Oculyn Posted November 16, 2021 Report Share Posted November 16, 2021 First post on here so sorry if i make any mistakes. This is also my first try at making a balanced archetype that is meant to be competitive, so mistakes are bound to happen. The name is meant to be a Portmanteau of Incantation and Sorceress/Enchantress making Incantress. This Archetype is a group of vaguely witch/pirate themed spellcasters that focus on revealing themselves and other cards from your hand to build into strong bosses turn 1. They also have some ways to reveal themselves during the opponent's turn to activate some disruption effects as a form of "slower" hand traps.Main Deck Monsters: Quote Image source: https://www.pixiv.net/en/artworks/68508135"Incantress Wicked Wind" [Level 2 | Wind | Spellcaster/Tuner/Effect | ATK 1200 | DEF 700] If an "Incantress" card (except "Incantress Wicked Wind") is revealed in your hand: you can Special Summon this card (from your hand). You can reveal 1 "Incantress" card in your hand; Special Summon 1 "Incantress" monster from your hand or GY but banish it if it leaves the field. You can only use each effect of "Incantress Wicked Wind" once per turn. Quote Image source: https://www.pixiv.net/en/artworks/77562948"Incantress Jolly Junior" [Level 2 | Light | Spellcaster/Tuner/Effect | ATK 1200 | DEF 900] If an "Incantress" card (except "Incantress Jolly Junior") is revealed in your hand: you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: Target one monster you control; It is unnaffected by your opponent's card effects until the End Phase. If this card is used as material for the Special Summon of an "Incantress" Synchro or Xyz monster: the Summoned monster is unaffected by your opponent's Spell and Trap effects. You can only activate each effect of "Incantress Jolly Junior" once per turn. Quote Image source: https://www.pixiv.net/en/artworks/92617046"Incantress Calm Collector" [Level 3 | Earth | Spellcaster/Effect | ATK 1000 | DEF 1100] If this card is revealed in your hand (except by it's own effect), you can special summon this card (from your hand). If this card is Normal or Special Summoned: you can reveal one "Incantress" card in your hand; Add 1 "Incantress" monster with a different name than the revealed card from your Deck to your hand. Immediately after this effect resolves and if this card was Special Summoned: Banish it. You can only use each effect of "Incantress Calm Collector" once per turn. Quote Image source: https://www.pixiv.net/en/artworks/86384701 / Artist: https://www.pixiv.net/en/users/307893"Incantress Diligent Disciple" [Level 3 | Light | Spellcaster/Effect | ATK 1400 | DEF 900] If this card is revealed in your hand (except by it's own effect), you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 face-up card on the field; negate it's effect until the End Phase. You can only use each effect of "Incantress Diligent Disciple" once per turn. Quote Image source: https://www.pixiv.net/en/artworks/82187653"Incantress Splendid Splash" [Level 3 | Water | Spellcaster/Effect | ATK 1500 | DEF 900] If this card is revealed in your hand (except by it's own effect), you can special summon this card (from your hand). If this card is Normal or Special Summoned: You can reveal 1 "Incantress" card in your hand and target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Incantress Splendid Splash" once per turn. Quote Image source: https://www.pixiv.net/en/artworks/81719074"Incantress Bashful Bunndle" [Level 3 | Earth | Spellcaster/Effect | ATK 1600 | DEF 300] If this card is revealed in your hand (except by it's own effect), you can special summon this card (from your hand). If this card is Normal or Special Summoned: Reveal one "Incantress" card in your hand. Then if this card was Normal summoned this turn: You can target one "Incantress" card in your GY; Add it to your hand. You can only use each effect of "Incantress Bashful Bun" once per turn. Quote Image source: https://www.pixiv.net/en/artworks/69460504"Incantress Cursed Cauldron" [Level 3 | Water | Spellcaster/Effect | ATK 1500 | DEF 900] If this card is revealed in your hand (except by it's own effect), you can special summon this card (from your hand). You can reveal one "Incantress" monster in your hand (Quick Effect): target 1 face-up monster on the Field, then activate 1 of these effects; ● Increase the target's Level by the Level of the revealed monster until the End Phase. ● The target's Level becomes the revealed monster's original Level until the End Phase. You can only use each effect of "Incantress Cursed Cauldron" once per turn.Spell Cards: Quote Image source: https://www.pixiv.net/en/artworks/68499120"Incantress' Dawn Library" [Field Spell] When this card is activated: You can target 1 "Incantress" monster in the GY: Return it to the hand. (Quick Effect): You can reveal one "Incantress" monster in your hand. If this card leaves the field: You can add 1 "Incantress" card from your Deck to your hand. You can only activate each effect of "Incantress' Dawn Library" once per turn. Quote Image source: https://www.artstation.com/artwork/QzRrgx"Incantress Research Notes" [Normal Spell] If this card is revealed in your hand: discard it. Then add 1 "Incantress Research Notes" from your Deck to your Hand. You can banish this card from your GY; Target one "Incantress" monster in your GY: Add it to your hand. You can only activate each effect of "Incantress Research Notes" once per turn. Quote Image source: https://www.pixiv.net/en/artworks/17564359"Incantress' Starmap" [Quickplay Spell] Activate only one of the following effects: ● Reveal one "Incantress" card in your hand. ● Add 1 level 2 "Incantress" monster from your Deck to your hand. ● Target one "Incantress" monster in your GY; Add it to your hand. You can only activate one "Incantress' Starmap" per turn.Extra Deck Monsters: Quote Image source: https://www.pixiv.net/en/artworks/73698770"Incantress High Seas' Magister" [Level 5 | Dark | Spellcaster/Synchro/Tuner/Effect | ATK 2200 | DEF 1700] 1 Tuner + 1+ non-Tuner Spellcaster monsters You can reveal 1 "Incantress" card in your hand: Target 1 "Incantress" monster in GY; Add it to your hand. If this card is used as material for the Special Summon of an "Incantress" Synchro or Xyz monster activate only 1 of these effects: ● You can target 1 of your banished "Incantress" cards; place it on top of your Deck. ● You can reveal 1 "Incantress" card in your hand. You can only activate each effect of "Incantress Median Magister" once per turn. Quote Image source: https://www.artstation.com/artwork/4bd8Lq"Incantress High Seas' Headmaster" [Level 8 | Dark | Spellcaster/Synchro/Effect | ATK 2600 | DEF 1500] 1 Tuner + 1+ non-Tuner Spellcaster monsters Cannot be destroyed by card effects. Once per turn (Quick Effect): You can reveal exactly 2 "Incantress" cards with different original names in your hand; Return 2 cards from the Field and/or GY to the hand and if you do, this card loses 1000 ATK for each card returned. Quote Image source: https://www.pixiv.net/en/artworks/46245244"Incantress Harbor Enforcer" [Rank 3 | Dark | Spellcaster/Xyz/Effect | ATK 1800 | DEF 1700] 2 Level 3 Spellcaster-Type monsters This card gains 200 ATK for each material attached to it. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up card on the field; return it to the hand. If this card leaves the Field; You can target 1 "Incantress" monster (except "Incantress Open Seas' Enforcer") in your GY; Special Summon it. Quote Image source: https://www.pixiv.net/en/artworks/42153169"Incantress Harbor Headmaster" [Rank 5 | Dark | Spellcaster/Xyz/Effect | ATK 1800 | DEF 2300] 2 level 5 Spellcaster-Type monsters Once per turn, you can also Xyz Summon "Incantress Harbor Headmaster" by using 1 "Incantress"-Xyz monster you control with a different name as material. (Transfer its materials to this card.) This card gains 500 ATK for each material attached to it. This card cannot attack if it has more than 3 materials. If this card has no materials attached to it: destroy it. Once during your turn: If a card is revealed in your hand; You can attach it to this card as material. You can activate each of these effects of "Incantress Harbor Headmaster" once per turn: ● (Quick effect) Detach 2 materials from this card: Return up to 2 cards on the field to the hand. ● When a card or effect is activated (Quick effect): You can detach 1 material from this card: negate the activation. Link to comment Share on other sites More sharing options...
