Libracor Posted November 22, 2021 Report Share Posted November 22, 2021 (edited) Okay we all know how these work, but the old thread's been locked for a while, so in the spirit of Konami deciding Pendulums never existed let's make some new Pendulums for MR5. Rules: One person writes a name, or a short description of something they want to see in a card, and the next person writes the card. Cards can be any of the following: -Pendulum Monster -Non-Pendulum main-deck Monster that supports Pendulums -Spell or Trap that deals with Pendulums If a Pendulum monster is part of a pair of two, go ahead and write both names, but the next person is NOT required to write both if they don't feel like it. So to start us off, how about the following: Slingshotsaurus EDIT: I just realized I'm in the wrong forum, can a mod move this over to the Workshop? Thank you. Edited November 22, 2021 by Libracor Quote Link to comment Share on other sites More sharing options...
tripledawn Posted November 22, 2021 Report Share Posted November 22, 2021 3 hours ago, Libracor said: So to start us off, how about the following: Slingshotsaurus How about this? Slingshotsaurus Type: dino / air / pendulum / effect stats: level 5 / scale 6 / atk 2000 / def 2000 pend text: (Quick Effect): Target 1 Pendulum monster you control; Special Summon this card from your Pendulum Zone, then place that monster in your Pendulum Zone. You can only activate this effect of "Slingshotsaurus" once per turn. monster text: (Quick Effect): Target 1 card in your Pendulum Zone; Special Summon that monster from your Pendulum Zone, then place this monster in your Pendulum Zone. You can only activate this effect of "Slingshotsaurus" once per turn. Next up: a card that uses face up extra deck to summon a link monster Quote Link to comment Share on other sites More sharing options...
Libracor Posted November 23, 2021 Author Report Share Posted November 23, 2021 Link-Scale Zone Field Spell Activate this card only by Sending 1 Face-Up Pendulum Card in your Extra Deck and 1 Link monster you control to the GY, and if you do: Immediately perform a Link Summon using the sent monsters as materials, otherwise Destroy this card. While you control this Face-Up card, you can send Face-Up Pendulum cards from your Extra Deck to the GY as material for the Link Summon of a Link monster, but you cannot perform more than 1 Link Summon this way each turn. Next: A new Pot, Jar, or Reborn card Quote Link to comment Share on other sites More sharing options...
Loleo Posted November 23, 2021 Report Share Posted November 23, 2021 This was posted in the wrong area it should be in card game workshops @Nyx Avatar help. I'll join once it is moved Quote Link to comment Share on other sites More sharing options...
Libracor Posted November 26, 2021 Author Report Share Posted November 26, 2021 @The Nyx Avatar Can a mod move the topic over to the correct forum? 1 Quote Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted November 26, 2021 Report Share Posted November 26, 2021 1 hour ago, Libracor said: @The Nyx Avatar Can a mod move the topic over to the correct forum? The deed is done 1 Quote Link to comment Share on other sites More sharing options...
Loleo Posted November 26, 2021 Report Share Posted November 26, 2021 On 11/23/2021 at 8:15 AM, Libracor said: Link-Scale Zone Field Spell Activate this card only by Sending 1 Face-Up Pendulum Card in your Extra Deck and 1 Link monster you control to the GY, and if you do: Immediately perform a Link Summon using the sent monsters as materials, otherwise Destroy this card. While you control this Face-Up card, you can send Face-Up Pendulum cards from your Extra Deck to the GY as material for the Link Summon of a Link monster, but you cannot perform more than 1 Link Summon this way each turn. Next: A new Pot, Jar, or Reborn card Pot of Reborn Spell If your opponent has activated three or more cards this turn: Draw 2 cards and special summon one monster from either GY. I just realized it has to be pendulum Riches Reborn If you have 5 or more monsters face-up in your extra deck: Special summon 2 monsters from your-face-up extra deck to your main monster zones. Next: A Rescue card Quote Link to comment Share on other sites More sharing options...
