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.:Archetype Contest:. 12 spots open :)


Ballpitshark

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[align=center]Welcome to a contest that will put your creativity skills to the test, and down to the bone. In this contest, entrants will design a series of cards, similar to "Elemental Hero"s or the "Cloudians". However, not one card is gonna pass, not 2, or 3. You have to produce 6+ different cards, including support cards for your monsters. The details for the contest are below :)

 

 

ASSIGNMENT:

Create a series of 6+ monsters that all revolve around a new card geoup, like the Cloudians and E Heroes. Below is what you must produce.

 

1 Basic Monster

1 Basic Monster

1 Basic Monster

1 Support Spell card

1 Support Trap Card

1 Significantly Dominant card, can be Synchro, Fusion, Ritual, or regular powerful, but still balanced card.

+ Any other cards you'd like to submit.

 

Prizes

1st: 3 rep

2nd: 2 rep

3rd: 1 rep

Everyone else: A pat on the back :)

 

Entrants:

Ixigo (Reserved)

Kei-Kun (Reserved)

ultimateryan

darkjagwar (Reserved)

drummer_a13 (Reserved)

Skaven8 (Reserved)

ERASERTANK (Reserved)

dark kale (Reserved)

bluetooth13 (Reserved)

God Hunter (Reserved)

 

DUE DATE: June 1

 

Winner announced: June 5 [/align]

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Guest Ixigo

can I post more than 5 cards? PLZ?

 

Of course, since the contest requires a minimum of six cards...

 

At any rate, entry reserved.

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can i enter my "Legion's" archetype?

 

if so, ~Reserved~

 

EDIT: i edited this some time ago, but i think it went unnoticed.....

HERES MY ENTRY. ^_^

[spoiler=Archetype, with new rules, "legion's" Ally Monsters]

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Card Lore

Once per turn, during your Main Phase 2, if this card is in your Graveyard you can Special Summon it to the bottom of 1 Stack you control. If an Ally Monster you control is selected as an attack target, you can move this card to the top of its Stack and switch the attack target to this card. When this card is destroyed by battle, the amount of damage you take is reduced to 0.

 

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Card Lore

This card can be Normal Summoned or Set without tribute. If it is Summoned this way, it cannot attack. Once per turn, you may select and activate 1 of the following effects.

---Select 1 card of the field. Place 1 Ally Counter on it.

---Select and destroy 1 card with at least 1 Ally Counter on it.

---Tribute this card to Special Summon 1 Ally Monster in your Graveyard to your side of the field, except "Legion's Daemon Monarch."

 

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Card Lore

While you control a face-up Ally Monster, you can Special Summon this card from your hand to the bottom of 1 Stack you control. Once per turn, during your Main Phase, you may discard 1 card from your hand inflict 1000 points of damage to your opponent's Life Points.

 

[spoiler=more recent cards]

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Card Lore

While you control a face-up Ally Monster, you can Special Summon this card from your hand to the bottom of 1 Stack you control. While this card is on the bottom of 1 Stack you control, the top monster of the Stack cannot be selected as an attack target. By paying 300 Life Points, you can put 1 "Ally Counter" on 1 appropriate monster you control.

 

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Card Lore

Once per turn you can send 1 card from your hand to the Graveyard to change this card's Attribute to LIGHT. If you do so, this card's Attribute is changed to DARK during your End Phase. Apply the following effect based on what this card's Attribute is treated as. --- LIGHT: When this card attacks, it gains 300 ATK points. When this card destroys a monster as a result of battle, Draw 1 card. --- DARK: If this card is selected as an attack target, you can change this card into Defense Position.

 

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Card Lore

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending all Ally Monsters on your side of the field to the Graveyard. For each monster sent, it gains 1 "Ally Counter." This card gains effects based on the amount of "Ally Counters" on it. ---1+ this card gains 100 ATK points for each "Ally Counter" on it. ---3+ this card can attack your opponent twice per Battle Phase. ---5+ Once per tun, remove 1 "Ally Counter" on this card to Special Summon one Ally Monster from your Graveyard to an unoccupied Monster Card Zone on your side of the field. ---7+ Your opponent cannot select any other monster on your side of the of the field as the target of a Spell, Trap, of monster effect other than "Legion's Overlord, Lokeyrr" ---10+ While this card is Face up on your side of the field, you opponent must attack this card with every face up attack position monster they control during their Battle Phase.

 

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Card Lore

When this card is Summoned on top of 1 Stack you control, place a number of "Ally Counters" on this card equal to the number of Ally Monsters below this card. Once per turn you can remove 3 "Ally Counters" from this card to randomly discard one card from your opponent's hand to the Graveyard.

 

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Card Lore

When this card is Summoned, both players select 1 Monster in their hand and show it to their opponent. The Monster with the lowest Level is sent to the Graveyard, and the owner of that card takes 1000 points of damage. If a Monster you own is sent to the Graveyard by this effect, by sending the top card of your Deck to the Graveyard you can Special Summon that Monster to the bottom of one Stack you control.

 

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Card Lore

Each time you Summon an Ally Monster, place one "Ally Counter" on this card. Once per turn you can select and activate 1 of the following effects.

