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CupHead Cards Rework!


Tr4gic

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It's a lot closer to what I suggested

1. Dice King still can't be used because he doesn't reveal himself as cost, so the effect can't be used from the hand and he can't be used from the field because the 1/2 effect discards and you can't discard a card control. I also still don't know if that 10 damage was the intentional amount.

2.Brothers in arms: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

You could just use the effect of polymerization and give it an additional effect in the GY or maybe if you use "Brother in Arms" to summon Dynamic Duo it has an additional benifit?

3. The Fusion is missing the materials

4. Where does "Mugman" add "Cuphead" from? (The deck?)

 

I'd want to take this a lot further and I could help in refining the text if you want, but they have come a long ways already!

 

I also still wished you posted the effects bellow the cards so it was easier to edit!

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17 hours ago, Tr4gic said:

will do with the card effects! abt the KD your saying that it should basically be "When this card enters the play" type thing? or a flip effect? 

You have three options

1. add When this card is summoned and change discard to send this card to the GY.

2. Just changing discard to send this card to the GY

3. Keep the discard effect and make it a cost "You can reveal this card in your hand"

 

or just changing some things a little bit

 

King Dice

DARK

Level 8

Spellcaster/Effect

2000/2400

You can reveal this card in your hand, Tribute 1 level 4 monster you control, and roll a six-sided die; apply the appropriate effect based on the result:

  • 1 or 2: Special summon this card
  • 3 or 4: Draw a card and discard this card
  • 5 or 6: inflict 500 damage to your opponent

 

Doesn't even need to be once per turn.

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