Blue Arcana Posted November 26, 2021 Report Share Posted November 26, 2021 (edited) On 11/26/2021 at 5:03 PM, Loleo said: Pot of Reborn Spell If your opponent has activated three or more cards this turn: Draw 2 cards and special summon one monster from either GY. I just realized it has to be pendulum Riches Reborn If you have 5 or more monsters face-up in your extra deck: Special summon 2 monsters from your-face-up extra deck to your main monster zones. Next: A Rescue card Rescue Hound EARTH / Beast / Pendulum / Effect Scales: 7 / Level 6 ATK 1800 DEF 900 Pend. Effect: If you control no monsters: You can reveal 1 Beast Xyz monster from your Extra Deck; Special Summon Beast monsters with the same name from your Deck equal to the amount of its required materials, but their effects are negated. You can only use this effect of "Rescue Hound" once per Duel. Monster Effect: If all monsters you control are Beast monsters (min: 2): You can declare 1 Level from 1 to 7; all Beast monsters on the field become that Level until the end of this turn, also, you cannot Special Summon monsters, except Beast monsters for the rest of this turn. If this card is in your GY: You can send 1 Beast monster from your hand or field; place this card face-up in your Extra Deck. You can only use each effect of "Rescue Hound" once per turn. Next: A Wyrm Pend monster, but its effects are simple yet effective. Edited July 15, 2022 by Blue Arcana 1 Quote Link to comment Share on other sites More sharing options...
Libracor Posted November 28, 2021 Author Report Share Posted November 28, 2021 Eight-Jewel Hound WIND Level 5 Wyrm/Pendulum/Effect P: Non-Pendulum Monsters that are Destroyed are Shuffled into their Owner's Deck. M: When a monster(s) is Special Summoned: Target 1 of those monster(s), and if you do: Destroy that Target. Next, Three-Pane Mirror 1 Quote Link to comment Share on other sites More sharing options...
Blue Arcana Posted November 28, 2021 Report Share Posted November 28, 2021 Three-Pane Mirror of Knowledge DARK / Fiend / Pendulum / Effect Scales: 4 / Level 3 Pend. Effect: Once per turn, you can declare 1 Attribute; your opponent reveals a monster in their hand with that Attribute, and if they do, add 1 monster with the same Level, Attribute and Type from your Deck to your hand, but you cannot Summon monsters with the same name as that card for the rest of this turn. Otherwise, pay 500 LP or destroy this card. Monster Effect: Once per turn, you can target 1 monster your opponent controls; reveal from your hand or target face-up in your Extra Deck 1 monster with the same Attribute as that card; after that, destroy this card, and if you do, Special Summon 1 Mirror Token (Attribute ?/ Type ? / Level ?/ ATK 0 / DEF 0) with the same Level, Attribute and Type as the first target. Next: A Casino themed Gamble Pend Spell/Trap, but the Pend monsters in your hand are "Currency" and the Extra Deck is the "Slot Machine". Quote Link to comment Share on other sites More sharing options...
Tinkerer Posted January 6, 2022 Report Share Posted January 6, 2022 Swaying Luck Normal Trap Add any number of Pendulum monsters from your hand to your Extra Deck face-up; draw cards equal to the number added and reveal them, then, Special Summon face-up Pendulum monsters from your Extra Deck to Main Monster Zones up to the number of Pendulum monsters revealed by this effect. If you reveal no Pendulum monsters, take 500 damage for each card added to your Extra Deck this way. You can only activate 1 "Swaying Luck" per turn. Next: Make a single Pendulum (not a Pendulum Pair) for an archetype that does not have one. Quote Link to comment Share on other sites More sharing options...
Libracor Posted January 7, 2022 Author Report Share Posted January 7, 2022 Aromage Thyme WIND Level 6 1900/700 7/7 Plant/Pendulum/Effect P: Once per turn, when you gain LP: Return 1 monster in the GY to its owner's hand. While your LP are higher than your Opponent's, "Aroma" monsters you control gain 300 ATK and DEF. M: Once per turn, when you gain LP: Banish 1 monster in the GY. While your LP are higher than your Opponent's, face-up Spell and Trap cards you control cannot be targeted or Destroyed by your Opponent's card effects. Next: a pendulum pair that supports Pyro, Aqua, Thunder, or Rock Quote Link to comment Share on other sites More sharing options...