WhiteThunder777 Posted November 16, 2021 Report Share Posted November 16, 2021 Very unique take on the revealing mechanic. Link to comment Share on other sites More sharing options...
tripledawn Posted November 16, 2021 Report Share Posted November 16, 2021 Very cool! I like the cards a lot. The archetype looks sane at time of writing, in a very good way. A few note I picked up from reading through - 5 hours ago, Oculyn said: If this card is revealed in your hand (except by it's own effect), you can special summon this card (from your hand). Should be read "If this card is revealed in your hand (except by the effect of <Insert card name>), you can special summon this card (from your hand)." Also, the (from your hand) is reminder text, so if the word count is unwieldly because of the card names you can remove it. 5 hours ago, Oculyn said: "Incantress Cursed Cauldron" [Level 3 | Water | Spellcaster/Effect | ATK 1500 | DEF 900] If this card is revealed in your hand (except by it's own effect), you can special summon this card (from your hand). You can reveal one "Incantress" monster in your hand (Quick Effect): target 1 face-up monster on the Field, then activate 1 of these effects; ● Increase the target's Level by the Level of the revealed monster until the End Phase. ● The target's Level becomes the revealed monster's original Level until the End Phase. You can only use each effect of "Incantress Cursed Cauldron" once per turn. Mind your line breaks (after summon effect). The wording for the "reveal monster in hand" effects feels a bit off. If you borrowed the wording from another card, I'd love to know which card to try and help stream line the wording. 5 hours ago, Oculyn said: "Incantress' Dawn Library" [Field Spell] When this card is activated: You can target 1 "Incantress" monster in the GY: Return it to the hand. (Quick Effect): You can reveal one "Incantress" monster in your hand. If this card leaves the field: You can add 1 "Incantress" card from your Deck to your hand. You can only activate each effect of "Incantress' Dawn Library" once per turn. Breaks field spell conventions (that exist for a number of good reasons). Off the top of my head, you want to append a 'You can only activate 1 "Incantress' Dawn Library" per turn.' clause at the end. Still a powerful field spell after that. 5 hours ago, Oculyn said: "Incantress High Seas' Magister" [Level 5 | Dark | Spellcaster/Synchro/Tuner/Effect | ATK 2200 | DEF 1700] 1 Tuner + 1+ non-Tuner Spellcaster monsters You can reveal 1 "Incantress" card in your hand: Target 1 "Incantress" monster in GY; Add it to your hand. If this card is used as material for the Special Summon of an "Incantress" Synchro or Xyz monster activate only 1 of these effects: ● You can target 1 of your banished "Incantress" cards; place it on top of your Deck. ● You can reveal 1 "Incantress" card in your hand. You can only activate each effect of "Incantress Median Magister" once per turn. activate only 1 of these effects. Link to comment Share on other sites More sharing options...
Zamazenta the OS-Tan Fan Posted November 16, 2021 Report Share Posted November 16, 2021 Very Very good I like it Nice work :) Link to comment Share on other sites More sharing options...
Oculyn Posted November 16, 2021 Author Report Share Posted November 16, 2021 Thanks a lot for the critique and the praise, tripledawn and Surge! I tried my best not to make them too strong but also roughly match the powerlevel of the current format. Quote Should be read "If this card is revealed in your hand (except by the effect of <Insert card name>), you can special summon this card (from your hand)." Also, the (from your hand) is reminder text, so if the word count is unwieldly because of the card names you can remove it. I originally had it like this, but figured it should be fine if, for example, a copy of Calm Collector summons a second copy of calm collector from your hand since it 1.: makes hands less bricky and 2.: the summon effect is a hard once per turn, so each of the main deck monsters can only be special summoned once by being revealed. would like further input on this. I will definitely be removing the "(from your hand)" text as i thought it was neccessary to specify. thanks for informing me that it is not! Quote The wording for the "reveal monster in hand" effects feels a bit off. If you borrowed the wording from another card, I'd love to know which card to try and help stream line the wording. The wording is actually borrowed from "Amazoness Spy". Which i thought was a fine card to draw from as it was printed fairly recently. "You can reveal 1 other "Amazoness" monster in your hand; Special Summon this card from your hand." Quote Breaks field spell conventions (that exist for a number of good reasons). Off the top of my head, you want to append a 'You can only activate 1 "Incantress' Dawn Library" per turn.' clause at the end. I am assuming you're referring to the quick effect, which is something a friend of mine also mentioned. The main purpose of it is to enable the "hand trap esque" main deck monsters on your opponent's turn so i would love ideas to accomplish this in other ways. I will definitely add the clause you mentioned! I completely forgot to add it since i used "Kozmotown" as my main field spell reference, but it definitely makes sense to add. Link to comment Share on other sites More sharing options...
