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Battle Archfiends [Written]


Thomas★Zero

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Battle Archfiend Blaze
lv 6 FIRE
Fiend/Effect
If you control no monsters or all monsters you control are "Battle Archfiend" monsters, you can Special Summon this card (from your hand), but destroy this card during the End Phase this turn. You can only Special Summon "Battle Archfiend Blaze" once per turn this way. You cannot Special Summon monsters except "Battle Archfiend" monsters.  You can only use 1 of the following "Battle Archfiend Blaze" effects per turn and only once that turn.
* If this card is Normal or Special Summoned: Target 1 monster your opponent controls; destroy the targeted card.
* During your Main Phase, while this card is in your GY: You can return this card to the bottom of your Deck; add 1 "Battle Archfiend" monster except "Battle Archfiend Blaze" from your Deck to your hand.
ATK/2500 DEF/1200

Battle Archfiend Splash
lv 6 WATER
Fiend/Effect
If you control no monsters or all monsters you control are "Battle Archfiend" monsters, you can Special Summon this card (from your hand), but destroy this card during the End Phase this turn. You can only Special Summon "Battle Archfiend Splash" once per turn this way. You cannot Special Summon monsters except "Battle Archfiend" monsters. You can only use 1 of the following "Battle Archfiend Splash" effects per turn and only once that turn.
* If this card is Normal or Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy the targeted card.
* During your Main Phase, while this card is in your GY: You can return this card to the bottom of your Deck; add 1 "Battle Talisman" Spell/Trap Card from your Deck to your hand.
ATK/2500 DEF/1200

Battle Archfiend Storm
lv 6 WIND
Fiend/Effect
If you control no monsters or all monsters you control are "Battle Archfiend" monsters, you can Special Summon this card (from your hand), but destroy this card during the End Phase this turn. You can only Special Summon "Battle Archfiend Storm" once per turn this way. You cannot Special Summon monsters except "Battle Archfiend" monsters. You can only use 1 of the following "Battle Archfiend Storm" effects per turn and only once that turn.
* If this card is Normal or Special Summoned: Discard 1 random card from your opponents hand.
* During your Main Phase, while this card is in your GY: You can return this card to the bottom of your Deck; draw 2 cards, then, discard 1 card from your hand.
ATK/2500 DEF/1200

Battle Archfiend Quake
lv 6 EARTH
Fiend/Effect
If you control no monsters or all monsters you control are "Battle Archfiend" monsters, you can Special Summon this card (from your hand), but destroy this card during the End Phase this turn. You can only Special Summon "Battle Archfiend Quake" once per turn this way. You cannot Special Summon monsters except "Battle Archfiend" monsters. You can only use 1 of the following "Battle Archfiend Quake" effects per turn and only once that turn.
* If this card is Normal or Special Summoned: Halve the ATK and DEF of all monsters your opponent controls.
* During your Main Phase, while this card is in your GY: You can return this card to the bottom of your Deck; add 1 "Battle Archfiend" monster or 1 "Battle Talisman" Spell/Trap Card from your GY to your hand.
ATK/2500 DEF/1200

Battle Archfiend Flash
lv 6 LIGHT
Fiend/Effect
If you control no monsters or all monsters you control are "Battle Archfiend" monsters, you can Special Summon this card (from your hand), but destroy this card during the End Phase this turn. You can only Special Summon "Battle Archfiend Flash" once per turn this way. You cannot Special Summon monsters except "Battle Archfiend" monsters. You can only use 1 of the following "Battle Archfiend Flash" effects per turn and only once that turn.
* If this card is Normal or Special Summoned: Target 1 card your opponent controls; return the targeted card to the hand.
* During your Main Phase, while this card is in your GY: You can return this card to the bottom of your Deck; Shuffle your hand into your Deck, then, draw cards equal to the number of cards shuffled into the Deck by this effect +1.
ATK/2500 DEF/1200