---Remove 3 "Ally Counters" from this card. Special Summon 1 Ally Monster from your Graveyard. This card does not gain 1 "Ally Counter" from this effect's activation.

---Remove 5 "Ally Counters" from this card. Special Summon 1 Ally Monster from your hand. This card does not gain 1 "Ally Counter" from this effect's activation.

---Remove 7 "Ally Counters" from this card to Special Summon 1 Ally Monster from your Deck. This card does not gain 1 "Ally Counter" from this effect's activation.

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When this card is Normal Summoned on the top of a Stack you control, place a number of Ally Counters on this card equal to the number of Monsters in this card's Stack (excluding this card). For each Ally Counter on this card, increase this card's ATK by 300 points. Each time this card attacks remove one Ally Counter from this card. If this card has no Ally Counters on it, this card cannot attack.

 

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While this card remains Face-Up on your side of the field, any card destroyed by an Ally Monster is removed from play.

 

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When this card is Stacked, send this card to the bottom of the Stack it was Stacked in. While this card is on the bottom of one Stack you control, you can choose and activate one of the following effects during your Standby Phase.

---Draw a card.

---Select one card in your Graveyard and place it on top of your deck.

 

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This effect can only be activated if this card is on the top of one Stack that you control. This card gains the effect(s) of all monsters below this card in the Stack.

 

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This effect can only be activated if this card is on the top of one Stack you control. This card's ATK points are equal to half the combined ATK points of all the monsters below it in the Stack.

 

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This card must be on the top of a Stack you control. If it is not, destroy this card. As long as this card is face up on the field, both players lose Life Points equal to the amount of monsters in this card's Stack x200.

 

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Once per turn, during your Main Phase, you can move this card from one Stack to the top of another Stack you control. You can tribute one monster per turn under this card in the Stack to destroy one monster on the field.

 

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Once per turn, during your Main Phase, you can move this card from one Stack to the top of another Stack you control. You can tribute one monster under this card in a Stack to destroy one Spell or Trap Card on the field.

 

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This effect can only be activated when this is the top card on one Stack you control. Once per turn, during your Standby Phase, look at the top number of cards on your opponent's deck for as many monsters that you have in this card's Stack. Select one monster in this card's Stack and send it to the Graveyard. Your opponent's Deck is then shuffled.

 

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Activate only when this card is in your hand. When an Ally Monster you control is selected as an attack target you can discard this card and the top card of your Deck to the Graveyard to negate the attack and end the Battle Phase.

 

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When this card is not Stacked you can activate this effect. Once per turn, during your Main Phase, you can select one Stack on your side of the field. You can rearrange the monsters in the Stack, but all non-Ally monsters must stay on the bottom of that Stack.

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[spoiler=Ally Rules(please read these to understand)]i thought of a new set of rules, sort of like how the new synchro monsters are. These type of monsters have a sort of black background (which i have tried to replicate) and are called Ally monsters.

 

The way they work is simple: they stack on top of each other. most of them gain the effects of cards underneath it, like this one, but others i have yet to make have effects that gain ATK points to all the other 'stacked' monsters beneath it.

 

1. A Stack is a monster card zone with one or more Ally monsters in it, so a Stack can have one monster in it if the one monster is an Ally monster.

 

2. What they do: only the monster on top can attack, and all monsters change battle positions to what the monster on top is currently doing.

 

3. When the top monster is destroyed do to battle, the other monsters stick around for a while. just until they are attacked and destroyed. The top monster must be attacked first!!

 

4. If an effect activates that destroys all monsters, all monsters in the Stack are destroyed as well.

 

5. A card can be stacked like a normal summon, and it takes your normal summon for the turn.

 

6. Instead of placing it in its own monster card spot you place it on top of one of your own. or you can place it in an empty monster card spot if you want, but they wont get their effect that way in most cases.

 

7. Field Spells work the same way as ally monsters, they stack on top of each other and they going their effects. Unless stated, only the top card’s effect is applied.

 

 

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I reserve my entry. I have come here to win. And' date=' that is what I will do.

 

Death to all. I make no friends, I make no enemies. You all lose the same.

 

<>)__(<>

[/quote']

 

that confident, huh?

 

well, if there were prises given for confidence, you'd win hands down. ^_^

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My entry: Demonic Warriors

 

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Disclaimer: I do not own any of the images used for my cards. The artists on deviantART are clearly noted on the cards.

 

Individual Rulings:

• Demonic Feline Myou - you can get a total of 2 cards. either from your deck, graveyard, or a combination of the 2.

• Evil Rebirth - if someone pulls a "Snatch Steal" on you, the card is considered under your opponent's control even though it remains your Spell Card.

• You can use the Demonic Warrior tokens count as cards that have "Demonic Warrior" in their name. Therefore, they can be used for card effects and costs such as summoning Demonic Warrior Helfyre.

• Demonic Warrior Helfyre card lore:

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 monsters on your side of the field with "Demonic Warrior" in their name. During your Battle Phase, increase the ATK of this card by 100 x the total level of monsters tributed to Special Summon this card. This card is unaffected by the effects of Effect monsters and Spell and Trap cards. When this card is destroyed by battle, remove this card from play and destroy all cards on the field and end your opponent's turn.

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