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Some Spaceship Support


Edventure

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Opal Knight 4* LIGHT
Machine/XyZ/Effect
2 Level 4 LIGHT Machine Monsters

ATK 1200/DEF 1800

Your opponent cannot target LIGHT Machine monsters with an original ATK of 1200 with card effects nor can they be destroyed by battle. You can detach 1 Material from this card create two Option Tokens (Machine/LIGHT/Level 4/ATK 1200/DEF1200). (Quick Effect) You can tribute a Token and target 1 monster on the field; it loses 1200 ATK, also its effects are negated until the End Phase. You can only each effect of "Opal Knight" once per turn per turn. 

Lord Galactic Space Fighter 4* LIGHT
Machine/Effect
ATK 1200/DEF800

If this card is normal or special summoned you can special summon a Multi Token (Machine/LIGHT/Level 4/ATK 1200/DEF1200). If this card is sent to the GY  for the Link Summon of a LIGHT Machine monster or used as an XyZ material for the XyZ Summon of a LIGHT Machine monster, the summoned monster gains the following effect:
-This monster can make a second attack during the Battle Phase.

Falchion Super Star 4* LIGHT
Machine/Effect
ATK 1200/DEF 800

When this card is normal or special summoned you can add 1 Spell/Trap Card from your deck to your hand that specifically states "LIGHT Machine Monster with 1200 ATK" from your deck to your hand. If a LIGHT Machine monster(s) would be destroyed by a card effect you can banish this card from your GY instead. 



Starfire Z-07   Link 2 (BR - B)
2 LIGHT Machine-type monsters
LIGHT/Machine/Link ATK 1200

If this card is link summoned you can special summon 1 LIGHT Machine monster from your GY with an original ATK of 1200 to a zone this card points to but its effects are negated. You can tribute a monster this card points to, banish 1 card on the field. When this card is sent to the GY Special Summon an Option Token (Machine/LIGHT/Level 4/ATK 1200/DEF 1200). You can only use each effect of "Starfire Z-07" once per turn.

Orion Regula S Link 3 (Top, BL, BR)
3 LIGHT Machine-type monsters
LIGHT Machine/Link ATK 1200
Tokens you control cannot be destroyed by your opponents card effects. When your opponent activates a Spell/Trap card or effect, you can tribute an Option or Multi token you control to negate the activation of that card and if you do banish that card. You can only use this effect of "Orion Regula S" once per turn. During your opponents End Phase you can shuffle 2 or more LIGHT Machine-type monsters from your GY into your Deck or Extra Deck: Special Summon a "Multi Token" (Machine/LIGHT/Level 4/ATK 1200/DEF 1200) for every two monsters you returned. You can only use each effect of "Orion Regula S" once per turn.

Galactic Carrier Lindblum Link 4 (TR T TL B)
3+ LIGHT Machine Monsters
LIGHT/Machine/Link ATK 1200

This card gains 1200 ATK for each Token used for its Link Summon. When this card is link summoned you can banish all cards in the columns this card points to. You can only use this effect of "Galactic Carrier Lindblum" once per turn. Also you cannot declare an attack the turn you activate this effect except with monsters whos ATK is 1200. If this card would be destroyed by battle or by card effect you can tribute 1 Token instead. 

Interstellar Platform

SPELL/FIELD

All LIGHT Machine-type monsters you control with an original ATK of 1200 gain 1200 ATK during the Battle Phase only. You can take 1 LIGHT Machine monster with 1200 ATK from your deck and either special summon it or add it to your hand. You can only use this effect of "Interstellar Platform once per turn. 
- Once per turn, Whenever the effect of a LIGHT Machine monster with an original attack of 1200 activates you can Special Summon an Option Token (Machine/LIGHT/Level 4/ATK 1200/DEF 1200). 
You can only activate 1 "Interstellar Platform" per turn.

Warp Speed
SPELL/QUICKPLAY

You can tribute Up to 2 Option or Multi Tokens you control and activate one of the following effects.
1 - Special Summon 1 LIGHT Machine monster with 1200 ATK from your deck.
2 - Draw 2 cards.

You can only activate 1 "Warp Speed" per turn.

