Thomas★Zero Posted December 24, 2021 Report Share Posted December 24, 2021 Battle Archfiend Blaze lv 6 FIRE Fiend/Effect If you control no monsters or all monsters you control are "Battle Archfiend" monsters, you can Special Summon this card (from your hand), but destroy this card during the End Phase this turn. You can only Special Summon "Battle Archfiend Blaze" once per turn this way. You cannot Special Summon monsters except "Battle Archfiend" monsters. You can only use 1 of the following "Battle Archfiend Blaze" effects per turn and only once that turn. * If this card is Normal or Special Summoned: Target 1 monster your opponent controls; destroy the targeted card. * During your Main Phase, while this card is in your GY: You can return this card to the bottom of your Deck; add 1 "Battle Archfiend" monster except "Battle Archfiend Blaze" from your Deck to your hand. ATK/2500 DEF/1200 Battle Archfiend Splash lv 6 WATER Fiend/Effect If you control no monsters or all monsters you control are "Battle Archfiend" monsters, you can Special Summon this card (from your hand), but destroy this card during the End Phase this turn. You can only Special Summon "Battle Archfiend Splash" once per turn this way. You cannot Special Summon monsters except "Battle Archfiend" monsters. You can only use 1 of the following "Battle Archfiend Splash" effects per turn and only once that turn. * If this card is Normal or Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy the targeted card. * During your Main Phase, while this card is in your GY: You can return this card to the bottom of your Deck; add 1 "Battle Talisman" Spell/Trap Card from your Deck to your hand. ATK/2500 DEF/1200 Battle Archfiend Storm lv 6 WIND Fiend/Effect If you control no monsters or all monsters you control are "Battle Archfiend" monsters, you can Special Summon this card (from your hand), but destroy this card during the End Phase this turn. You can only Special Summon "Battle Archfiend Storm" once per turn this way. You cannot Special Summon monsters except "Battle Archfiend" monsters. You can only use 1 of the following "Battle Archfiend Storm" effects per turn and only once that turn. * If this card is Normal or Special Summoned: Discard 1 random card from your opponents hand. * During your Main Phase, while this card is in your GY: You can return this card to the bottom of your Deck; draw 2 cards, then, discard 1 card from your hand. ATK/2500 DEF/1200 Battle Archfiend Quake lv 6 EARTH Fiend/Effect If you control no monsters or all monsters you control are "Battle Archfiend" monsters, you can Special Summon this card (from your hand), but destroy this card during the End Phase this turn. You can only Special Summon "Battle Archfiend Quake" once per turn this way. You cannot Special Summon monsters except "Battle Archfiend" monsters. You can only use 1 of the following "Battle Archfiend Quake" effects per turn and only once that turn. * If this card is Normal or Special Summoned: Halve the ATK and DEF of all monsters your opponent controls. * During your Main Phase, while this card is in your GY: You can return this card to the bottom of your Deck; add 1 "Battle Archfiend" monster or 1 "Battle Talisman" Spell/Trap Card from your GY to your hand. ATK/2500 DEF/1200 Battle Archfiend Flash lv 6 LIGHT Fiend/Effect If you control no monsters or all monsters you control are "Battle Archfiend" monsters, you can Special Summon this card (from your hand), but destroy this card during the End Phase this turn. You can only Special Summon "Battle Archfiend Flash" once per turn this way. You cannot Special Summon monsters except "Battle Archfiend" monsters. You can only use 1 of the following "Battle Archfiend Flash" effects per turn and only once that turn. * If this card is Normal or Special Summoned: Target 1 card your opponent controls; return the targeted card to the hand. * During your Main Phase, while this card is in your GY: You can return this card to the bottom of your Deck; Shuffle your hand into your Deck, then, draw cards equal to the number of cards shuffled into the Deck by this effect +1. ATK/2500 DEF/1200 Armored Battle Archfiend Skull Rank 6 DARK Fiend/Xyz/Effect 3 Level 6 Fiend monsters You can only Xyz Summon "Armored Battle Archfiend Skull" once per turn. While this card has Xyz Materials attached to it, this card cannot be destroyed by battle or by your opponents card effects. Each time a "Battle Archfiend" monster is Special Summoned from your hand, this card gains 500 ATK. You can only use 1 of the following "Armored Battled Archfiend