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Prank-Kids Support [Written]


Thomas★Zero

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Prank-Kids Sparksies
lv 5 LIGHT
Fairy/Effect
If all monsters you control are "Prank-Kids" monsters, you can Special Summon this card (from your hand.) You can only Special Summon "Prank-Kids Sparksies" once per turn this way. You can only Special Summon "Prank-Kids Sparksies" once per turn. If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: Target 1 monster your opponent controls; destroy the targeted card, then, you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Sparksies". You can only use this effect of "Prank-Kids Rocksies" once per turn.
ATK/2000 DEF/1500

Prank-Kids Dustsies
lv 6 DARK
Fiend/Effect
If all monsters you control are "Prank-Kids" monsters, you can Special Summon this card (from your hand.) You can only Special Summon "Prank-Kids Dustsies" once per turn this way. If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: Target 1 Spell/Trap card your opponent controls; destroy the targeted card, then, you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Sparksies". You can only use this effect of "Prank-Kids Dustsies" once per turn.
ATK/2000 DEF/2000

Prank-Kids Trick House
lv 12 DARK
Fiend/Fusion/Effect
6 "Prank-Kids" monsters
Must be Fusion Summoned. All battle damage you would take from an opponents monster is dealt to your opponent instead. If this card is destroyed by an opponents card: Destroy all cards your opponent controls, then, Special Summon as many non-Fusion/Link "Prank-Kids" monsters with different names from your GY in Defense Position. You can only use this effect of "Prank-Kids Trick House" once per turn.
ATK/0 DEF/5000

Prank-Kids Catastroprank
Spell Card
Fusion Summon 1 "Prank-Kids" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, also, if the monster your Fusion Summon is Level 10 or higher, you can also use as many "Prank-Kids" monsters with different names from your Deck as Fusion Material. For the rest of this turn after this card resolves, you cannot Normal or Special Summon monsters. If a "Prank-Kids" monster(s) would be destroyed by an opponents card, you can banish this card from your GY instead.

Prank-Kids Suprize!
Trap Card
If you control no monsters, you can activate this card from your hand. Shuffle any number of "Prank-Kids" monsters with different names from your GY into the Deck, then, Special Summon 1 "Prank-Kids" Link monster whose Link Rating is equal to the number of "Prank-Kids" monsters shuffled into the Deck by this effect (This Special Summon is treated as a Link Summon.) If you control a "Prank-Kids" Fusion or Link Monster: You can banish this card from your GY and target 1 face-up Spell/Trap card your opponent controls; negate the targeted cards effects until the End Phase this turn. You can only activate each effect of "Prank-Kids Suprize!" once per turn.

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