Armored Battle Archfiend Skull
Rank 6 DARK
Fiend/Xyz/Effect
3 Level 6 Fiend monsters
You can only Xyz Summon "Armored Battle Archfiend Skull" once per turn. While this card has Xyz Materials attached to it, this card cannot be destroyed by battle or by your opponents card effects. Each time a "Battle Archfiend" monster is Special Summoned from your hand, this card gains 500 ATK. You can only use 1 of the following "Armored Battled Archfiend Skull" effects per turn and only once that turn.
* You can detach 1 Xyz Material from this card and reveal your hand; Inflict damage to your opponent equal to the number of "Battle Archfiend" monsters and "Battle Talismin" Spell/Trap Cards in your hand x 500.
* During your Main Phase, while this card is in your GY: You can return this card to your Extra Deck; Gain LP equal to the number of "Battle Archfiend" monsters you control x 500.
ATK/2500 DEF/1200

Battle Talismin: Defense
Quickplay Spell Card
Target 1 Attack Position Fiend monster you control; switch the targeted card to Defense Position, then, it gains 1200 DEF until the End Phase this turn, then, if the targeted card is a "Battle Archfiend" monster, it gains 2400 DEF until the End Phase this turn instead. You can return this card from your GY to the bottom of your Deck and target 1 Fiend monster you control; the targeted card cannot be destroyed by battle this turn. 

Battle Talismin: Attack
Quickplay Spell Card
Target 1 Attack Position Fiend monster you control; the targeted card gains 1000 ATK until the End Phase this turn, then, if the targeted card is a "Battle Archfiend" monster, it gains 2000 ATK until the End Phase this turn instead. You can return this card from your GY to the bottom of your Deck and target 1 Fiend monster you control; the targeted card gains 1000 ATK until the End Phase this turn. You can only activate 1 "Battle Talismin: Attack" effect per turn and only once that turn.

Battle Talismin: Draw
Quickplay Spell Card
Discard 1 from your hand; draw 1 card, then, if the discarded card was a "Battle Archfiend" monster or a "Battle Talismin" Spell/Trap Card, draw 2 cards instead. You can return this card and 1 Fiend monster or 1 "Battle Talismin" Spell/Trap card from your GY to the bottom of your Deck in any order; draw 1 card. You can only activate 1 "Battle Talismin: Draw" effect per turn and only once that turn.

Battle Talismin: Seal
Quickplay Spell Card
Activate this card while you control a "Battle Archfiend" monster. Target 1 monster your opponent controls; negate the targeted cards effects until the End Phase this turn. While you control a "Battle Archfiend" monster, you can return this card from your GY to the bottom of your Deck and target 1 face-up Spell/Trap card your opponent controls; negate the targeted cards effects until the End Phase this turn. You can only activate 1 "Battle Talismin: Seal" effect per turn and only once that turn.

Battle Talismin: Summon
Quickplay Spell Card
Activate this card while you control no monsters. Pay half your LP; Special Summon 1 "Battle Archfiend" monster from your Deck. You can return this card from your GY to the bottom of your Deck; Special Summon 1 "Battle Archfiend" monster from your hand or GY. You can only activate 1 "Battle Talismin: Summon" effect per turn and only once that turn.

Battle Talismin: Reversal
Counter Trap Card
If you control a "Armored Battle Archfiend" monster, you can activate this card from your hand. Activate this card when your opponent summons a monster or an opponents monster attacks while you control a Fiend monster. Target 1 card your opponent controls; banish the targeted card. While you control a Fiend monster, you can return this card in your GY to the bottom of your Deck and target 1 monster your opponent controls; its ATK and DEF become 0 until your next End Phase. You can only activate 1 "Battle Talismin: Reversal" effect per turn and only once that turn.

Battle Talismin: Counter
Counter Trap Card
If you control a "Armored Battle Archfiend" monster, you can activate this card from your hand. Activate this card when your opponent activates a Spell/Trap card or a monster effect while you control a "Battle Archfiend" monster. Negate the activation and destroy it. While you control a "Battle Archfiend" monster, you can return this card from your GY to the bottom of your Deck and target 1 face-up card your opponent controls; negate that cards effects until your next End Phase. You can only activate 1 "Battle Talismin: Counter" effect per turn and only once that turn.

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