Skull" effects per turn and only once that turn. * You can detach 1 Xyz Material from this card and reveal your hand; Inflict damage to your opponent equal to the number of "Battle Archfiend" monsters and "Battle Talismin" Spell/Trap Cards in your hand x 500. * During your Main Phase, while this card is in your GY: You can return this card to your Extra Deck; Gain LP equal to the number of "Battle Archfiend" monsters you control x 500. ATK/2500 DEF/1200 Battle Talismin: Defense Quickplay Spell Card Target 1 Attack Position Fiend monster you control; switch the targeted card to Defense Position, then, it gains 1200 DEF until the End Phase this turn, then, if the targeted card is a "Battle Archfiend" monster, it gains 2400 DEF until the End Phase this turn instead. You can return this card from your GY to the bottom of your Deck and target 1 Fiend monster you control; the targeted card cannot be destroyed by battle this turn. Battle Talismin: Attack Quickplay Spell Card Target 1 Attack Position Fiend monster you control; the targeted card gains 1000 ATK until the End Phase this turn, then, if the targeted card is a "Battle Archfiend" monster, it gains 2000 ATK until the End Phase this turn instead. You can return this card from your GY to the bottom of your Deck and target 1 Fiend monster you control; the targeted card gains 1000 ATK until the End Phase this turn. You can only activate 1 "Battle Talismin: Attack" effect per turn and only once that turn. Battle Talismin: Draw Quickplay Spell Card Discard 1 from your hand; draw 1 card, then, if the discarded card was a "Battle Archfiend" monster or a "Battle Talismin" Spell/Trap Card, draw 2 cards instead. You can return this card and 1 Fiend monster or 1 "Battle Talismin" Spell/Trap card from your GY to the bottom of your Deck in any order; draw 1 card. You can only activate 1 "Battle Talismin: Draw" effect per turn and only once that turn. Battle Talismin: Seal Quickplay Spell Card Activate this card while you control a "Battle Archfiend" monster. Target 1 monster your opponent controls; negate the targeted cards effects until the End Phase this turn. While you control a "Battle Archfiend" monster, you can return this card from your GY to the bottom of your Deck and target 1 face-up Spell/Trap card your opponent controls; negate the targeted cards effects until the End Phase this turn. You can only activate 1 "Battle Talismin: Seal" effect per turn and only once that turn. Battle Talismin: Summon Quickplay Spell Card Activate this card while you control no monsters. Pay half your LP; Special Summon 1 "Battle Archfiend" monster from your Deck. You can return this card from your GY to the bottom of your Deck; Special Summon 1 "Battle Archfiend" monster from your hand or GY. You can only activate 1 "Battle Talismin: Summon" effect per turn and only once that turn. Battle Talismin: Reversal Counter Trap Card If you control a "Armored Battle Archfiend" monster, you can activate this card from your hand. Activate this card when your opponent summons a monster or an opponents monster attacks while you control a Fiend monster. Target 1 card your opponent controls; banish the targeted card. While you control a Fiend monster, you can return this card in your GY to the bottom of your Deck and target 1 monster your opponent controls; its ATK and DEF become 0 until your next End Phase. You can only activate 1 "Battle Talismin: Reversal" effect per turn and only once that turn. Battle Talismin: Counter Counter Trap Card If you control a "Armored Battle Archfiend" monster, you can activate this card from your hand. Activate this card when your opponent activates a Spell/Trap card or a monster effect while you control a "Battle Archfiend" monster. Negate the activation and destroy it. While you control a "Battle Archfiend" monster, you can return this card from your GY to the bottom of your Deck and target 1 face-up card your opponent controls; negate that cards effects until your next End Phase. You can only activate 1 "Battle Talismin: Counter" effect per turn and only once that turn. Link to comment Share on other sites More sharing options...
DifferentDimensionVanessa Posted December 25, 2021 Report Share Posted December 25, 2021 Fitting effects for the Attributes, consistent with the rest of the game, and looks fun to play. The game doesn't have many Rank 6 Xyz Monsters, or many that are so good. This is another Rank 6 Xyz that I think could use some improvement. Link to comment Share on other sites More sharing options...
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