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[Master Duel] DangerSworn!


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Monsters [29]

[3] Chaos Dragon Levianeer

[3] Danger! Nessie!

[1] Danger! Bigfoot!

[1] Danger! Thunderbird!

[2] Danger!? Jackalope?

[1] Danger!? Tsuchinoko?

[3] Raiden, Hand of the Lightsworn

[2] Wulf, Lightsworn Beast

[2] Lumina, Lightsworn Summoner

[2] Lumina, Twilightsworn Shaman

[1] Black Dragon Collapserpent

[1] White Dragon Wyverburster

[1] Starliege Seyfert

[3] Maxx C

[3] Ash Blossom & Joyous Spring

 

Spells [12]

[3] Charge of the Light Brigade

[3] Solar Recharge

[1] Monster Reborn

[3] Lightning Storm

[2] Called by the Grave

 

Extra Deck [15]

[1] Underworld Goddess of the Closed World

[1] Apollousa, Bow of the Goddess

[2] Black Luster Solder - Soldier of Chaos

[1] Curious, the Lightsworn Dominion

[1] Knightmare Unicorn

[1] Knightmare Phoenix

[1] I:P Masquerena

[1] Number 38: Hope Harbinger Dragon Titanic Galaxy

[1] Minerva, the Exalted Lightsworn

[1] Leviair the Sea Dragon

[1] Chaos Ruler, the Chaotic Magical Dragon

[1] Borreload Savage Dragon

[1] Michael, the Arch-Lightsworn

[1] F.A. Dawn Dragster

 

My current main Master Duel deck. Likes going second and capable of playing through a few negates and hand traps but a bit luck dependent.

EDIT 1: Getting higher in ranked means more Maxx C and stronger decks. So changes made to include Ash Blossom, Maxx C and Called by the Grave which I've found are pretty much mandatory regardless of the deck and whether or not it wants hand traps. Including them means the deck at least stands a chance against the competition even if they get hit by a Danger or Lightsworn effect.

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