Loleo Posted November 23, 2021 Report Share Posted November 23, 2021 Shared effect- (Quick effect) If you control no cards and all monsters in your GY are "Duelist": Reveal this card; Special summon this card. While you control this card you can't activate other cards or effect. level 8 various attributes warriors Duelist Duro 3200/2800 WIND Your opponent cannot activate cards or effects during the battle phase. Negate all other face-up cards during the battle phase. Can inflict piercing battle damage. If this card inflict battle damage: draw 1 card. Duelist Tactalnib EARTH 4000/2500 If your opponent summons 5 monster: Tribute this card; Draw 2 cards, take control of a monster your opponent controls, or Return one monster your opponent controls to the top of their deck. Duelist Malicry DARK 1500/1800 If your opponent enters their end phase while you control this monster: Your opponent must send all cards they control to the GY and take control of this card. Duelist Hinoko FIRE 2000/200 Each time your opponent activates a card or effect: they take 200 damage. During each end phase: your opponent can take control of this card if they control no other cards. Duelist Purro LIGHT LEVEL 4 (Doesn't have the typical archetype effect) 500/3000 Once per turn (Quick effect) If your opponent controls a duelist: You can force your opponent to attack this card Duelist Syn WATER LINK 1 0 ATK At the start of your MP: you can banish all monsters your opponent controls and give them control of this card. If all monsters in your GY are "Duelist": you can tribute this monster; you can add 1 duelist from your GY to your hand for every 3 different attributes in your GY then return all monsters in your GY to the deck. Will add hand trap spell traps later thinking about a field spell that would work wit these guys and also has the effect "This card doesn't count as a card you control while in your field zone" Thoughts? Link to comment Share on other sites More sharing options...
Rayfield Lumina Posted November 24, 2021 Report Share Posted November 24, 2021 Holy crap, a hard to gauge set. The sheer power of the cards is often balanced by the brutal clauses they have against the controller. Duro - This guy sounds too much like the Duro Monsta Cado thing xD. Anywho, probably the most balanced. Tactalnib - This guy is not going to see the light of the day ever lol. You want the 5 summons to happen simultaneously, right? Holy crap, it can happen, but I'm not seeing it... Malicry - This is pretty damn sick. Activate Pinpoint Guard during your opponent's End Phase and have a laugh. Hinoko - Alright, this is simpler and better. Purro - IDK about the Quick Effect. It should be a continuous effect, preferably."Duelist monsters your opponent controls must attack this card, if able". You can take this 1 step further by adding an effect to change Duelist monsters to attack position so they can't avoid the battle. Syn - NO. I control -> I banish all of your mobs = OP regardless if you switch control of it. Aight, see ya around! Link to comment Share on other sites More sharing options...
Loleo Posted November 24, 2021 Author Report Share Posted November 24, 2021 54 minutes ago, Rayfield Lumina said: Holy crap, a hard to gauge set. The sheer power of the cards is often balanced by the brutal clauses they have against the controller. Duro - This guy sounds too much like the Duro Monsta Cado thing xD. (intended) Anywho, probably the most balanced. :) Tactalnib - This guy is not going to see the light of the day ever lol. You want the 5 summons to happen simultaneously, right? Holy crap, it can happen, but I'm not seeing it... Well it is 4000 ATK beat stick even if they don't perform the 5 summons and it doesn't have to be in one turn. Malicry - This is pretty damn sick. Activate Pinpoint Guard during your opponent's End Phase and have a laugh. YES! Hinoko - Alright, this is simpler and better. Glad he's approved! Purro - IDK about the Quick Effect. It should be a continuous effect, preferably."Duelist monsters your opponent controls must attack this card, if able". You can take this 1 step further by adding an effect to change Duelist monsters to attack position so they can't avoid the battle. Maybe but the issue was forcing battle on my own turn but now I realize a super heavy samurai clause saying it can attack Duelist monsters while in DEF applying its DEF for battle. Syn - NO. I control -> I banish all of your mobs = OP regardless if you switch control of it. Why did I think this was a good idea. I think I meant to bounce and it not have the same restrictions of control? It also has the timing restriction which makes it a little difficult. Also that effect bouncing not banishing was supposed to be a HOPD. Aight, see ya around! CYA! Link to comment Share on other sites More sharing options...
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