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The Alien Hunter Trinity


Peter Rose

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Name: Liz The Alien Hunter

Attribute/Type/Level: Dark/Psychic/***

ATK 1000   DEF 400

Text: Cannot attack the turn it is Special Summoned. If another "Alien Hunter" monster you control battles an opponents monster, you can send this card you control to the GY (Quick Effect), all "Alien Hunter" monsters you control gain 500 ATK and DEF until the End Phase. Once per turn, If you Summoned an "Alien Hunter" monster except "Liz The Alien Hunter": Special Summon this card from your GY. During the End Phase, if this card left the field because of an opponents card (battle or card effect): Special Summon 1 "Alien Hunter" monster from your hand, deck or GY.

 

Name: Max The Alien Hunter

Attribute/Type/Level: Dark/Psychic/****

ATK 1500   DEF 1500

Text: You can Special Summon this card (from your hand) by discarding 1 other "Alien Hunter" card from your hand. If this card is Normal Summoned or flipped face-up, you can Special Summon 1 "Liz The Alien Hunter" from your deck. If an opponents monster effect targets a "Alien Hunter" monster you control (Quick Effect), you can Banish this card you control or in the GY, negate the activation, and if you do, send that monster to the GY. Once per turn, you can target 1 level 5 or higher monster on the field, negate that targeted monsters effect(s) as well as all other monsters with the same name in the hand and GY until the End Phase, "Liz The Alien Hunter" must be on the field to activate this effect. You can only control 1 "Max The Alien Hunter".

 

Name: Michael The Alien Hunter

Attribute/Type/Level: Dark/Psychic/****

ATK 1800  DEF 200

Text: Once per turn, you can target 1 monster you control, Special Summon 1 "Alien Hunter" monster from your deck that has less ATK than the targeted monster. Also, double the ATK of the Special Summoned monster until the end of the next turn. If an "Alien Hunter" monster is Special Summoned or destroys an opponents monster in battle, place 1 Alien Hunter counter on this card (Max 3). You can remove 1 Alien Hunter counter from this card (Quick Effect), target 1 Spell/Trap card on the field: destroy that target, and if you do, negate that targets effect(s) while in the GY. You can only use this effect of "Michael The Alien Hunter" once per turn.

Notes: I might add artwork and/or future support for this archetype since I've wanted to experiment with something like this. In short, it's powerful Dark Psychics with ways to help each other in direct and indirect ways. Some feedback would help me better card design in the future. Thank you.

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