Haumea Posted January 23, 2022 Report Share Posted January 23, 2022 Nine Lives Continuous Spell You can only control 1 "Nine Lives". When this card is activated: Place 9 Life Counters on this card. While this card is face-up on the field: It is unaffected by other card effect and cannot leave the field. If you would take damage: Remove 1 Life Counter on this card instead. If this card has no Life Counter on it: You lose the Duel. Link to comment Share on other sites More sharing options...
Booloomer Posted January 24, 2022 Report Share Posted January 24, 2022 I get the similarity to the name, but I'd say this card is too powerful, merely because of the amount of Counters you get. Having 9 seems to be a little too much. Link to comment Share on other sites More sharing options...
Loleo Posted January 26, 2022 Report Share Posted January 26, 2022 On 1/24/2022 at 9:12 AM, Booloomer said: I get the similarity to the name, but I'd say this card is too powerful, merely because of the amount of Counters you get. Having 9 seems to be a little too much. To the contrary I think not only is the number of lives thematic it also is well balanced. If you are playing against trickstars you're basically dead! This would also be a cool card to force your opponent to use somehow. It's a cool counter to decks that just try to do 1 large instance of damage. Link to comment Share on other sites More sharing options...
Ankh_Dev Posted January 26, 2022 Report Share Posted January 26, 2022 6 hours ago, Loleo said: To the contrary I think not only is the number of lives thematic it also is well balanced. If you are playing against trickstars you're basically dead! This would also be a cool card to force your opponent to use somehow. It's a cool counter to decks that just try to do 1 large instance of damage. I think this can be abused though. FOr example using it 8 times then getting some form of spell removal Nvm, i realised that you have to use it if you take damage, and not you decide. Still has potential to be broken i think Link to comment Share on other sites More sharing options...
Joey the Questionable Guy Posted January 26, 2022 Report Share Posted January 26, 2022 cool concept of "Nine Lives" it is broken but you cant stop its effect you dont have a choice to use the effect so yeah also (not trying to be a ***hole here is a different version that i made up)you could put this effect instead Nine Lives Continuous Spell You can only control one "Nine Lives". When this card is activated place nine "Life" Counters on this card. While this card is face-up on the Field: It is unaffected by other card effects and cannot leave the Field. If you would lose LP or lose the Duel: Remove one "Life" Counter from this card instead. You can only remove one "Life" counter from this card per turn. If this card has no "Life" Counters: You automatically lose the Duel. tell me what you think of this? does this defeat the purpose of what your card is trying to do? or does it seem more fair also fixed some spelling errors Link to comment Share on other sites More sharing options...
Loleo Posted January 27, 2022 Report Share Posted January 27, 2022 On 1/26/2022 at 3:52 AM, Ankh_Dev said: I think this can be abused though. FOr example using it 8 times then getting some form of spell removal Nvm, i realised that you have to use it if you take damage, and not you decide. Still has potential to be broken i think Also it is unaffected by card effects and "Can't leave the field" (which creates some ruling nightmares like tributing it with true draco), so you have to use it all nine times. On 1/26/2022 at 1:26 PM, Joey the Questionable Guy said: cool concept of "Nine Lives" it is broken but you cant stop its effect you dont have a choice to use the effect so yeah also (not trying to be a ***hole here is a different version that i made up)you could put this effect instead Nine Lives Continuous Spell You can only control one "Nine Lives". When this card is activated place nine "Life" Counters on this card. While this card is face-up on the Field: It is unaffected by other card effects and cannot leave the Field. If you would lose LP or lose the Duel: Remove one "Life" Counter from this card instead. You can only remove one "Life" counter from this card per turn. If this card has no "Life" Counters: You automatically lose the Duel. tell me what you think of this? does this defeat the purpose of what your card is trying to do? or does it seem more fair also fixed some spelling errors The "If you would lose the duel" clause is hard to work with because most conditions that would make that happen like deck out... you remove a counter and you still can't draw a card, your opponent still has exodia, that one ghostrick, or that one gimmick puppet. Also one counter per turn is harsh and you don't choose it is only the first instance of damage! I think the best solution would be if the card didn't have counters and left the field and just kept a hidden tally somehow... would need a special mechanic. Link to comment Share on other sites More sharing options...
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