Zamazenta the OS-Tan Fan Posted November 16, 2021 Report Share Posted November 16, 2021 Your cards are very Unique 1 Synchro has the first effect of Firewall Dragon the Bounce Effect to the hand is quite nice i may add it looses a 1000 ATK for each cad bounced by that effect so its easy to beat over after. Link to comment Share on other sites More sharing options...
Oculyn Posted November 16, 2021 Author Report Share Posted November 16, 2021 Thank you very much for the response, Zefra Zamazenta! Quote Your cards are very Unique 1 Synchro has the first effect of Firewall Dragon the Bounce Effect to the hand is quite nice i may add it looses a 1000 ATK for each cad bounced by that effect so its easy to beat over after. I'm assuming you're referring to the level 8 synchro monster "Incantress High Seas' Headmaster". The idea was, that the powerful bounce effect can only be used when you plan around it the right way, as you need 2 archetypal cards with different names in hand. The attack loss you mentioned is, as far as I'm aware, already in the card text. If you manage to bounce 2 cards without being interrupted, the synchro monster's attack gets reduced down to 600, which i feel is very easy to beat over with pretty much anything. But i wanted the card to still be a little sturdy if one of the bounces is interrupted by anything, in which case it would only go down to 1600 atk. Link to comment Share on other sites More sharing options...
Zamazenta the OS-Tan Fan Posted November 16, 2021 Report Share Posted November 16, 2021 Yeah i was Referring to Incantress High Seas' Headmaster shes pretty much Firewall Dragon with only the first effect where you need Set up and Require certain cards in your hand and loses ATK Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. Once per turn (Quick Effect): You can reveal exactly 2 "Incantress" cards with different original names in your hand; Return 2 cards from the Field and/or GY to the hand and if you do, this card loses 1000 ATK for each card returned. Her ATK becomes lower then Firewall's after bouncing 2 but her original ATK is 2600 which is higher then Firewalls her first effect to bounce is quite a good one Link to comment Share on other sites More sharing options...
tripledawn Posted November 16, 2021 Report Share Posted November 16, 2021 I hope your okay with my nitpicking, I genuinely find the mechanic interesting and the lingo behind it. Feel free to ignore. Seeing as the monsters on field cannot reveal themselves in hand for cost, you don't need the (except its own effect) clause. Especially if a copy can proc the effect of another as you intended. In that case, you'd definitely keep the (from the hand) reminder text unless you're stressing for word count. ____ I wasn't talking about the (Quick effect) portion of the field spell, but that's a longish post in and of itself, for another opportunity. It doesn’t make or break my plausibility, so it's fine. Link to comment Share on other sites More sharing options...
Oculyn Posted November 16, 2021 Author Report Share Posted November 16, 2021 I dont mind nitpicking at all. any small part you feel is off is worth for me to take a look at. that's the only way i the cards and my skills can improve after all. i removed the "(except by it's own effect)" from every main deck monster except "Incantress Cursed Cauldron", the level modulator, since that's the only one that can reveal itself from the hand for it's own effect (or at least it's intended that way) and i added back the "(from your hand)" to every applicable main deck monster except the level modulating one. i was also thinking about swapping the conditions for the field spell's "add from GY" and it's "search from deck" effects, so i'd like to know how you feel about that change. Link to comment Share on other sites More sharing options...
