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Useful Redundancy


Loleo

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Continuous spell

Each time a player gains LP except by the effect of "Useful Redundancy": They must pay LP equal to the amount they gained; They gain LP equal to the amount they paid. Each time a player adds a card from their deck to their hand except by the effect of "Useful Redundancy": They must pay place the added card on top of the deck; They draw a card.

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The 1st effect is almost godly in Aromages..or any future "LP care" decks that trigger of multiple instance of life gain

2nd effect is really interesting. The scenario bit niche, but you can combo off with Virus card for example to bypass opponent attempt to fetch their stuff before the Virus destroy it on draw

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You know what could have been funny? An effect that was a reverse of the LP gain -> take damage -> LP gain. In other words:

Each time a player takes damage: that player gains LP equal to that same amount, then takes damages equal to that same amount.

But you know: Bad Reaction to Simochi or Darklord Nurse Reficule and win, mwahahahahahaha and another mwahahahahaha... ok no, too broken xD

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18 hours ago, Rayfield Lumina said:

You know what could have been funny? An effect that was a reverse of the LP gain -> take damage -> LP gain. In other words:

Each time a player takes damage: that player gains LP equal to that same amount, then takes damages equal to that same amount.

But you know: Bad Reaction to Simochi or Darklord Nurse Reficule and win, mwahahahahahaha and another mwahahahahaha... ok no, too broken xD

Hmm actually, Bad Reaction and Darklord Nurse wouldn't work. I was thinking about it but like... if the original LP gain effect got turned into burn, then they never "gained LP" and therefore don't have to pay LP, and so they wouldn't regain the LP with this card either.

It is a good card to duplicate the amount of "gain LP" instances for cards that count it like Fire Princess.

If I'm not mistaken, this could potentially make for an interesting floodgate. Have a card stay on the field that prevents drawing outside of the regular Draw Phase draw while this card is already face-up, and you'll make any search effects illegal to be activated ever because they'd automatically cause a "return to top and then draw" effect, but if "draw effects cannot be used, it means players cannot perform an action that'd end up attempting a draw effect.... hmmm depending on the wording of the hypothetical anti-draw effect that is.

Duplicating action counts for add/search/LP gain has all sorts of quirky uses. It's a fun card.

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2 hours ago, Sleepy said:

Hmm actually, Bad Reaction and Darklord Nurse wouldn't work. I was thinking about it but like... if the original LP gain effect got turned into burn, then they never "gained LP" and therefore don't have to pay LP, and so they wouldn't regain the LP with this card either.

I think you're 100% right if we tried to apply BRtS to the original effect, in truth that was my  initial idea (and which I erased as I was writing feedback because I realized it wouldn't work xD), but exactly as you're pointing out, you never gain LP, thus you can't turn LP gain into damage.

Still, isn't it possible to apply a combo with BRtS with the reverse hypothetical case I'm mentioning, or at least part of it? This I mentioned:

20 hours ago, Rayfield Lumina said:

Each time a player takes damage: that player gains LP equal to that same amount, then takes damages equal to that same amount.

You start out using Hinotama (best card xD) on the opponent, so you inflict 500 dmg. If the card had the reverse effect I proposed, then the opponent would immediately gain 500 LP and take 500 LP again. The thing here is the wording. The 500 LP gain turns into damage, I think there's no doubt about that, then it says "then takes damages equal to that same amount." and since the specific wording talks about "the same amount" and not "that same gained LP" or similar, then the burn goes through (I think xD) and you take whooping 1500 dmg from Hinotama (I told you, best card ever). If all of this worked as intended, though, it'd be seriously broken because 2 turns of Wave Motion Cannon = 6000 damage lol.

2 hours ago, Sleepy said:

If I'm not mistaken, this could potentially make for an interesting floodgate. Have a card stay on the field that prevents drawing outside of the regular Draw Phase draw while this card is already face-up, and you'll make any search effects illegal to be activated ever because they'd automatically cause a "return to top and then draw" effect, but if "draw effects cannot be used, it means players cannot perform an action that'd end up attempting a draw effect.... hmmm depending on the wording of the hypothetical anti-draw effect that is.

OMG, Protector of the Sanctuary again, that thing still haunts me in my nightmares xD

2 hours ago, Sleepy said:

Duplicating action counts for add/search/LP gain has all sorts of quirky uses. It's a fun card.

I agree :)

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13 minutes ago, Rayfield Lumina said:

I think you're 100% right if we tried to apply BRtS to the original effect, in truth that was my  initial idea (and which I erased as I was writing feedback because I realized it wouldn't work xD), but exactly as you're pointing out, you never gain LP, thus you can't turn LP gain into damage.

