Zamazenta the OS-Tan Fan Posted November 22, 2021 Report Share Posted November 22, 2021 Flundereeze x Wiseflake Level 1 WATER Winged Beast Effect Monster ATK 1500 DEF 0 You can only use the 1st and 3rd effects of this card’s name each once per turn, also you cannot Special Summon the turn you activate either of those effects. (1) If you control no Special Summoned monsters (Quick Effect): You can banish this card in your hand; look at your opponent's Extra Deck and banish 3 cards from it face-down, also for the rest of this turn, neither player can Special Summon monsters of the same names as the banished, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. (2) If this face-up card leaves the field, banish it. (3) While this card is banished: You can add this card to your hand. Flundereeze x Farevleon Level 1 WIND Winged Beast Effect Monster ATK 1200 DEF 0 You can only use the 1st and 3rd effects of this card’s name each once per turn, also you cannot Special Summon the turn you activate either of those effects. (1) (Quick Effect): You banish this card in your hand; until the end of this turn, negate any cards or effects your opponent activates then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster, also if this card was activated in response to an opponent's card or effect negate the activations of your opponent's cards and effects activated before this card in this Chain. (2) If this face-up card leaves the field, banish it. (3) If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand, then Set 1 Spell/Trap from your GY, but banish it when it leaves the field. Link to comment Share on other sites More sharing options...
Zamazenta the OS-Tan Fan Posted November 22, 2021 Author Report Share Posted November 22, 2021 Can anyone please review these cards are these cards good for the new Floowandereeze Archetype if so does it help them and if so how does it help them? Link to comment Share on other sites More sharing options...
Loleo Posted November 22, 2021 Report Share Posted November 22, 2021 20 hours ago, Zefra Zamazenta said: Flundereeze x Wiseflake Level 1 WATER Winged Beast Effect Monster ATK 1500 DEF 0 You can only use the 1st and 3rd effects of this card’s name each once per turn, also you cannot Special Summon the turn you activate either of those effects. (1) If you control no Special Summoned monsters (Quick Effect): You can banish this card in your hand; look at your opponent's Extra Deck and banish 3 cards from it face-down, also for the rest of this turn, neither player can Special Summon monsters of the same names as the banished, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. (2) If this face-up card leaves the field, banish it. (3) While this card is banished: You can add this card to your hand. That First effect is harsh and repeatable. It should only banish one until the end of the turn and I'll consider this ok. I like that this card is a hand trap and doesn't need to be normal summoned for the first effect and it even start the normal summoning on your opponent's turn. Zefra you do realized you created a generic hand trap to wipe out an extra deck and it is reusable just be having an empty board outside of Flundereeze. Flundereeze x Farevleon Level 1 WIND Winged Beast Effect Monster ATK 1200 DEF 0 You can only use the 1st and 3rd effects of this card’s name each once per turn, also you cannot Special Summon the turn you activate either of those effects. (1) (Quick Effect): You banish this card in your hand; until the end of this turn, negate any cards or effects your opponent activates then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster, also if this card was activated in response to an opponent's card or effect negate the activations of your opponent's cards and effects activated before this card in this Chain. (2) If this face-up card leaves the field, banish it. (3) If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand, then Set 1 Spell/Trap from your GY, but banish it when it leaves the field. Zefra... this card litteraly can win against any deck on its own even outside of Flundereeze. The initial restriction doesn't matter if activate it during your opponent's turn. like what you did with the 3 effect but it's first effect is already broken. Absolutely unstoppable. 1. Only banish one and only until the end of the turn. 2. No Just no. This is dark ruller no more on steroids. Maybe just make it so your opponent can't respond to Flundereeze effects... even that would be harsh. 3. (3 effect on 2) would be interesting if it was some thing like. On normal summon add a winged beast but you can't activate spells or traps for the rest of the turn, then another normal summon of winged beast. keep the typical 2 effect. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand, then Set 1 "Flundereeze" Spell/Trap from your GY, but banish it when it leaves the field and you cannot summon monsters for the rest of the turn. Link to comment Share on other sites More sharing options...
Dokutah Posted November 29, 2021 Report Share Posted November 29, 2021 as much as i love Flowandereeze this take on the support card goes too far again with revealing entire deck + spot removal, this combination needs to be even more harder limit+cost and at that point is not fit as low level monster and its not fit the bosses either since the 2 bosses we had already good Farevleon is all kinds of wrong. its imperial order, royal decree, and skill drain rolled into one in a horrifyingly cheap package Link to comment Share on other sites More sharing options...
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