Oculyn Posted November 16, 2021 Author Report Share Posted November 16, 2021 The new effect of "Incantress' Dawn Library" would read: When this card is activated: You can add 1 "Incantress" card from your Deck to your hand. (Quick Effect): You can reveal one "Incantress" monster in your hand. If this card leaves the field: You can target 1 "Incantress" monster in the GY; Return it to the hand. You can only activate each effect of "Incantress' Dawn Library" once per turn. You can only activate 1 "Incantress' Dawn Library" per turn. Link to comment Share on other sites More sharing options...
Loleo Posted November 16, 2021 Report Share Posted November 16, 2021 This is incredibly well made and balanced the post was set up expertly as well! This reminds me of Ursartics but much more conscious of resources. On that note I'd love to see one with a DD crow effect! Synergies (maybe): Dragged Down into the Grave Exchange Link to comment Share on other sites More sharing options...
Oculyn Posted November 18, 2021 Author Report Share Posted November 18, 2021 Small addition to the archetype and some changes for existing cards: I do plan on adding to this archetype a little more, current ideas are: - A level 10 synchro boss that is meant to be summoned turn 3/4 onward to capitalize on whatever is left on the board. - Another rank 3 XYZ monster that gives a few more benefits but is also harder to bring out. (maybe this one searches the field spell, maybe it needs 3 level 3s) - Maybe another main deck monster that can search the fieldspell, uncertain for now.Main Deck Monsters: Quote "Incantress Wicked Wind" [Level 2 | Wind | Spellcaster/Tuner/Effect | ATK 1200 | DEF 700] If an "Incantress" card (except "Incantress Wicked Wind") is revealed in your hand: you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can reveal 1 "Incantress" card in your hand. Then if this card was Normal summoned this turn: You can target one "Incantress" card in your GY; Add it to your hand. You can only use each effect of "Incantress Wicked Wind" once per turn.Explanation: This change was mainly because i felt her first effect was too strong, by a lot. It was basically a free +3 in card advantage and i feel this effect is a lot more balanced. Quote "Incantress Bashful Bunndle" [Level 3 | Earth | Spellcaster/Effect | ATK 1600 | DEF 300] If this card is revealed in your hand (except by it's own effect), you can special summon this card (from your hand). If this card is Normal Summoned: You can reveal 1 "Incantress" monster in your hand. If this card is in the GY because it was sent there this turn, during the End Phase: Return it to the hand. If this card is Special Summoned: You can reveal 1 "Incantress" card in your hand, then target 1 card in your opponent's GY; Banish it. You can only use each effect of "Incantress Bashful Bun" once per turn.Explanation: Her old effect felt very weak for using up a normal summon which is the only thing she did. Now she is a mix of combo starter, extender and general utility, but doesn't feel too strong in any of the categories to be unbalanced. Spell Cards: Quote "Incantress' Dawn Library" [Field Spell] When this card is activated: You can add 1 "Incantress" card from your Deck to your hand. (Quick Effect): You can reveal 1 "Incantress" monster in your hand. If this card leaves the field: You can target 1 "Incantress" monster in the GY; Return it to the hand. You can only activate each effect of "Incantress' Dawn Library" once per turn. You can only activate 1 "Incantress' Dawn Library" per turn.Explanation: The field spell felt a bit lacking in power, compared to other archetypes' field spells, so the search effect was moved to be on activation and the "add from GY" was changed into a floating effect. This way the field spell can act as a combo starter. (Planning on adding an effect to add the field spell as well. Maybe on another main deck monster or another extra deck monster, unsure for now.)Trap Cards: Quote Image Source: https://www.artstation.com/artwork/YaN4KbIncantress' Secret Spellcircle [Normal Trap] Reveal 1 "Incantress" monster in your hand. Then add 1 "Incantess" monster from your Deck to your hand, but you cannot reveal cards, activate cards, or the effects of cards, with that name for the rest of this turn. During the End Phase, if this card is in your GY: You can reveal 1 "Incantress" card in your hand; Set this card.Explanation: So, this is the only new card for now. I felt like there weren't enough ways to use the main deck monsters during the opponent's turn as a form of disruption which some of them offer, so i felt like a trap card was needed that only fulfills that purpose. The quickplay spell also has this as an option, but i wanted a dedicated card for this purpose. Link to comment Share on other sites More sharing options...
