Jump to content

Fantasy Garden Harvest [Written]


Loleo

Recommended Posts

Fantasy Garden Harvest

Continuous Spell

When this card is activated you can add one level 7 WATER monster from your deck to your hand. Each time a Plant monster you control is destroyed by battle or card effect: You can add one Fertilizer counter to this card (max 28). During each end phase: remove a multiple of 7 Fertilizer counters from this card and target a Plant monster in your GY for each 7 counters removed; Add the targeted monsters from your GY to your hand or Special Summon the targeted monsters.

 

 

 

@Rayfield Lumina I wanted to make the Plants even stronger!

 

Link to comment
Share on other sites

Allow me a tiny grammar polish.

Quote

When this card is activated: You can add 1 Level 7 WATER monster from your Deck to your hand. Each time a Plant monster you control is destroyed by battle or a card effect: You can place 1 Fertilizer Counter on this card (max. 28). Once per turn, during the End Phase: You can remove Fertilizer Counters on this card in multiple of 7, then target 1 Plant monster in your GY for each 7 Fertilizer Counters you removed; either add those targets to your hand or Special Summon them.

Thank you for making a card in inspiration to my Garden Gate n.n

I like the card overall, and I'm just wondering how easily you can build up Counters, because as is I have the feeling the card is a bit slow. Consider that Garden Gate can only use that "also treated as destruction" effect once per turn. From there, you'd have to keep getting your Plants destroyed over and over to get this work, and essentially that's bad. My suggestion would be to add more flexibility to the Counter adding effect. Probably, by adding a counter each time you summon a monster, and going further by making it count double if the Special Summoned Plant is WATER. Consider that for this card to start getting stupid, you'd need to remove 14 or 21 counters at once, and that is not easily achieved. But yeah, pretty fun concept :)

Link to comment
Share on other sites

On 11/18/2021 at 1:59 PM, Rayfield Lumina said:

Allow me a tiny grammar polish.

Thank you for making a card in inspiration to my Garden Gate n.n

I like the card overall, and I'm just wondering how easily you can build up Counters, because as is I have the feeling the card is a bit slow. Consider that Garden Gate can only use that "also treated as destruction" effect once per turn. From there, you'd have to keep getting your Plants destroyed over and over to get this work, and essentially that's bad. My suggestion would be to add more flexibility to the Counter adding effect. Probably, by adding a counter each time you summon a monster, and going further by making it count double if the Special Summoned Plant is WATER. Consider that for this card to start getting stupid, you'd need to remove 14 or 21 counters at once, and that is not easily achieved. But yeah, pretty fun concept :)

I'll say right now I didn't see that you treated as destruction effect was only OPT. Probably should be closer to 12 max and 3 per monster. Sad to see the sevens leave.

Link to comment
Share on other sites

13 minutes ago, Loleo said:

I'll say right now I didn't see that you treated as destruction effect was only OPT. Probably should be closer to 12 max and 3 per monster. Sad to see the sevens leave.

Oooof, I guess it's sad because the 7s  worked well along the Gate. But if you're keeping the effect as is, probably 3/12 are much better numbers.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...