Ankh_Dev Posted January 8, 2022 Report Share Posted January 8, 2022 (edited) Thunder Dragonhydra Dark Level 5 1800/1000 4/4 Thunder/Pendulum/Effect P: You can Fusion Summon one "Thunder Dragon" by shuffling materials listed on that card from your hand or field into the deck. If you activated another effect of a "Thunder Dragon" monster this turn, you can shuffle materials that are banished or in your GY as well. You can only activate this effect of "Thunder Dragonhydra" Once per turn. M: You can discard this card; Add one "Thunder Dragonserpent" from your deck to your hand. You can only activate this effect of "Thunder Dragonhydra" Once per turn. Thunder Dragonserpent Light Level 5 1200/1800 6/6 Thunder/Pendulum/Effect P: You can Shuffle 5 banished cards into your deck, and if you do, draw 2 cards. Then banish one "Thunder Dragon" monster from your hand. You can only activate this effect of "Thunder Dragonserpent" Once per turn. M: You can discard this card; Add one "Thunder Dragonhydra" from your deck to your hand. You can only activate this effect of "Thunder Dragonserpent" Once per turn. Next: An actually good odd-eyes boss/support card Edited January 8, 2022 by Ankh_Dev 1 Quote Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted February 19, 2022 Report Share Posted February 19, 2022 (edited) Man and I'm spoiling a cover card for one of my boosters with this too. Ah well, its a card contest, probably won't blow back on me too much when Ominous Osciallation debuts. Odd-Eyes Revival Zero Dragon/DARK/Dragon-Type Fusion Pendulum Effect Monster/Level 10/0 ATK/0 DEF Scales: 13/13 Pendulum Lore: You cannot Pendulum Summon a monster(s) whose total Levels/Ranks are 13 or higher. This effect cannot be negated. If a monster you control battles an opponent's monster, before damage calculation: You can destroy that monster, also destroy this card. You can only use this effect of "Odd-Eyes Revival Zero Dragon" once per turn. Lore: 2+ "Fusion Dragon", "Synchro Dragon", "Xyz Dragon", and/or "Pendulum Dragon" monsters Must be Pendulum Summoned (from your face-up Extra Deck), or be Fusion Summoned. Cannot be destroyed by battle or card effects. Up to twice per turn: You can place 1 Dragon Pendulum Monster from your hand or Deck in your Pendulum Zone, then this card gains 2500 ATK/DEF. Once per turn (Quick Effect): You can place this card in your Pendulum Zone, then banish cards on the field, up to the number of Fusion Materials used for this card's Fusion Summon +1, and if you do, inflict 600 damage to your opponent for each banished card. _______________________ Next: Cavalry or Draconia Pendulum support time, boys. Bonus points if its a Fusion, Synchro, or Xyz Monster. Edited February 24, 2022 by Black D'Sceptyr 1 Quote Link to comment Share on other sites More sharing options...
