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Joke and Overpowered Cards


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2 minutes ago, LazerSwordKirbo said:

 

Both of you are missing the fact that it says it MUST be special summoned using its method and it is unaffected so you can't attach materials to it

The point I'm trying to make is that there is still a way to attach a material to it without having to target it or affect it in any way

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Just now, ObexKing said:

It can be affected if it's facedown and if you want to negate its effects then you have to place it in a zone that Infinite Imperm has been activated in

Also, true. Though this all is only possible IF you happen to have 3 or MORE level 12 monsters in your GY that you just so happen WANT to banish.

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  • 3 weeks later...

a very ridiculous monster, it is everything it can be! only way it can get worse is by adding dice, coin, or counters.

pendulum eff: 

You can only Pendulum Summon while there are 2 "Inifitesimite" on the field. This effect cannot be negated except by it's own effect. You can only Summon 1 (Ritual, Pendulum, Synchro, Link, Xyz, Effect, and Normal monster), except for Spirit Monsters. Once per duel, if there are no cards in the Pendulum Zones: you can add this card from your Extra Deck to your opponent's Pendulum Zone and negate this card's 1st effect; Add 1 face-up "Infinitesimite" from your Extra Deck to your hand.

monster eff: 

FLIP: Move this card to another one of your monster zones, and if you do, all monsters in the same column as this monster are treated as Spirit Monsters that return themselves to the hand at the end of this turn.
Cannot be Special Summoned. If this card battles a monster, neither monster can be destroyed by that battle. This card's ATK and DEF become 250 x the number "Infinitesimite" Summoned or Flipped face-up this duel. If another monster is Normal Summoned or Set you can reveal this card from your hand; Normal Summon this monster and change this card's level to that monster's original level. This face-up monster is unaffected by your opponent's monster effects. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

dunno what to do for image 

lol.jpeg

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I'm kinda new at creating cards so I'm sorry if I did something wrong, since this is for overpowered and joke cards what do you think about these cards?

 

EnaPast.thumb.jpeg.9c01986f2f0ddae577fee1f8f929de6f.jpeg

Ena, Past

Level 0

Psychic/Pendulum/Tuner/Effect

Scale: 0/0

ATK 0 DEF 0

-Pendulum Effect-

(Quick Effect): Special Summon this card. When this card is in the Pendulum zone: Effects from the Opponent's Field cannot be activated. If another Pendulum Monster from either side of the Field is in the Scale: destroy the monster and send it to the GY even if they cannot be destroyed. If another "Ena" card is in the Field (Quick Effect): Select 1 "Ena" card and Scale it, Special Summon this card.

-Effect-

(Quick Effect): Set this card to Scale. When this card is in the Monster zone: Traps in the same column of this card cannot be activated. This card can be Pendulum Summoned by at least 1 Level 0 Pendulum Monster card. Battles involving this card will not deal any damage. Cannot be destroyed by Battle. If this card is sent to the GY: During the End Phase, add this card to the Hand.

 

EnaPresent.thumb.jpeg.b90aad05b3b465eced0f5d20f5d033b4.jpeg

 

Ena, Present

Level 0

Psychic/Pendulum/Tuner/Effect

Scale: 0/0

ATK 0 DEF 0

-Pendulum Effect-

(Quick Effect): Special Summon this card. When this card is in the Pendulum zone: Effects from the Opponent's GY cannot be activated. If another Pendulum Monster from either side of the Field is in the Scale: destroy the monster and send it to the GY even if they cannot be destroyed. If another "Ena" card is in the Field (Quick Effect): Select 1 "Ena" card and Scale it, Special Summon this card.

-Effect-

(Quick Effect): Set this card to Scale. When this card is in the Monster zone: Spells in the same column of this card cannot be activated. This card can be Pendulum Summoned by at least 1 Level 0 Pendulum Monster card. Battles involving this card will not deal any damage. Cannot be destroyed by Battle. If this card is sent to the GY: During the End Phase, add this card to the Hand.

 

EnaFuture.thumb.jpeg.35f31146b1d347cb978762e584a6574b.jpeg

 

Ena, Future

Psychic/Pendulum/Tuner/Effect

Scale: 0/0

ATK 0 DEF 0

-Pendulum Effect-

(Quick Effect): Special Summon this card. When this card is in the Pendulum zone: Effects from the Opponent's Hand cannot be activated. If another Pendulum Monster from either side of the Field is in the Scale: destroy the monster and send it to the GY even if they cannot be destroyed. If another "Ena" card is in the Field (Quick Effect): Select 1 "Ena" card and Scale it, Special Summon this card.

-Effect-

(Quick Effect): Set this card to Scale. When this card is in the Monster zone: Monsters in the same column of this card cannot be activated. This card can be Pendulum Summoned by at least 1 Level 0 Pendulum Monster card. Battles involving this card will not deal any damage. Cannot be destroyed by Battle. If this card is sent to the GY: During the End Phase, add this card to the Hand.

Irae.thumb.jpeg.53de02618e13504fd17cbe3a09a8275e.jpeg

Irae

Quick-Play Spell

(This card is treated as "Sin" card)

● This card ignores every other card effects on the Hand, Field, Deck, Extra Deck, GY, and Banish zone. If the Opponent's Monsters have more total ATK than the total of your Monsters: Banish All of the Opponent's Monsters face down; End your turn.

● After using the first Effect, for a single Turn: Monster cards with the lowest ATK and DEF have their values raised to the maximum possible value.

