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Custom [Paradox Girl] LV archetype, with extra deck plays, interruptions, and modern game play in mind


tripledawn

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Inspired by Surge's Archetype Guide, I give you my own twist on the LV mechanic. I aimed for power levels appropriate for competitive play in the current TCG/OCG, and I put a lot of thought into it.

Hopefully I'm on the mark. Critiques are welcome!

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1.

Name: Paradox Girl LV3

Type: WATER / Psychic / Effect

Stats: Level 3 / 1200 ATK / 1500 DEF

Text:

For the rest of the turn, if this card is Special Summoned, you cannot Special Summon monsters, except "Paradox Girl" monsters. During the End Phase, if a "Paradox Girl" monster battled this turn: You can send this card to the GY; Special Summon 1 "Paradox Girl LV5" from your hand or deck. A "Paradox Girl" monster that was summoned using this card on the field as tribute or material for its summon, gains this effect.
● Once per turn (Quick Effect): Special Summon 1 "Paradox Girl LV3" from your GY.

Quote

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Source art - https://www.pixiv.net/en/artworks/86989627

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2.

Name: Paradox Girl LV5

Type: WATER / Psychic / Tuner / Effect

Stats: Level 5 / 1900 ATK / 2200 DEF

Text:

If this card was summoned by the effect of "Paradox Girl LV3", once per chain (Quick Effect): You can tribute 1 "Paradox Girl" monster and target 1 face up card on the field; Return that target to the hand. Your opponent cannot target your "Paradox Girl" monsters for attacks or card effects, except "Paradox Girl LV5". If your "Paradox Girl" monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During the End Phase, If this card battled this turn: You can send this card to GY; Special summon 1 "Paradox Girl LV7" from your hand or deck.

Quote

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Source art - https://www.pixiv.net/en/artworks/92364179

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3.

Name: Paradox Girl LV7

Type: WATER / Psychic / Effect

Stats: Level 7 / 2600 ATK / 2900 DEF

Text:

Unaffected by your opponent's activated effects. If this card was summoned by the effect of "Paradox Girl LV5", once per chain (Quick Effect): tribute 1 "Paradox Girl" monster from your hand or field and target 1 card on the field; negate that target's effects until the end of this turn, also, if it is a monster, it's ATK/DEF become 0 for the rest of the turn. Other "Paradox Girl" monsters you control cannot be destroyed by battle.

Quote

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Source art - https://www.pixiv.net/en/artworks/92440052

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4.

Name: Paradox Girl LV8 - Night Loop

Type: WATER / Psychic / Synchro / Effect

Stats: Level 8 / 2800 ATK / 1500 DEF

Text:

1 Tuner + 1 or more non-Tuner monsters
The Synchro Summon of this card cannot be negated. If a "Paradox Girl" monster(s) you control would be destroyed by battle or card effect, you can decrease this card's level by 3, instead. If this card is sent to the GY: Add to your hand or Special Summon 1 "Paradox Girl" monster from your GY, except "Paradox Girl LV8 - Night Loop". You can only activate this effect of "Paradox Girl LV8 - Night Loop" once per turn.

Quote

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Source art - https://www.pixiv.net/en/artworks/84552335

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5.

Name: Paradox Girl L1 - Impossible Invitation

Type: WATER / Psychic / Link / Effect

Stats: Link 1 (Bottom-Left Arrow) / ? ATK

Text:

1 "Paradox Girl" monster
You can only Special Summon "Paradox Girl L1 - Impossible Invitation" once per turn. The ATK of this card is the combined Levels of all face-up "Paradox Girl" monsters you control x 300. If this card points to a "Paradox Girl" monster: You can inflict damage to your opponent equal to the level of the monster this card points to X 100. You can only activate this effect of "Paradox Girl L1 - Impossible Invitation" once per turn.

Quote

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Source art - https://www.deviantart.com/yuuza/art/We-See-What-We-Want-To-See-516835108

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6.

Name: Paradoxical Discovery

Type: Spell / Quick-Play

Text:

Add to your hand 1 "Paradox Girl" monster from you deck or GY. During the Main Phase (Quick Effect): You can banish this card from your GY; Fusion summon 1 "Paradox Girl" monster from your Extra Deck, using monsters you control as Fusion Material. You can only use 1 effect of "Paradoxical Discovery" per turn, and only once that turn.

Quote

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Source art - https://www.pixiv.net/en/artworks/87603695

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7.

Name: Paradox Girl LV1 - Inspiration Call

Type: WATER / Psychic / Fusion / Effect

Stats: Level 1 / 200 ATK / 500 DEF

Text:

1 "Paradox Girl" monster + 1 Level 5 or higher monster 
If this card is Fusion Summoned: Increase it's Level by the combined levels of the monsters used as material for its Fusion Summon. Based on this card's Level, you can decrease this card's Level by 3 to activate one of the following effects.
● 5+ (Quick Effect): Gains ATK/DEF equal to the number of "Paradox Girl" monsters in the GYs X 700, until the of the turn.
● 8+: Shuffle 1 card on the field or in the GYs into the deck.
● 10+: When your opponent would Special Summon a monster from the Extra Deck: negate the Summon, and if you do, destroy that card. Then your opponent draws 1 card.
You can only activate each effect of "Paradox Girl LV1 - Inspiration Call" once per turn.

Quote

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Source art - https://www.pixiv.net/en/artworks/84552599

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8.

Name: Paradox Girl LV10 - Road's End

Type: Psychic / Fusion / Effect

Stats: Level 10 / ATK 2800 / DEF 3000

Text:

2 "Paradox Girl" monsters + 1 Level 5 or higher monster
You can target 1 "Paradox Girl" monster in the GY (Quick Effect): Decrease this card's level by that target's level; This card's name is treated as that target's name for the rest of the turn and replace this effect with that monster's original effect, also, banish that target. You can target "Paradox Girl" monster(s) with a combined level up to this card's level; Tribute this card: Special Summon those targets.

Quote

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Source art - https://www.pixiv.net/en/artworks/92364126

 

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  • tripledawn changed the title to Custom [Paradox Girl] LV archetype, with extra deck plays, interruptions, and modern game play in mind

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