Still, isn't it possible to apply a combo with BRtS with the reverse hypothetical case I'm mentioning, or at least part of it? This I mentioned:

You start out using Hinotama (best card xD) on the opponent, so you inflict 500 dmg. If the card had the reverse effect I proposed, then the opponent would immediately gain 500 LP and take 500 LP again. The thing here is the wording. The 500 LP gain turns into damage, I think there's no doubt about that, then it says "then takes damages equal to that same amount." and since the specific wording talks about "the same amount" and not "that same gained LP" or similar, then the burn goes through (I think xD) and you take whooping 1500 dmg from Hinotama (I told you, best card ever). If all of this worked as intended, though, it'd be seriously broken because 2 turns of Wave Motion Cannon = 6000 damage lol.

OMG, Protector of the Sanctuary again, that thing still haunts me in my nightmares xD

I agree :)

I'm pretty sure "same amount" still requires the previous step to go undisturbed, but nice try. What it would do is combo with Dark Room of Nightmare to make it burn twice as much.

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21 hours ago, Rayfield Lumina said:

You know what could have been funny? An effect that was a reverse of the LP gain -> take damage -> LP gain. In other words:

Each time a player takes damage: that player gains LP equal to that same amount, then takes damages equal to that same amount.

But you know: Bad Reaction to Simochi or Darklord Nurse Reficule and win, mwahahahahahaha and another mwahahahahaha... ok no, too broken xD

 

4 minutes ago, Sleepy said:

I'm pretty sure "same amount" still requires the previous step to go undisturbed, but nice try. What it would do is combo with Dark Room of Nightmare to make it burn twice as much.

Actually since neither card has a OPT wouldn't one Dark Room loop kill?

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Just now, Loleo said:

Actually since neither card has a OPT wouldn't one Dark Room loop kill?

Dark Room of Nightmare inflicts additional 300 dmg per burn, so with the reverse effect a Hinotama would inflict 500 + 300 - 500 (LP gain) +500 + 300 = 1100. I'm not sure what do you mean with a Dark Room Loop. I mean, I take Sleepy's word for good, so I suppose you can't apply the third damage. If you were talking about a burn damage loop, welp, if you find one, you needn't the Room, it will only serve to speed up the process xD.

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9 minutes ago, Rayfield Lumina said:

Dark Room of Nightmare inflicts additional 300 dmg per burn, so with the reverse effect a Hinotama would inflict 500 + 300 - 500 (LP gain) +500 + 300 = 1100. I'm not sure what do you mean with a Dark Room Loop. I mean, I take Sleepy's word for good, so I suppose you can't apply the third damage. If you were talking about a burn damage loop, welp, if you find one, you needn't the Room, it will only serve to speed up the process xD.

The way I understood your concept is that when something burns, you have them gain LP and then burn again.
If you do, say, Hinotama: It'd burn 500, then your proposed card would heal 500 and then burn 500 again. Dark Room of Nightmare would burn 300 for Hinotama and then 300 more for your proposed card. Making Dark Room of Nightmare technically go at twice the speed..... which is not like a game-breaking loop or anything because a second Dark Room of Nightmare would do the same, but it is there.

This is possible because healing the LP again is not the same as preventing the first burn from taking place, unlike with Simochi/Nurse that'd turn the heal into burn and not allow it to happen to begin with.

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On 11/19/2021 at 6:20 PM, Rayfield Lumina said:

Dark Room of Nightmare inflicts additional 300 dmg per burn, so with the reverse effect a Hinotama would inflict 500 + 300 - 500 (LP gain) +500 + 300 = 1100. I'm not sure what do you mean with a Dark Room Loop. I mean, I take Sleepy's word for good, so I suppose you can't apply the third damage. If you were talking about a burn damage loop, welp, if you find one, you needn't the Room, it will only serve to speed up the process xD.

 

On 11/19/2021 at 6:33 PM, Sleepy said:

The way I understood your concept is that when something burns, you have them gain LP and then burn again.
If you do, say, Hinotama: It'd burn 500, then your proposed card would heal 500 and then burn 500 again. Dark Room of Nightmare would burn 300 for Hinotama and then 300 more for your proposed card. Making Dark Room of Nightmare technically go at twice the speed..... which is not like a game-breaking loop or anything because a second Dark Room of Nightmare would do the same, but it is there.

This is possible because healing the LP again is not the same as preventing the first burn from taking place, unlike with Simochi/Nurse that'd turn the heal into burn and not allow it to happen to begin with.

Ok lets say we have Rays card (I'll call it red for simplicities sake) Hinotama (nick nmed Him) and Dark Room of nightmares (Nick named dark).

Hin- deal 500

*maybe dark- 300

red- gain 500 deal 500

dark- 300 

red- gain 300 deal 300

dark- deal 300

red- gain 300 deal 300

dark- deal 300

Loop?

 

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