Luxuriae.thumb.jpeg.eee891f2434ac7482ccdad3d8ec908c8.jpeg

Luxuriae

Quick-Play Spell

(This card is treated as "Sin" card)

● Once per Turn, Special Summon 1 "Ena" card from Deck, GY, or Banish zone; If this Effect successfully resolved then this copy of this card cannot activate this Effect for the rest of the Duel. 

● (Quick Effect): Search 1 "Sin" Spell cards from Hand, Deck, or GY; The searched card has an added Effect of not being able to start a Chain Link regardless of Spell Speed.

Pigritae.thumb.jpeg.bfd6461059ea5ba48b010ebbea11d75a.jpeg

Pigritae

Continuous Spell

(This card is treated as "Sin" card)

● (Quick Effect): Once per Turn, Special Summon 1 "Ena" card from Deck, GY, or Banish zone; If this Effect successfully resolved then this copy of this card cannot activate this Effect for the rest of the Duel.

● Once per Turn (Quick Effect): Take a look at the Opponent's Hand, then Select 1 of the Opponent's cards from the Hand, Field, or GY. That selected card and its copies cannot activate its Effect, be used as Material, Attack, and Change Positions.

● (Quick Effect): Once per Turn, You can Tribute this card for another copy of this card. That new card will be treated as an unactivated Spell card.

Gulae.thumb.jpeg.dd795436857d30b32638aa1ef640eadd.jpeg

Gulae

Continuous Spell

(This card is treated as "Sin" card)

● (Quick Effect): Once per Turn, Special Summon 1 "Ena" card from Deck, GY, or Banish zone; If this Effect successfully resolved then this copy of this card cannot activate this Effect for the rest of the Duel.

● Once per Turn, You can shuffle cards from either GY to the Deck (Max 3), Gain 1000LP for every cards shuffled this way, but draw a card for every of the Opponent's cards shuffled this way.

● (Quick Effect): Once per Turn, You can Tribute this card for another copy of this card. That new card will be treated as an unactivated Spell card.

Morositatis.thumb.jpeg.291204e743c539548449511641a2dbeb.jpeg

Morositatis

Continuous Spell

(This card is treated as "Sin" card)

Every time the Opponent Special Summons a Monster, this card gains 1 Gloom Count (Max 5). You can activate these Effects by consuming Gloom Count, each Once per Turn:

● 1: All Monster cards your Opponent controls loses half of their ATK and DEF.

● 2: Select 1 card from the Opponent's side of the Field, Banish it.

● 3: Turn 1 random card on the Opponent's Field into a Gloom Token ([Selectable]/[Selectable]/Level 0/ATK 0/DEF 0)

You can also activate these Effects as a (Quick Effect) by consuming 1 extra Gloom Count.

Superbiae.thumb.jpeg.725da35869a0e1db60744f2b193e8f18.jpeg

Superbiae

Quick-Play Spell

(This card is treated as "Sin" card)

You can select either of these Effects Once per Turn each:

● Special Summon 1 "Ena" Monster from your Hand, Deck, or GY then draw a card

● Select 1 Monster, that Monster gains [Total Immunity] for a Turn and draw a card. This card cannot be Negated.

If an "Ena" card is in the Field when this card's effects are activated: Draw a card.

Invidiae.thumb.jpeg.30aeda6fd43144b08e30e3fbceba0730.jpeg

Invidiae

Continuous Spell

(This card is treated as "Sin" card)

● (Quick Effect): Once per Turn, Special Summon 1 "Ena" card from Deck, GY, or Banish zone; If this Effect successfully resolved then this copy of this card cannot activate this Effect for the rest of the Duel.

● Once per Turn (Quick Effect): Look at your opponent's Hand, take 1 card your opponent has or Select 1 Monster card from your Opponent's Field, GY, or Banish zone regardless if it's face up or face down then Special Summon a Token that has all the parameters of that selected card.

● (Quick Effect): Once per Turn, You can Tribute this card for another copy of this card. That new card will be treated as an unactivated Spell card.

 

And that's about it, all of the card's pics were taken from either Limbus Company or a Picrew Lobotomy Corporation OC creator.

Most cards here either cheat out their OPT limit or just doesn't have OPT restrictions, and most of their effects are Quick Effects. Some Spells give hand knowledge and can be starters and extenders, and the Ena cards are overpowered floodgates (I added the second Quick Effect of the Ena cards because you can go through a Negate by just activating the card's second Quick Effect).

I'm planning to add five Extra Deck Monsters that have three unique passives each to make sure the text of the main card Effect text doesn't get too bloated. The Extra Deck Monsters will deal with actually winning the match by either burn, direct attacks, battle damage, or alternative win conditions and recovery in cases of face down banishment like Kashtira with Diablosis.

The passives itself will be Spells that you don't need to add to your Deck beforehand since it's added automatically to your Deck and Banished when the corresponding Extra Deck Monster is summoned and is only there so that the Opponent can understand what each Passive does. This is so that the main deck is free to add handtraps, floodgates, and board breakers as consistency is already taken care of by the Spells.

The cards were made to be overpowered when being evaluated as a standalone card as well as overpowered when used as a standalone deck, and provides some strategies that could branch into a different sort of playstyle depending on which pre existing decks you add the cards into (Irae is a board breaker for decks with low ATK monsters, Morositatis being searchable through Luxuriae means that it's a small package with good consistency to counter Plant Links and Special Summon heavy decks, etc.).

Well, that's all I could say. Sorry for the yap.

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