Blue Arcana Posted February 19, 2022 Report Share Posted February 19, 2022 (edited) On 2/19/2022 at 12:32 AM, Black D'Sceptyr said: Man and I'm spoiling a cover card for one of my boosters with this too. Ah well, its a card contest, probably won't blow back on me too much when Ominous Osciallation debuts. Odd-Eyes Revival Zero Dragon/DARK/Dragon-Type Fusion Pendulum Effect Monster/Level 10/0 ATK/0 DEF Scales: 13/13 Pendulum Lore: You cannot Pendulum Summon a monster(s) whose total Levels/Ranks are 13 or higher. This effect cannot be negated. If a monster you control battles an opponent's monster, before damage calculation: You can destroy that monster, also destroy this card. You can only use this effect of "Odd-Eyes Revival Zero Dragon" once per turn. Lore: 2+ "Fusion Dragon", "Synchro Dragon", "Xyz Dragon", and/or "Pendulum Dragon" monsters Must be Pendulum Summoned (from your face-up Extra Deck), or be Fusion Summoned. Cannot be destroyed by battle or card effects. Up to twice per turn: You can place 1 Dragon Pendulum Monster from your hand or Deck in your Pendulum Zone, then this card gains 2500 ATK/DEF. Once per turn (Quick Effect): You can place this card in your Pendulum Zone, then banish cards on the field, up to the number of Fusion Materials used for this card's Fusion Summon +1, and if you do, inflict 600 damage to your opponent for each banished card. _______________________ Next: Cavalry or On 2/19/2022 at 12:32 AM, Black D'Sceptyr said: ______________________ Next: Cavalry or Draconia Pendulum support time, boys. Bonus points if its a Fusion, Synchro, or Xyz Monster. Monster. Leviathan Dragoons of Draconia WATER / Level 8 / Sea Serpent / Pendulum / Fusion / Effect ATK 2700 / DEF 2800 Materials: 2 Normal Monsters with different Attributes, including a WATER monster. Pend Effect: Once per turn, when a Normal Monster you control declares an attack: You can target this card and 1 monster your opponent controls; destroy them. Monster Effect: Must first be Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing the above cards you control (You do not use Polymerization). "Draconia" monsters you control cannot be destroyed by battle. Twice per turn, when a monster is destroyed by battle or card effect: You can add 1 Normal Monster from your GY, Deck or Extra Deck face-up to your hand. If this card in the Monster Zone is destroyed by your opponent's card: You can place this card in your Pendulum Zone. Next Millenium Eyes Pendulum / Ritual Pendulum Edited July 15, 2022 by Blue Arcana 1 Quote Link to comment Share on other sites More sharing options...
Baron-777 Posted February 20, 2022 Report Share Posted February 20, 2022 Name: Ethereal Relinquished DARK/ Level 1/ Spellcaster/Pendulum/Ritual/Effect ATK 0/DEF 0 Pendulum Effect: "Once per turn; You can make the card in your other Pendulum Zone's Pendulum Scale the same as its Level/Rank until the end of this turn. You can destroy the card in your other Pendulum Zone, and if you do Special Summon this card. You can only use this effect of "Ethereal Relinquished" once per turn. If this card would be destroyed by card effect, you can destroy the card in your other Pendulum Zone instead." Monster Effect: "Must first be Pendulum Summoned or Ritual Summoned with "Black Cup Ritual". If you have no cards in your Pendulum Zone, you can target 1 monster your opponent controls; Place it and this card in your Pendulum Zones. Monsters placed in the Pendulum Zone this way are treated as though they were Pendulum Monsters with a Pendulum Scale of 1 (even if this card leaves the field). Your opponent cannot activate monster effects in response to this effect's activation. You can only use this effect of "Ethereal Relinquished" once per turn." and as a bonus since this is a Ritual Monster: Name: Black Cup Ritual Ritual Spell Effect: "This card can be used to Ritual Summon "Ethereal Relinquished". You must also Tribute monsters whose total Levels equal 1 or more. During your Main Phase: You can banish this card from your GY; reduce the Pendulum Scale of a card in your Pendulum Zone by 1 until the End Phase." Next: Pendulum monster for the "Alien" archetype WITHOUT a Pendulum effect. 1 Quote Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted February 24, 2022 Report Share Posted February 24, 2022 Alien Stealthbuster P-Virus/EARTH/Reptile-Type Synchro Pendulum Effect Monster/Level 4/1700 ATK/1500 DEF Scales: 8/8 Pendulum Lore: n/a Lore: 1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat Reptile monsters you control as Level 2. Once per turn (Quick Effect): You can banish 2 Reptile monsters from your GY; place 1 monster from your Deck or either GY face-up in your Spell & Trap Zone as a Continuous Spell, then, place 1 A-Counter on it, and if you do, negate the effects of cards with with that name this turn. If this card in the Monster Zone leaves the field: Place it in your Pendulum Zone, then you can destroy 1 card on the field with an A-Counter or 1 "Alien" monster in your Deck. ___________ Next: Let's have a Pendulum Monster with a non-Pendulum Effect that can put it in the opponent's Pendulum Scales... and a Pendulum Effect that'll make the opponent regret having it. Bonus points if the regret doesn't come from Summoning OR effect activation restrictions. 1 Quote Link to comment Share on other sites More sharing options...
