Thomas★Zero Posted January 18, 2022 Report Share Posted January 18, 2022 Basic Battle Insect lv 2 EARTH Insect/Effect If you control a Insect monster, you can Special Summon this card (from your hand.) You can only Special Summon "Basic Battle Insect" once per turn this way. Gains 500 ATK and DEF for each card your opponent controls. If this card was sent from the field to the GY: Add up to 2 Level 2 or lower Insect monster from your Deck to your hand, also, for the rest of this turn, you cannot Special Summon monsters except Insect monsters. You can only use this effect of "Basic Battle Insect" once per turn. ATK/500 DEF/700 Silk Weaver lv 2 EARTH Insect/Effect You can reveal this card in your hand; add 1 "Cocoon of" Card from your Deck to your hand. You can only use this effect of "Silk Weaver" once per turn. You can equip this card (from your hand) to 1 Insect monster you control; the equipped monster cannot be destroyed by battle or by your opponents card effects. ATK/200 DEF/1000 Supreme King Great Moth - Hercules lv 12 EARTH Insect/Fusion/Effect 5 Insect monsters Must be Fusion Summoned. If this card was summoned by the effect of "Cocoon of Supreme Evolution", this card cannot be destroyed by battle or by your opponents card effects. During each of your End Phases: Place 1 Scale Counter on all monsters your opponent controls. All monsters your opponent controls lose 500 ATK and DEF for each Scale Counter on them. If this card attacks while their are 5 Scale Counter on the field, your opponent cannot activate cards or effects on the field until after damage calculation. You can remove all Scale Counters on the field; Inflict damage to your opponents LP equal to the number of Scale Counters removed from this card x 500. You can only use this effect of "Supreme King Great Moth - Hercules" once per turn. ATK/4400 DEF/3900 Cocoon of Supreme Evolution Spell Card After activation, apply 1 of the following effects. * Banish monsters from your hand, field or GY whose combined Level equal 8; Special Summon 1 "Great Moth" monster from your Deck ignoring its summoning conditions. * Banish monsters from your hand, field or GY whose combined Level equal 12; Special Summon 1 "Supreme King Great Moth - Hercules" from your Extra Deck (this Special Summon is treated as a Fusion Summon.) You can only activate 1 "Cocoon of Supreme Evolution" once per turn. Spider Feast Quick Play Spell Card Target 1 Insect monster you control; destroy the targeted card, then, draw 1 card and Special Summon 1 "Hungry Spider Token" (Insect Type/EARTH/Level 2/ATK ?/DEF ?). This tokens ATK and DEF is equal to the destroyed cards ATK. You can only activate 1 "Spider Feast" once per turn. Cocoon of Absolute Defense Trap Card All battle damage you take involving Insect monsters you control becomes 0 this turn. All Insect monsters you control cannot be destroyed by battle or by your opponents card effects this turn. If a Insect monster(s) would be destroyed by an opponents card, you can banish this card from your GY instead. Cocoon of Captured Prey Continous Trap Card Target 1 monster your opponent controls; take control of the targeted card and equip it with this card. The monster equipped with this card cannot attack, its effects are negated and becomes a Insect monster. If this card leaves the field, return the control of that monster to your opponent. Link to comment Share on other sites More sharing options...
WhiteThunder777 Posted January 18, 2022 Report Share Posted January 18, 2022 How do these cards help Insects in some way? After all Insects are about swarming the field. Support is meant to help in some way. Link to comment Share on other sites More sharing options...
Loleo Posted January 18, 2022 Report Share Posted January 18, 2022 On 1/18/2022 at 3:05 PM, Surge77754 said: How do these cards help Insects in some way? After all Insects are about swarming the field. Support is meant to help in some way. Expand If I am assuming correctly this is more specifically cocoon/moth support primarily and works to have long lasting insects on the field. I think this helps with swarming as well! Link to comment Share on other sites More sharing options...
WhiteThunder777 Posted January 19, 2022 Report Share Posted January 19, 2022 On 1/18/2022 at 11:58 PM, Loleo said: If I am assuming correctly this is more specifically cocoon/moth support primarily and works to have long lasting insects on the field. I think this helps with swarming as well! Expand That's good. Support should be made for archetypes/ideas that were abandoned by Konami, but you have to be careful. Link to comment Share on other sites More sharing options...
hello Broadway Posted January 21, 2022 Report Share Posted January 21, 2022 I love the idea, and I'm just amused by the idea of summoning basic Beatle with 4k attack. I know it probably won't jhappen it's just funny that you could. Link to comment Share on other sites More sharing options...
Booloomer Posted January 21, 2022 Report Share Posted January 21, 2022 That is pretty funny. Now that I think about it, that is possible lol. Link to comment Share on other sites More sharing options...
Loleo Posted January 27, 2022 Report Share Posted January 27, 2022 On 1/21/2022 at 2:49 PM, hello Broadway said: I love the idea, and I'm just amused by the idea of summoning basic Beatle with 4k attack. I know it probably won't jhappen it's just funny that you could. Expand with a base 500ATK it can actually be easily summoned with 4k (your opponent controls 7 cards) and by its own effect can have 6500! (5 main monster zones, extra monster zone, 5 S/T zones, field spell zone 12 cards!) Link to comment Share on other sites More sharing options...
hello Broadway Posted February 7, 2022 Report Share Posted February 7, 2022 I want this to be real so I can try and make Basic Beatle OTK Link to comment Share on other sites More sharing options...
WhiteThunder777 Posted February 8, 2022 Report Share Posted February 8, 2022 On 2/7/2022 at 2:17 PM, hello Broadway said: I want this to be real so I can try and make Basic Beatle OTK Expand Cool idea! For an OTK based strategy, you're going to need a lot of stuff in order to make your deck go 2nd. If the opponent goes 1st, you're going to need hand traps like Ash, Veiler, Imperm, Effect Veiler to halt him. Then when he runs out of moves and it becomes your turn, use all of your might against him. Going 2nd cards include Dark Ruler no More, Forbidden Droplet, cards that give big stat boosts (e.g. United We Stand, Mage Power, the ability to attack directly), Sphere Mode, Kaijus. Link to comment Share on other sites More sharing options...
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