Support Option
Spell/Quickplay
Create an "Option Token" 
(Machine/LIGHT/Level 4/ATK 1200/DEF 1200). If you control no monsters you can banish this card from your GY and add 2 LIGHT Machine monsters with an original ATK of 1200 from your GY to your hand. You can only Special Summon LIGHT Machine type monsters for the rest of this turn after either of this cards effects resolve. You can only use each effect of "Support Option" once per turn.

Compulsory Interstellar Evacuation Device

Trap/Continuous
You can only use 1 effect of "Compulsory Interstellar Evacuation Device" per turn. 

-Target 1 monster your opponent control and return it to the hand.

- Return any number of LIGHT Machine monsters with an original ATK of 1200(min 1) you control to the hand; Special Summon an equal number of Option Tokens (Machine/LIGHT/Level 4/ATK 1200/DEF 1200) +1

Assault Option
Trap/Normal

Tribute all tokens you control and target an equal number of cards your opponent controls, destroy those targets. You can only activate 1 "Assault Option" per turn. 

 

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Reading the cards right now, editing in a response below!

Opal Knight: This is a balanced and good card!

Lord Galactic Space Fighter: Very helpful for buffing your Extra Deck monsters!

Falchion Super Star: A very important card in this support, in my opinion. I'm not sure if it's effects are too powerful or not.

Starfire Z-07 and Galactic Carrier Lindblum: It's almost too easy to get Option Tokens on the field. I feel like you could potentially sweep your opponent in one turn with the right cards here. Maybe lower the ease of getting Option Tokens in general a little bit?

Interstellar Platform: This card is extremely overpowered, being able to summon more Option Tokens and increasing just about all monsters you control to double their original ATK, usually. You might want to nerf this.

Warp Speed: Works, but is seriously too easy to activate. I feel like you can play all of your cards here in one turn and just kill your opponent, due to the amount of Option Tokens you can get for next to nothing. Definitely works with other cards, though!

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Change Interstellar Platform to only boost monsters with an original ATK of 1400/-.

I wish this was Cyber Phoenix compatible. Cyber Phoenix is FIRE. All your cards are currently written for "LIGHT / Machine / A1200".

Make the 2nd effect usable a max of once per turn or it won't be future-proofed, or even abusable right now. Every card has "you can only use this effect of X once per turn" for some unfortunate reason or another.

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1 hour ago, DifferentDimensionVanessa said:

Change Interstellar Platform to only boost monsters with an original ATK of 1400/-.

I wish this was Cyber Phoenix compatible. Cyber Phoenix is FIRE. All your cards are currently written for "LIGHT / Machine / A1200".

Make the 2nd effect usable a max of once per turn or it won't be future-proofed, or even abusable right now. Every card has "you can only use this effect of X once per turn" for some unfortunate reason or another.

They are locked to LIGHT Machines with 1200 ATK because all of the Spaceship support has similiar effects. I was looking specifically at cards like Jade Knight and Gradius not other Space ships like the XyZ or B.E.S.

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15 hours ago, Booloomer said:

Reading the cards right now, editing in a response below!

Opal Knight: This is a balanced and good card!

Lord Galactic Space Fighter: Very helpful for buffing your Extra Deck monsters!

Falchion Super Star: A very important card in this support, in my opinion. I'm not sure if it's effects are too powerful or not.

Starfire Z-07 and Galactic Carrier Lindblum: It's almost too easy to get Option Tokens on the field. I feel like you could potentially sweep your opponent in one turn with the right cards here. Maybe lower the ease of getting Option Tokens in general a little bit?

Interstellar Platform: This card is extremely overpowered, being able to summon more Option Tokens and increasing just about all monsters you control to double their original ATK, usually. You might want to nerf this.

Warp Speed: Works, but is seriously too easy to activate. I feel like you can play all of your cards here in one turn and just kill your opponent, due to the amount of Option Tokens you can get for next to nothing. Definitely works with other cards, though!

I have actually done just that. Made Platform a once per turn and also made it specifically only for Light Machine with 1200 ATK. I also added 3 new cards and made Lindblum unable to generate tokens. Warp Speed now requires 2 Tokens to activate meaning the player will have to choose between drawing/extending their plays with Opal Knight. Finally I added a spell that creates a single Option Token this way the ability to create tokens is still semi feasible this card will also restrict the use of tokens for the rest of the turn to Machine type monsters. 

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