Report Share Posted January 31, 2022 For finding out the reference to "One With Alchemy" and its discussion separate from this, please refer to : Hypercloak - Magic Doggo. Level 4 Beast/Effect Once Summoned: This monster's Attribute is also DARK. You can add any amount from 1 to 3 in Tallness Counters (max. 3) on to this card. Add any amount from 1 to 3 in Alchemy Counters (max. 3) on to this card. You can only attack with this card if this card has an Alchemy Counter on it. At the start of any Phase, you can: Remove 1 Alchemy Counter; Draw and show cards until you draw a Spell/Trap card; discard what you drew that wasn't that Spell/Trap card; what you discarded in this way and discarding in this way is not applied to the calculations of other effects. If every face-up monster on your opponent's side of the Field has less than 500 + 1000 x the number of Tallness Counters this has in ATK, this can attack directly, and if it does: Flip a coin; if the coin lands on heads, send this card to the GY and treat that as destruction as a result of battle. Unaffected by the effects of "4-Star Ladybug of Doom" and effects that say a card's effect changed. Atk: 1900/Def: 2200H Hypercloak - Alchemist of Legend Level 12 Fairy / Fusion / Effect Fusion Material 1 "One With Alchemy" + 1 "Hypercloak - Magic Doggo" with no more than 1 Alchemy Counter Effect This can only be Summoned by Tributing the above Fusion Materials. Equip those Fusion Materials to this card. If this card is no longer on the Field after being Summoned, Special Summon the Fusion Material equipped to this card. The summon of another Monster with a name matching the Original Name of this card cannot be declared while this is face-up on the Field. This card is not treated as having an Original ATK. If this card battles, during damage calculation: This card's ATK becomes equal to the ATK/DEF (whichever is higher) of the opponent's battling monster +100, also, at the end of the Damage Step, banish any monster that battled this card face-down. ATK: ?/DEF: 2200 Link to comment Share on other sites More sharing options...
Booloomer Posted February 1, 2022 Report Share Posted February 1, 2022 These cards definitely work well with each other! Despite that, they seem to be next to unstoppable. Being able to always win battles and banish your opponent's monster from battle regardless of victory or defeat seems to be too much, in my opinion. There are other effects that are too powerful, too, like the Tallness Counter thing. Also, why do you give players the option of how many Counters they want on? They're always going to select 3 for both options; it gives them the most advantage, and there's no reason to choose any other option. Nice combo, though! Link to comment Share on other sites More sharing options...
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