Blue Arcana Posted February 27, 2022 Report Share Posted February 27, 2022 (edited) On 2/24/2022 at 5:43 PM, Black D'Sceptyr said: Alien Stealthbuster P-Virus/EARTH/Reptile-Type Synchro Pendulum Effect Monster/Level 4/1700 ATK/1500 DEF Scales: 8/8 Pendulum Lore: n/a Lore: 1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat Reptile monsters you control as Level 2. Once per turn (Quick Effect): You can banish 2 Reptile monsters from your GY; place 1 monster from your Deck or either GY face-up in your Spell & Trap Zone as a Continuous Spell, then, place 1 A-Counter on it, and if you do, negate the effects of cards with with that name this turn. If this card in the Monster Zone leaves the field: Place it in your Pendulum Zone, then you can destroy 1 card on the field with an A-Counter or 1 "Alien" monster in your Deck. ___________ Next: Let's have a Pendulum Monster with a non-Pendulum Effect that can put it in the opponent's Pendulum Scales... and a Pendulum Effect that'll make the opponent regret having it. Bonus points if the regret doesn't come from Summoning OR effect activation restrictions. Accursed Gemini Mask DARK / Level 1 / Fiend / Pendulum / Effect ATK 0 / DEF 0 / Scales 1 / 1 Pend. Effect: While your opponent controls a Pendulum Monster, this card cannot be destroyed by card effects. Special Summoned monsters (from the Extra Deck) you control with a Level/Rank equal or less than this card's Pendulum Scale are changed to face-down Defense Position, also they cannot change their Battle Position nor be Tributed for a Tribute Summon. Monster Effect: If your opponent controls no Pendulum Monsters or no cards in their Pendulum Zones: You can Tribute 1 monster you control; place this card in your opponent's Pendulum Zone, and if you do, this card's Pendulum Scale becomes equal to the tributed monster's Level/Rank. Next Elemental HERO Neos, but hes a Normal Pendulum monster Edited July 15, 2022 by Blue Arcana Quote Link to comment Share on other sites More sharing options...
Baron-777 Posted February 27, 2022 Report Share Posted February 27, 2022 Man, I seem to get Neos prompts a lot. Ah well, I like the archetype anyway. Name: Elemental HERO Parallel Neos LIGHT/Level 7/ Warrior/Pendulum/Normal ATK 2500/DEF 2000 Pendulum Effect: This card's name becomes "Elemental HERO Neos" while it is in the Pendulum Zone. Once per turn, you can Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck by sending the Fusion Materials from your field, Pendulum Zone, or face-up in the Extra Deck. Flavor Text: Across the ether of Neo-Space, lies a parallel world of Heroes. By unleashing the Power of Pendulum, he can call forth his fellow Heroes from across time and space. Next: A Morphtronic Pendulum Monster who has different effects and/or scales depending on if they're in the right or left Pendulum Zone. Quote Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted February 28, 2022 Report Share Posted February 28, 2022 Shovel Rampage/EARTH/Machine-Type Pendulum Effect Monster/Level 3/900 ATK/1200 DEFPendulum Lore: If this card is in your Leftmost Pendulum Zone, its Pendulum Scale becomes 7, also during your Main Phase, you can Normal Summon 1 EARTH Machine monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is in your Rightmost Pendulum Zone, its Pendulum Scale become 1, also the Levels of all EARTH Machine monsters in your hand are decreased by 1. Lore: During your Main Phase (Quick Effect) You can target 1 EARTH Machine monster in your Leftmost or Rightmost Monster Zone, except "Shovel Rampage": Special Summon this card from your hand or GY to your unused Leftmost or Rightmost Monster Zone (but banish it when it leaves the field), and if you do, that targeted monster's attacks and effects cannot be negated this turn. You can only use this effect of "Shovel Rampage" once per turn. ____________________ Next: Let's try a Scale-13 Pendulum Monster that's either a Level 0 Synchro (whose Level is treated as 12 in the Effect) or a Rank 0 Xyz (whose Rank would be treated as 1 in the effect). Bonus points if it ISN'T an Archetype monster. 1 Quote Link to comment Share on other sites More sharing options...
