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Two-of-a-Kind Extractions


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Two-of-a-Kind Extractions
Quick-Play Spell
You can only activate 1 card with this card’s name per turn.
(1) Target 1 face-up monster your opponent controls; destroy it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name, and if you do that, destroy all monsters on the field with that target's original Type and/or Attribute, until the end of your opponent's next turn, neither player can Special Summon monsters with that Type or Attribute. Your opponent cannot activate the targeted card in response to this card's activation. Until the end of your next turn after this card resolves, any damage your opponent takes is halved.

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This card is super cool, and works well against just about every single! I feel like your opponent taking half damage for that turn as a cost is almost not even enough, considering how effective this card can be, but it still works. If you wanted to make it harsher (which I would recommend), you could also banish cards from your hand, too, as a cost for the activation.

My new archetype would definitely come under threat from this card! This is an essential to add to any good deck, especially if you know your opponent will be playing with a specific Archetype!

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This easily singlehandedly locks your opponent out of their turn at virtually no cost and dealing 16000 damage is eay one card insta win far beyond anything you've ever made the only way your opponent can play is having a variety of types AND attributes, the first monster they play is immune to destruction, or it's a mirror match in types/attributes.

(basically insta win going first.)

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***Stares scared at the card effect***

Welp, I completely agree with Loleo here, this card is absolutely OP and the halving dmg factor is not really helping. Just for starters this card should absolutely be Normal, not Quick-Play. There is no Spell/Trap card in existence that can just take care of a monster on the field at any moment and without any cost, and on top of being able to do that, it's a Quick Effect thing that looks your opponent the hell out of existence against certain (most Decks) xD. Damn, every single thing of this card is OP, even if it didn't have the effect negation, even if it was Normal and even if it didn't cause the lock. I don't know how to salvage this card unless you give it brutal restrictions, like you yourself being unable to summon during the turn it is activated.

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