Problamatico Posted January 3, 2022 Report Share Posted January 3, 2022 Is this balanced enough? Link to comment Share on other sites More sharing options...
Thomas★Zero Posted January 3, 2022 Report Share Posted January 3, 2022 Just to help fix the PSCT with this. Activate this card when your opponent draws a card and your opponent has 5 or more cards in their hand. Pay 4000 LP; apply 1 of the following effects. * Your opponent discards their entire hand. * Your opponent takes damage equal to the number of cards in their hand x 1000. Your opponent cannot activate cards or effects in responce to the activation of this card. Only thing I will say with this being a counter trap I don't think you need the last part as the only thing that can counter a Counter Trap is another Counter Trap due to their spell speed. Link to comment Share on other sites More sharing options...
DifferentDimensionVanessa Posted January 3, 2022 Report Share Posted January 3, 2022 Can't see it being used since decks are so fast nowadays and it's not a handtrap that can be activated from the hand on turn 1. (Not that it should be.) A card that adds balance to the game is one that punishes opponents for playing too much. However there is a use in the card in punishing any archetype that is both summoning a bit but mainly drawing/adding to the hand to keep advantage, but even then the LP cost should be more like 3000 or 2000. Happy 2022. Link to comment Share on other sites More sharing options...
Horu Posted January 4, 2022 Report Share Posted January 4, 2022 Even so, with that last line of of the effect, this card's effect can be extremely beneficial for your opponent if it is activated at the wrong time. Think about this for a minute. Imagine you hit this card and your opponent has a full playset of a desired card. 3 White Stone of Legend = your opponent getting 3 Blue-Eyes White Dragons 3 Despair from the Dark = 3 Lv8 monsters hitting the field at the same time This is because effects like this aren't a response to the card's activation or effect, but a direct result of them being sent to the graveyard. Also, there are cards that benefit greatly if your LP are lower. Just saying that sometimes, depending on the cards in your hand or on the field, the best move would be to not respond to it at all anyway. Link to comment Share on other sites More sharing options...
Loleo Posted January 4, 2022 Report Share Posted January 4, 2022 4 hours ago, Thomas★Zero said: Just to help fix the PSCT with this. Activate this card when your opponent draws a card and your opponent has 5 or more cards in their hand. Pay 4000 LP; apply 1 of the following effects. * Your opponent discards their entire hand. * Your opponent takes damage equal to the number of cards in their hand x 1000. Your opponent cannot activate cards or effects in response to the activation of this card. Only thing I will say with this being a counter trap I don't think you need the last part as the only thing that can counter a Counter Trap is another Counter Trap due to their spell speed. It does need some fixing but one problem with this is I think the original intention was allowing your opponent to choose the effect like changing destiny. Also, I said this before on a different post with the card being a counter trap the last clause is a little redundant because only counter traps can respond to counter traps. 2 hours ago, DifferentDimensionVanessa said: Can't see it being used since decks are so fast nowadays and it's not a handtrap that can be activated from the hand on turn 1. (Not that it should be.) A card that adds balance to the game is one that punishes opponents for playing too much. However there is a use in the card in punishing any archetype that is both summoning a bit but mainly drawing/adding to the hand to keep advantage, but even then the LP cost should be more like 3000 or 2000. Happy 2022. Yeah, there is a card called Witches Strike that has more niche activation but a much more powerful effect at no cost. The problem with this is this card would instantly make burn a meta threat because this drops your opponent to 2k or no hand alone. Keep in mind this can be set going first and activated on your opponent's first draw. A near insta win going first in any competent deck or a card that can be built around to terrifying degree. 17 minutes ago, Horu said: Even so, with that last line of of the effect, this card's effect can be extremely beneficial for your opponent if it is activated at the wrong time. Think about this for a minute. Imagine you hit this card and your opponent has a full playset of a desired card. I said it earlier but it's the same with the card just being a counter trap. 3 White Stone of Legend = your opponent getting 3 Blue-Eyes White Dragons 3 Despair from the Dark = 3 Lv8 monsters hitting the field at the same time This is because effects like this aren't a response to the card's activation or effect, but a direct result of them being sent to the graveyard. Yes, these are trigger conditions that activate on a separate chain from the trap. Also, there are cards that benefit greatly if your LP are lower. Yeah, that one dino deck for example but that doesn't help if you're dead. Just saying that sometimes, depending on the cards in your hand or on the field, the best move would be to not respond to it at all anyway. One good way to work with this is to be playing necro valley and some decks having GY triggers or being able to operate on low life isn't a good excuse for 6k burn or +5 in card advantage. Trish is at one for sniping cards generically. I could mention delinquent duo but obviously this card has an activation requirement and decent cost and time to wait. All in all it's hard to gauge. it feels like an easy to setup OTK going first and a great option for "Mill but actually make your opponent draw" decks. Maybe start by halving the LP cost on you because the condition is tough, and the card is slow. I still feel this card is terrifying though. Link to comment Share on other sites More sharing options...
DifferentDimensionVanessa Posted January 4, 2022 Report Share Posted January 4, 2022 2 hours ago, Loleo said: Yeah, there is a card called Witches Strike that has more niche activation but a much more powerful effect at no cost. The problem with this is this card would instantly make burn a meta threat because this drops your opponent to 2k or no hand alone. Keep in mind this can be set going first and activated on your opponent's first draw. A near insta win going first in any competent deck or a card that can be built around to terrifying degree. I was just thinking "ohhh u cant draw on da first turn nngggghh u cant draw har har har har harrg" I'd say this has to be negate-able. None of that Spell Speed 4 effect. However, as was said, it can be a good decision to not respond to it at all, but the card needs to be future-proofed. Link to comment Share on other sites More sharing options...
Loleo Posted January 4, 2022 Report Share Posted January 4, 2022 3 hours ago, DifferentDimensionVanessa said: I was just thinking "ohhh u cant draw on da first turn nngggghh u cant draw har har har har harrg" That's pretty common to forget. I'd say this has to be negate-able. None of that Spell Speed 4 effect. However, as was said, it can be a good decision to not respond to it at all, but the card needs to be future-proofed. To be fair, I can't think of how you could negate it going second except maybe with crossout designator even if it wasn't SS4 or 3 on Turn 2 Draw. If it can't be SS4 then it shouldn't exist (well SS 3 leaving it as a counter trap I think is fine that would leave the only turn 2 draw phase counter to be Red Reboot). This card isn't going to be responded to then, and it's difficult to pull off later. At least with counter trap protection it has some late game plays. Link to comment Share on other sites More sharing options...
Problamatico Posted January 5, 2022 Author Report Share Posted January 5, 2022 But just to ask: would you say it's better or worse than Heavy Slump Link to comment Share on other sites More sharing options...
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