Blue Arcana Posted February 28, 2022 Report Share Posted February 28, 2022 (edited) On 2/28/2022 at 6:10 PM, Black D'Sceptyr said: Shovel Rampage/EARTH/Machine-Type Pendulum Effect Monster/Level 3/900 ATK/1200 DEFPendulum Lore: If this card is in your Leftmost Pendulum Zone, its Pendulum Scale becomes 7, also during your Main Phase, you can Normal Summon 1 EARTH Machine monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is in your Rightmost Pendulum Zone, its Pendulum Scale become 1, also the Levels of all EARTH Machine monsters in your hand are decreased by 1. Lore: During your Main Phase (Quick Effect) You can target 1 EARTH Machine monster in your Leftmost or Rightmost Monster Zone, except "Shovel Rampage": Special Summon this card from your hand or GY to your unused Leftmost or Rightmost Monster Zone (but banish it when it leaves the field), and if you do, that targeted monster's attacks and effects cannot be negated this turn. You can only use this effect of "Shovel Rampage" once per turn. ____________________ Next: Let's try a Scale-13 Pendulum Monster that's either a Level 0 Synchro (whose Level is treated as 12 in the Effect) or a Rank 0 Xyz (whose Rank would be treated as 1 in the effect). Bonus points if it ISN'T an Archetype monster. Duatheka, Creator of Darkness DARK / Rank 0 / Creator God / Pendulum / Xyz / Effect (This card's original Rank is always treated as 1, also, this card is always treated as a DIVINE Attribute.) ATK ? / DEF ? / Scales 13 Pend. Effect: Neither player can activate cards or effects in response to this effect's activation. When this card is placed in your Pendulum Zone by its own effect: Shuffle all cards in your opponent's hand, field, GY and/or banished Zone into their Deck, and if you do, you Win the Duel. Monster Effect: Cannot be Xyz Summoned. Must be placed in your Pendulum Zone by Tributing 3 monsters you control whose original names are "The Wicked Avatar", "The Wicked Dreadroot" and "The Wicked Eraser". Trivia: Duat means "Dark" and Heka means "Magic" in Egyptian tongue. The Win Condition is meant to humiliate ur opponent, fitting for such wicked gods Next: A Chaos Pendulum monster that Cannot be Normal Summoned/Set. Edited July 15, 2022 by Blue Arcana 1 Quote Link to comment Share on other sites More sharing options...
Tinkerer Posted March 1, 2022 Report Share Posted March 1, 2022 D.D. Chaos Beast DARK *** Scale: 9<>9 Beast/Pendulum/Effect PE: If a monster you control destroys an opponent's monster by battle: Banish it. If you banish 2+ monsters from your GY at the same time: You can banish this card; Special Summon 1 Level 4 or lower banished LIGHT or DARK monster except "D.D. Chaos Beast". ME: Cannot be Normal Summoned/Set. You can banish 1 monster you control until the End Phase to Special Summon this card (from your hand). If you would banish a LIGHT or DARK monster(s) for the Summon of a monster, you can banish this card from face-up in your Extra Deck instead of 1 of those monsters. During the End Phase of a turn this card was banished: Place it on the top or bottom of your Deck. 1400/1400 Next: Make a Pendulum monster for a non-pendulum Duel Terminal archetype. Bonus points if it supports the archetype without giving it the means to pendulum summon. 1 Quote Link to comment Share on other sites More sharing options...
