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Flame Wingman + Chazz's LIGHT Machine Monsters Fusion | [PAJ]


PrimeAceJohn

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 This card came from a submitted suggestion from my suggestion box. If you'd like to see certain cards/content on this page, drop it in the suggestion box. You can access the link to the suggestion box from this post. Please read rules/clarifications before submitting your suggestion. 
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Elemental HERO Catapulting Wingman
LIGHT | [Level 6]

[Machine / Fusion / Effect]
"Elemental HERO Flame Wingman” + 1 LIGHT Machine Fusion Monster
You can Special Summon this card (from your Extra Deck) by sending 1 face-up “HERO” monster you control and 2 “X-Head Cannon”, “V-Tiger Jet”, and/or LIGHT Machine Union monsters from your hand and/or field to the GY. Once per turn, you can equip 1 appropriate Machine Union monster from your hand, Deck, and/or field to this card as if it were equipped by that monster's effect, but it cannot be Summoned by its own effect. If this card was Fusion Summoned, during the End Phase: You can target cards on the field up to the number of cards equipped to this card by this effect; destroy those targets. You can only control 1 face-up “Elemental HERO Catapulting Wingman”.

ATK/ 2100   DEF/ 1200

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 TRIVIA: 
- Depicted in this artwork, "E-HERO Flame Wingman" has armor attached to it which consists of Chazz's LIGHT Machine Monsters; "V-Tiger Jet", "W-Catapult Wing", "X-Head Cannon", "Y-Dragon Head", "Z-Metal Tank".
- "Catapulting" comes from the fusion of all Chazz's LIGHT Machine monsters, "VWXYZ-Dragon Catapult Cannon".

 Artwork is formed/designed by me  
 Edits are done by me  
 CREDITS/ELEMENTS GATHERED:

Konami, Google Images
Series 10 Template Creds: 9558able

 

 

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Your stuff is always great.

Small improvement:

You can Special Summon this card (from your Extra Deck) by sending 1 face-up “HERO” monster you control and 2 “X-Head Cannon”, “V-Tiger Jet”, and/or LIGHT Machine Union monsters from your hand and/or field to the GY.

This alternate summoning condition is a little off putting in the wording. It is a hard fix though. Maybe expanding it to work on the only other 2 LIGHT Machine Normal monsters might help the wording.

Once per turn, you can equip 1 appropriate Machine Union monster from your hand, Deck, and/or GY to this card as if it were equipped by that monster's effect, but it cannot be Summoned by its own effect. You don't need the

"cannot be Summoned by its own effect" portion because the monster is being treated as being equipped by its own effect this turn and it should be able to summon itself after waiting a turn.

If this card was Fusion Summoned, during the End Phase: You can target cards on the field up to the number of cards equipped to this card by this effect; destroy those targets.

It would be better if it could target equal to the number of equipped cards including spells and monsters equipped by their effects. This also gets lost in its own wording because the other effect treats the monsters you are equipping as being equipped as if by their own effect.

You can only control 1 face-up “Elemental HERO Catapulting Wingman”.

Perfectly Fine I get it.

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