Thomas★Zero Posted December 19, 2021 Report Share Posted December 19, 2021 Ascetic Knight lv 4 EARTH Warrior/Effect If all monsters you control are Warrior monsters, you can Special Summon this card (from your hand.) You can only Special Summon "Ascetic Knight" once per turn this way. If this card is Normal or Special Summoned: Special Summon 1 "Knight Token" (Warrior Type/EARTH/Level 3/ATK 1000/DEF 1000), also, for the rest of this turn, you cannot summon monsters except Warrior monsters. You can only use this effect of "Ascetic Knight" once per turn. ATK/1000 DEF/1500 Victorious Blader lv 7 EARTH Warrior/Effect You can Special Summon this card (from your hand), by tributing 2 Warrior monsters you control. Halve all damage you take from battle and card effects. This card can attack twice during each of your Battle Phases. (Quick Effect): You can discard this card from your hand; Special Summon 2 "Knight Tokens" (Warrior Type/EARTH/Level 3/ATK 1000/DEF 1000), also, for the rest of this turn, you cannot summon monsters except Warrior monsters. You can only use this effect of "Victorious Blader" once per turn. ATK/2400 DEF/2000 Legendary Sword Commander LIGHT Link: DL, D, DR Warrior/Link/Effect 3 Warrior monsters If this card is Link Summoned: Add as many "Legendary Sword" from your Deck or GY to your hand. You can only use this effect of "Legendary Sword Commander" once per turn. You can only use this effect of "Legendary Sword Commander" once per turn.Warrior monsters you control cannot be destroyed by battle or by your opponents card effects. Each time a Warrior monster attacks: Inflict 500 points of damage to your opponents LP. ATK/2800 LINK-3 Whole-Souled Swing Spell Card Activate this card while you control fewer monsters than your opponent. Special Summon 1 "Knight Tokens" (Warrior Type/EARTH/Level 3/ATK 1000/DEF 1000), then, inflict 800 points of damage to your opponent for each "Knight Token" you control, also, for the rest of this turn, you cannot summon monsters except Warrior monsters. You can only activate 1 "Whole-Souled Swing" per turn. Onslaught Trap Card If you control a Level 7 or higher Warrior monster, you can activate this card from your hand. Target 1 monster your opponent controls; destroy the targeted card, then, if you control a Level 4 or higher Warrior monster, Special Summon 1 "Knight Tokens" (Warrior Type/EARTH/Level 3/ATK 1000/DEF 1000). You can only activate 1 "Onslaught" per turn. Timeworn Mage Levi lv 4 FIRE Spellcaster/Effect If all monsters you control are Spellcaster monsters, you can Special Summon this card (from your hand.) You can only Special Summon "Timeworn Mage Levi" once per turn. If this card is Normal or Special Summoned: Add 1 "Crimson Sorcery" from your Deck to your hand. You can only use this effect of "Timeworn Mage Levi" once per turn. ATK/1200 DEF/1200 Chrono Witch lv 8 LIGHT Spellcaster/Effect Reduce the Level of this card in your hand by 1 for each Spell Card in your GY with a different name. If this card is Normal or Special Summoned: After activating 8 or more Spell Cards during this duel, you can Special Summon up to 4 Spellcaster monsters from your GY with different names, also, for the rest of this turn, you cannot summon/set monster. You can only use this effect of "Chrono Whitch" once per turn. ATK/2600 DEF/2100 Crimson Sorcery Quickplay Spell Card Activate this card while all monsters you control are Spellcasters. Target 1 monster your opponent controls; destroy the targeted card. You can only activate "Crimson Sorcery" once per turn. Wind Blast Spell Card Activate this card while all monsters you control are Spellcasters. Inflict damage to your opponent equal to the number of Spell Cards in your GY with different names x 500. You can only activate 1 "Wind Blast" per turn. Sorcery Cache Spell Card Activate this card while all monsters you control are Spellcasters. Send 1 Spell Card from your Deck to the GY, then, draw 1 card. You can only activate "Sorcery Cache" once per turn. God of Curses lv 10 DARK Fiend/Effect Cannot be Normal Summoned/Set. You can activate this card as a Continous Spell Card with 5 Countdown Counters on it. Each time a Continous Spell Card is activated, remove 1 Countdown Counter from this card. If this card in your Spell/Trap Card zone has no Countdown Counters on it, Special Summon this card. At the start of the damage step, if this card battles an opponents monster: Destroy that card. During each of your End Phases, halve your opponents LP. If this card is destroyed by an opponents card; you can Special Summon this card from your GY during your next End Phase. You can only use this effect of "God of Curses" once per turn. ATK/3500 DEF/3500 Hallowed Dogma Spell Card Remove up to 2 Countdown Counters from all Continous Spell Cards you control (Min. 1), then, draw 1 card. Dual Flames Continous Spell Card After activation: Place 3 Countdown Counters on this card. During each of your End Phases: Remove 1 Countdown Counter from this card. If this card has no Countdown Counters on it, destroy this card. If this card is destroyed and sent to the GY: Special Summon 2 "Holyflame Tiger Tokens" (Beast Type/FIRE/Level 6/ATK 2000/DEF 2000). You can only control 1 face-up "Beastcall Aria". Summon Pegasus Continous Spell Card After activation: Place 4 Countdown Counters on this card. During each of your End Phases: Remove 1 Countdown Counter from this card. If this card has no Countdown Counters on it, destroy this card. If this card is destroyed and sent to the GY: Special Summon 1 "Pegasus Token" (Beast Type/WIND/Level 7/ATK 2500/DEF 2500.) Devourer of Heavens After activation: Place 5 Countdown Counters on this card. During each of your End Phases: Remove 1 Countdown Counter from this card. If this card has no Countdown Counters on it, destroy this card. If this card is destroyed and sent to the GY: Special Summon 1 "Holywing Dragon Token" (Dragon Type/DARK/Level 8/ATK 3000/DEF 3000), then, destroy all monsters your opponent controls. Link to comment Share on other sites More sharing options...
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