Pommelo Posted November 18, 2021 Report Share Posted November 18, 2021 @Oculyn Very cute and well done set of cards. I daresay it's pretty balanced, I really don't see much issues since none of the effects is particularly broken or can be abusable/allows a loop. There are... tiny issues in wording and grammar structure. Nothing too serious, but certain cards have lowercase after a colon while you should always use Capital Letter (in Wicked Wind and Jolly Junior, for instance), or using special summon and Special Summon in the same effect (Bashful Bunndle), or using Capital Letter after a semi-colon (Jolly, Bashful, Collector). Some inconsistencies here and there in regards of structure. While most of them are correct, some have mistakes in colon and semi-colon usage. Remember this: Colon and semi-colon are used to denote that a Chain is being started. Anything before Colon is Activation Condition or Timing. Before semi-colons, you'll find targets or costs. For instance. You can reveal one "Incantress" monster in your hand (Quick Effect): target 1 face-up monster on the Field, then activate 1 of these effects; Instead: (Quick Effect): You can reveal 1 "Incantress" monster in your hand, then target 1 face-up monster on the field; apply 1 of the following effects. Please note the differences. one --> 1. Field --> field. Before colon, timing. Moved costs and targets after the colon. Then, all this effect, including the bullets, are part of the same effect. You have already activated it by declaring the Quick Effect, hence what you do with the bulleted effects is to choose and apply them. Avoid using colons or semicolons before going into a list of bullets. In Bashful Bundle, remove that "Then" after the Normal Summon effect. In Dawn Library, there are a couple of mistakes. The target in the GY effect adds the card to your hand, it doesn't return it. Cards return to hand from field. Then, that (Quick Effect). Spells cannot have the (Quick Effect) structure because that is 100% limited to monsters. That doesn't mean that Spell Speed 1 cards like a Field can't have fast effects (Spell Speed 2), but you need another wording. Normally, you achieve this by reacting to something, kinda like Ancient City - Rainbow Ruins do it in bullet effect 3. If you want it to be as flexible as possible, you can add 1 or more easy to fulfill conditions: When a card effect is activated: You can reveal 1 "Incantress" monster in your hand. Welp, that's more or less it, there are stuff out there like semi colon first and colon second, or two colons xD. Just avoid that and no problem. And while I might focused in pointing out those small mistakes, I reiterate that I find the set pretty cool and well done. And since you're still pretty new to YCM, I say welcome and make yourself at home n.n Link to comment Share on other sites More sharing options...
Oculyn Posted November 18, 2021 Author Report Share Posted November 18, 2021 @Rayfield Lumina Thanks a lot for the praise, it means a lot ♥ I went ahead and fixed all the wording issues you pointed out and double checked every card for similar errors. The only issue I ran into is the effect of "Incantress Harbor Enforcer" which reads:"If this card leaves the field: You can target 1 "Incantress" monster (except "Incantress Open Seas' Enforcer") in your GY; Special Summon it." In this case, I'm uncertain if the "Special" after the semi-colon should be lowercase or capitalized, so I'd love some input on that. I also rephrased the fast effect of "Incantress' Dusk Library" to say:"If a card or effect is activated: You can reveal 1 "Incantress" monster in your hand." I want to keep it versatile so multiple of the "hand trap" like effects can be used in different situations and this feels fine to me. One other thing that came up when doing test hands with the cards was that fairly often, the effects that reveal a card in hand for cost can be chainblocked (at least as far as I understand) by the special summon of the revealed card. For example:Normal Summon "Incantress Calm Collector" Activate it's search effect Reveal "Incantress Diligent Disciple" in hand for costSpecial Summon "Diligent Discipel" + Search Deck for an "Incantress" card (as far as i understood, i decide in which order which creates the potential chainblock)The opponent can only respond to the effect i decide to resolve last with cards like Ash Blossom So in theory, I could chainblock the search effect of "Calm Collector" so it can not be interacted with by Ash Blossom. Currently I'm uncertain if this would be a problem or a cool tech to have in the deck so I'd love some feedback on that. Also thanks for the welcome ♥ Link to comment Share on other sites More sharing options...