Blue Arcana Posted March 1, 2022 Report Share Posted March 1, 2022 14 hours ago, Redro said: D.D. Chaos Beast DARK *** Scale: 9<>9 Beast/Pendulum/Effect PE: If a monster you control destroys an opponent's monster by battle: Banish it. If you banish 2+ monsters from your GY at the same time: You can banish this card; Special Summon 1 Level 4 or lower banished LIGHT or DARK monster except "D.D. Chaos Beast". ME: Cannot be Normal Summoned/Set. You can banish 1 monster you control until the End Phase to Special Summon this card (from your hand). If you would banish a LIGHT or DARK monster(s) for the Summon of a monster, you can banish this card from face-up in your Extra Deck instead of 1 of those monsters. During the End Phase of a turn this card was banished: Place it on the top or bottom of your Deck. 1400/1400 Next: Make a Pendulum monster for a non-pendulum Duel Terminal archetype. Bonus points if it supports the archetype without giving it the means to pendulum summon. Frost Monk of the Ice Barrier WATER / Level 3 / Warrior / Pendulum / Effect ATK 1400 / DEF 900 Pend. Effect: You can conduct a Normal Summon of a Ice Barrier monster in addition to your Normal Summon/Set (You can only gain this effect once per turn). When a "Ice Barrier" monster is tribute Summoned: You can Special Summon 1 "Ice Barrier" monster from your hand or GY with an equal or lower Level than that monster. Monster Effect: When this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Ice Barrier" monster from your Deck or GY to your hand. When this card leaves the field: You can Special Summon 1 Level 4 or lower "Ice Barrier" monster except "Frost Monk of the Ice Barrier" from your GY. Next: A Pendulum boss monster based on Egyptian Mythology (Anubus, Set, Horus, Ra, etc.) 1 Quote Link to comment Share on other sites More sharing options...
Tinkerer Posted March 2, 2022 Report Share Posted March 2, 2022 Arcane Archivist Otho WIND **** Scale: 4<>4 Spellcaster/Pendulum/Effect PE: You can target 1 monster you control with a Level/Rank; this card's Scale becomes that monster's Level/Rank. You can place a number of Spellstone Counters (max. 3) on this card up to the number of monsters you control whose Level/Rank equals this card’s Scale. You can only use each effect of "Arcane Archivist Otho" once per turn. While this card has 3 Spellstone Counters on it, your Spell cards and their effects cannot be negated. ME: When this card is Special Summoned: You can take 1 Spell card from your GY and place it on top of your Deck. You can only use this effect of "Arcane Archivist Otho" once per turn. If this card is destroyed by battle: You can draw 1 card. 1400/1700 (in case it wasn't obvious, this is based on Thoth) Next: Take one of the "natural disaster"-type cards in Yugioh (Torrential, Giant Trunade, Earthquake, Tremendous Fire, Raigeki, etc.) and make a support pendulum for it. Just make sure to note the card it supports if your card doesn't specifically list its name. 1 Quote Link to comment Share on other sites More sharing options...
Blue Arcana Posted March 7, 2022 Report Share Posted March 7, 2022 (edited) On 3/1/2022 at 10:06 PM, Redro said: Arcane Archivist Otho WIND **** Scale: 4<>4 Spellcaster/Pendulum/Effect PE: You can target 1 monster you control with a Level/Rank; this card's Scale becomes that monster's Level/Rank. You can place a number of Spellstone Counters (max. 3) on this card up to the number of monsters you control whose Level/Rank equals this card’s Scale. You can only use each effect of "Arcane Archivist Otho" once per turn. While this card has 3 Spellstone Counters on it, your Spell cards and their effects cannot be negated. ME: When this card is Special Summoned: You can take 1 Spell card from your GY and place it on top of your Deck. You can only use this effect of "Arcane Archivist Otho" once per turn. If this card is destroyed by battle: You can draw 1 card. 1400/1700 (in case it wasn't obvious, this is based on Thoth) Next: Take one of the "natural disaster"-type cards in Yugioh (Torrential, Giant Trunade, Earthquake, Tremendous Fire, Raigeki, etc.) and make a support pendulum for it. Just make sure to note the card it supports if your card doesn't specifically list its name. Giga Trunade WIND / Level 5 / Fiend / Pendulum / Effect ATK 2000 / DEF 2000 / Scales 2 PE: You can destroy this card; add 1 "Giant Trunade" from your Deck to your hand, also you cannot Set Spell/Traps for the rest of this turn. ME: If this card is Special Summoned: You can return 1 Spell/Trap on the field to its owner's hand, and if you do, that Spell/Trap Zone cannot be used until the end of the next turn. Next A Ritual Pendulum that must be Pendulum Summoned from the Pendulum Zones Edited July 15, 2022 by Blue Arcana 1 Quote Link to comment Share on other sites More sharing options...
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