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Shrine of Tranquility [Written] (Changed the card's name to fit current theming changes)


drowsyCoffee

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Shrine of Tranquility

Field Spell

Must be activated at the start of the Main Phase 1.

If this card is activated: Place one Sanctum Silentium counter on this card

Each time an Aqua monster is Summoned, place 1 Sanctum Silentium counter on this card

If a Spell card is activated: Remove 1 Sanctum Silentium counter from this cards; negate the activation, and if you do, destroy it, OR if this card is in your possession, you can pay 2000 LP instead.

 

At Lumina's suggestion, added a mechanic for the user to bypass the restriction, given that similar cards like Secret Village are legal and still perfectly fine. You can only do so about 3 times or so per duel, and even that wouldnt be advisable, as doing so still consumes counters, and a lot of the decks that would be playing this dont really get that many counters on this card. Also, changed the connector there after checking the differences between both of em in PSCT, probably would matter more if this was a monster negator but still might be relevant

Changed the type that this card is tribal support to, after Loleo's suggestion just felt way better than what the card was already doing

Kind of a short post here, with a random One-Off i thought about. The general idea for this card is to be a tribal and quite powerful anti-spell floodgate, like IO, at the cost of not really being easily cheatable, actually preventing you from bypassing its restrictions and playing spells. Or, in other word, a bit of a worse, pack filler-y Hidden Village of the Spellcasters. The flavoring did kinda make it worse than it, sadly. Well, there are certain edge cases were its better, but you get the point

 

As it is my philosophy with most if not all floodgate-esque cards, the "Must be activated at the start of the Main Phase 1" (or, alternatively, some sort of Summon Sickness esque restriction on them if not, a la Close Quarters Combat) is there as general anti-shenanigans defence. Its surprisingly hard to cheat out cards with this restriction, as it makes so all of your regular dangerous tools to cheat em during your opponent's turn (Metaverse, Set Rotation, Demise of the Land) dont work with the card. It also hurts the consistency of them by preventing things like Terraforming from working, but it is a worth price for reducing the cheese potential on it. The second clause makes so no matter what, if you try to play Spells alongside this card, you'll have to let 1 be negated, regardless of how you sequence things. Third clause is just for the general theming of it as tribal Spellcaster support, kinda requiring you to play with those for the card to actually amass the sheer bulk of negates it will need to lock down Spells

 

Some general interesting edge cases or interactions could be cards like Forbidden Droplets, which could be used through this card by discarding a Spell to make so this card cant use its mandatory negate effect. Another interesting comparison to cards like Secret Village is that this card will remain on even if you no longer control Spellcasters, making the whole go to BP then combo off in MP2 shenanigan not really a solution. When compared to IO, this card has the slight advantage of not really being something that could be dealt with Cyclone or the like, as unlike that card there isnt a window for the opponent to activate those before the lockdown is archieved. Just, some small things that you should need to be aware of

 

As for a deck that theoretically could make use of this, i'd probably mention Altergeist, as they are a Spellcaster deck without that much attachment to Spells that probably would appreciate some reliable insulation against the likes of Lightning Storm

 

That's about it. Kind of a weird, short card. Eh, it happens

Might be posting soon if my most recent idea ends up turning into an archetype, but it aint looking so hot

 

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What I also find interesting about this card is that it prevents Spell Card activations, but not Spell effect activations. Is there an archetype(s) that is fond of using Field + Continuous Spells that activate their stuff once per turn, they could run this card, but it will require timing and intelligent gameplay. In addition, in my understanding Spell/Trap Card activation is to play them on the field face-up or flipping them from Set, so that doesn't count auto-banish from GY as well, so there's another gap one could take advantage of. Still feels rather restrictive. Altergeist? Welp, maybe, but why Altergeist of all things when those things are evil as heck, lol. I wish it was functional for other archetypes.

I have an idea, but feel 10000% free to send me to the GY if you don't like it. What is the owner of the card is allowed to disregard the mandatory negation, but for a hefty price, like, dunno, 2000 LP? It will be an ouch and you'll hardly be able to pull it off more than a couple of times per Duel,, but dat Pot of Duality/Lighting Storm/Hinotama can be quite the difference. I'm unsure how to word it, though, I have a possibility but it might look clunky.

If a Spell card is activated: Remove 1 "Sanctum Silentium" counter from this cards; negate the activation, and if you do, destroy it, OR if this card is in your possession, you can take 2000 damage instead.

 

Details in the PSCT:

Do not use quotes for counters. that's a typical mistake that I'd say happens because of confusing the wording with tokens. Btw, if they're generic, you use lowercase counter, and if they have a particular name then you write the words with the cap. Place 1 Sanctum Silentium...   Ah, and you used "one", use "1" instead.

summoned --> Summoned

lowercase after a semi-colon.   ;negate the activation, and if you do, destroy it.

 

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God i love how the grammar and PSCT for counters is all over the place, that kinda made my day ngl. 

 

To be completely honest, most of the concerns i'd normally have by giving a way for the user to bypass the restriction of a floodgate like you suggest are kinda turned down by the fact, well, Secret Village of the Spellcasters exists. Normally i wouldnt like to do so, but if that card managed to be at three and still not be a problem in any way, why couldnt this card also have ways to make the lock a bit more unilateral? Good call there mate, i wouldnt have realized that bit on my own tbh

 

On another point entirely, to be honest, i never played on a format were i had to endure Altergeists, so i didnt really realise i would be giving a particularly disliked deck support lol. Kind of the first Spellcaster deck i could think of that didnt fck with Spells. Any other archetypes i remembered were things like, idk, Spellbooks? Dark Magician? Witchcrafter? Ya get the point

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3 hours ago, drowsyCoffee said:

To be completely honest, most of the concerns i'd normally have by giving a way for the user to bypass the restriction of a floodgate like you suggest are kinda turned down by the fact, well, Secret Village of the Spellcasters exists. Normally i wouldnt like to do so, but if that card managed to be at three and still not be a problem in any way, why couldnt this card also have ways to make the lock a bit more unilateral? Good call there mate, i wouldnt have realized that bit on my own tbh

 

On another point entirely, to be honest, i never played on a format were i had to endure Altergeists, so i didnt really realise i would be giving a particularly disliked deck support lol. Kind of the first Spellcaster deck i could think of that didnt fck with Spells. Any other archetypes i remembered were things like, idk, Spellbooks? Dark Magician? Witchcrafter? Ya get the point

Specifically, because secret village exists and how spellcaster decks revolve around spells (It's in the name!) I wish this spell was for a different type entirely. Most spellcasters can play secret village and even though this has some advantages it is so niche especially when paired with spellcasters. I just wish it was aqua support or something.

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Honestly? I probably could and should do it tbh. Aqua has a lot of deck that can, to some degree, make use of the card, like Frogs, Kragen, Paleo, or sht even Graydles now that ya mention it. Definitively feels better than just, y'know Spellcasters having Altergeist and thats about it (That i remember). There are some ways to theme it too, like, idk, some sort of shrine in the middle of a lake or something, trying to use the image of calm waters to represent the whole "silence" and "tranquility" themes. Kinda works, and feels better than just slightly different Hidden Village

 

Good call mate

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  • drowsyCoffee changed the title to Shrine of Tranquility [Written] (Changed the card's name to fit current theming changes)

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