Thomas★Zero Posted December 18, 2021 Report Share Posted December 18, 2021 Bejewled Dragon lv 3 LIGHT Dragon/Tuner/Effect If you control no monsters or all monsters you control are Dragon monsters, you can Special Summon this card from your hand. You can only Special Summon "Bejewled Dragon" once per turn this way. If this card is Normal or Special Summoned: You can target 1 Dragon monster in your GY; add the targeted monster to your hand, also, if the targeted card is Level 7 or higher, Special Summon it instead. You can only use this effect of "Bejewled Dragon" once per turn. ATK/1000 DEF/1000 Ignis Dragon lv 7 FIRE Dragon/Synchro/Effect 1 Dragon Tuner + 1+ non Tuner Dragon monsters If this card is Synchro Summoned while you have 1 or less cards in your hand: Increase this cards ATK and DEF by 1000, then, draw 2 card. At the start of the damage step, if this card attacks: Destroy all monsters your opponent controls with 2500 or less DEF, then, increase this cards ATK by 500. You can only use each effect of "Ignis Dragon" once per turn. ATK/2500 DEF/2000 Infiniflame Dragon lv 10 FIRE Dragon/Synchro/Effect 1 Dragon Tuner + 1 non Tuner Dragon Synchro monster Must be Synchro Summoned. If this card is Synchro Summoned: Inflict 2000 points of damage to your opponents LP. If this card was Synchro Summoned using "Ignis Dragon" as Synchro Material: destroy all monsters, your opponent controls, then, inflict damage to your opponents LP equal to the number of monsters destroyed by this effect x 500. At the start of the damage step, if this card attacks an opponents monster: Inflict damage to your opponent equal to this cards original ATK. You can only activate each effect of "Infiniflame Dragon" once per turn. ATK/3000 DEF/2500 Dragon Oracle Spell Card Activate this card while all monsters you control a Dragon monsters. Draw 1 card, then, if you control a Level/Rank 7 or higher Dragon Fusion, Synchro or Xyz monster, draw 2 cards instead. You can only activate 1 "Dragon Oracle" per turn. Piercing Roar Equip Spell Card Equip to a Dragon monster. At the start of the damage step, if the equipped monster attacks an opponents monster, inflict damage to your opponents LP equal to half the equipped monsters original ATK. If the equipped monster is Level/Rank 7 or higher, it cannot be destroyed by your opponents card effects. You can only control 1 face-up "Piercing Roar". Fairy Champion LIGHT Link: D Fairy/Link/Effect 1 Fairy monster If this card is Link Summoned: You can Special Summon 1 Level 4 or lower Fairy monster from your hand, also, for the rest of this turn, you cannot Special Summon monsters except Fairy monsters. Your opponent cannot target Fairy monsters for attacks, except this one. ATK/1000 LINK-1 Brilliant Fairy LIGHT Link: L, DL, DR, R Fairy/Link/Effect 2+ Fairy monsters When this card is Link Summoned: Apply the following effects depending on the number of Fairy monsters that were summoned this turn. * 1+: All Fairy monsters you control gain 400 ATK. * 2+: All Fairy monsters you control gain 400 ATK and cannot be destroyed by battle. * 4+: All Fairy monsters you control gain 400 ATK and cannot be targeted or destroyed by your opponents card effects. You can only activate this effect of "Brilliant Fairy" once per turn. ATK/2300 LINK-4 Glimmering Wings Spell Card Activate this card while all monsters you control are Fairy monsters. Draw 1 card, then, if you Special Summoned 2 more monsters from your Extra Deck this turn, draw 2 cards instead. You can only activate 1 "Glimmering Wings" per turn. Fairy Circle Spell Card Special Summon 2 "Fairy Tokens" (Fairy Type/LIGHT/Level 1/ATK 100/DEF 100), also, for the rest of this turn, you cannot summon monsters except Fairy monsters. You can only activate 1 "Fairy Circle" per turn. Forest of Dreams Continous Spell Card During each of your Standby Phases: Gain LP equal to the number of Fairy monsters you control x 500. During each of your opponents Standby Phases, you can target 1 monster your opponent controls; the targeted card cannot attack and its effects are negated until the End Phase that turn. Ambling Wraith lv 4 DARK Zombie/Effect If you control no monsters or all monsters you control are Zombie monsters, you can Special Summon this card (from your hand.) You can only Special Summon "Ambling Wraith" once per turn this way. If this card is Normal or Special Summoned: Inflict 1000 points of damage to your LP, then, inflict 1000 points of damage to your opponents LP. ATK/1000 DEF/1200 Doomlord of the Abyss lv 10 DARK Zombie/Effect Cannot be Normal Summoned/Set. Must be Special Summoned by paying LP until you have 100 left. If this card is Special Summoned: Destroy all other cards on the field, then, until the End Phase of your next turn, all damage you take becomes 0, also, if all monsters in your GY are DARK Zombie monsters, your opponent cannot activate cards or effects in responce to the activation of this effect. If this card attacks while you have no cards in your hand: This card gains 1000 ATK. You can only Special Summon "Doomlord of the Abyss" once per duel. ATK/3000 DEF/3000 Dark Emperor Rank 4 DARK Zombie/Xyz/Effect 2 Level 4 DARK Zombie monsters Cannot be destroyed by your opponents card effects. All effect damage you take from your opponents cards becomes 0. You can only use the following effects of "Dark Emperor" once per turn. * If this card is Xyz Summoned: Destroy 2 cards your opponent controls, then, if your LP are 4000 or less, increase this cards ATK and DEF by 1000 and gain 2000 LP. * If this card is destroyed by an opponents card: Inflict 2000 points of damage to both players LP. ATK/3000 DEF/2500 Night Horde Spell Card Activate this card while you control no monsters or all monsters you control are DARK Zombie monsters. Target 2 Level 4 or lower DARK Zombie monsters in your GY; Special Summon the targeted cards, but their effects are negated, also, you cannot summon monsters this turn except DARK Zombie monsters. You can only activate 1 "Night Horde" per turn. Razory Claw Quickplay Spell Card Activate this card while all monsters you control are Zombie monsters. Inflict 1000 points of damge to your LP and target 1 card your opponent controls; destroy the targeted card. You can only activate 1 "Razory Claw" per turn. 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