Pommelo Posted November 19, 2021 Report Share Posted November 19, 2021 23 minutes ago, Oculyn said: I went ahead and fixed all the wording issues you pointed out and double checked every card for similar errors. The only issue I ran into is the effect of "Incantress Harbor Enforcer" which reads:"If this card leaves the field: You can target 1 "Incantress" monster (except "Incantress Open Seas' Enforcer") in your GY; Special Summon it." In this case, I'm uncertain if the "Special" after the semi-colon should be lowercase or capitalized, so I'd love some input on that. Ah yes, I should have clarified that terms that by default are written capitalized should stay as so regardless of colons of semicolons. In this case, ....... in your GY; Special Summon...... 25 minutes ago, Oculyn said: I also rephrased the fast effect of "Incantress' Dusk Library" to say:"If a card or effect is activated: You can reveal 1 "Incantress" monster in your hand." I want to keep it versatile so multiple of the "hand trap" like effects can be used in different situations and this feels fine to me. Just purrfect 26 minutes ago, Oculyn said: One other thing that came up when doing test hands with the cards was that fairly often, the effects that reveal a card in hand for cost can be chainblocked (at least as far as I understand) by the special summon of the revealed card. For example:Normal Summon "Incantress Calm Collector" Activate it's search effect Reveal "Incantress Diligent Disciple" in hand for costSpecial Summon "Diligent Discipel" + Search Deck for an "Incantress" card (as far as i understood, i decide in which order which creates the potential chainblock)The opponent can only respond to the effect i decide to resolve last with cards like Ash Blossom So in theory, I could chainblock the search effect of "Calm Collector" so it can not be interacted with by Ash Blossom. Currently I'm uncertain if this would be a problem or a cool tech to have in the deck so I'd love some feedback on that. I must confess the "Missing the Timing" effects aren't exactly my forte, perhaps you're more advanced than I am in that regard, but I'll give my two cents in case that's of use to you. In my understanding, your opponent can react to the very first activation "If this card is Special Summoned" of Calm Collector and screw your add to hand effect. After that, since the reveal is a cost, you still pay for it and reveal Disciple, triggering its effect which goes through because the exact wording you used includes an "If", thankfully. If it had been a "When", then all would have gone to hell xD. Now, let's say opponent doesn't activate the Ash in response to Chain Link 1 and awaits for you to proceed with the rest of the Chain. I believe you're right in saying your opponent can only react to the last stuff in the chain because you can form the Chain in any way you'd like when simultaneous effects are happening, and once all Trigger Effects have been placed on the chain, players can continue building the chain with fast effects, starting with the person who did not activate the most recent effect on the chain. 50 minutes ago, Oculyn said: Also thanks for the welcome ♥ It's my pleasure. It's always nice to have friendly and open-minded people that receive feedback positively around in the site n.n Hope you stay Link to comment Share on other sites More sharing options...
tripledawn Posted November 23, 2021 Report Share Posted November 23, 2021 On 11/19/2021 at 1:16 AM, Oculyn said: So in theory, I could chainblock the search effect of "Calm Collector" so it can not be interacted with by Ash Blossom. Currently I'm uncertain if this would be a problem or a cool tech to have in the deck so I'd love some feedback on that. Precedent (both Multifaker and Gazelle) say that your hand-triggers start a chain after resolution. Unless I'm missing something. If you tell me you want them to work the way you've described, that's fine... it'll be one of those "cause Konami said so" rulings, but it raises the archetype's power level. Also, another thing that I remembered when thinking about the topic - say if you've revealed two monsters that special summon themselves from the hand, you can only proc 1 each chain. It's an old ruling, but part of the game nonetheless. Just letting you know if you've been testing them, and can do that sort of thing regularly. Link to comment Share on other sites More sharing options...
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