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Tin Iron King and Machine Support [Written]


Thomas★Zero

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Bronze Barracuda
lv 4 WATER
Machine/Effect
If this card is Normal or Special Summoned: Special Summon 1 Level 4 Machine monster except "Bronze Barracuda" from your Deck, also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except Machine Xyz monsters. You can only use this effect of "Bronze Barracuda" once per turn.
ATK/1000 DEF/1800

Foil-Fossa
lv 4 EARTH
Machine/Effect
If this card is Normal or Special Summoned: Add 1 Level "Iron" Spell/Trap Card from your Deck or GY to your hand. You can only use this effect of "Foil-Fossa" once per turn. While attached to a Machine Xyz monster as Xyz Material, that monster gains 1000 ATK.
ATK/1800 DEF/1000

Tin Iron King
Rank 5 EARTH
Machine/Xyz/Effect
3 Level 5 Machine monsters
You can also Xyz Summon this card using 1 Rank 4 Machine Xyz monster you control as Xyz Material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict peircing battle damage. Once per turn (Quick Effect): You can detach 1 Xyz Material from this card; apply 1 of the following effects.
* Change the battle position of 1 monsters your opponent controls. (Flip Effects are not activated.)
* This card gains ATK equal to the ATK of a monster your opponent controls with the highest ATK until your next End Phase. (If its a tie, you choose.)
ATK/2600 DEF/2200

Iron Factory
Field Spell Card
After activation: Add 1 Level 4 Machine monster from your Deck to your hand. All Machine monsters gain 500 ATK and DEF. Once per turn: You can pay 800 LP; during your Main Phase this turn, you can Normal Summon 1 Machine monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only activate 1 "Iron Factory" per turn.

Iron Defense
Counter Trap Card
If you control a Rank 4 or higher Machine Xyz monster, you can activate this card from your hand. Activate this card when your opponent activates a Spell/Trap card or monster effect while you control a Machine monster. Negate the activation and destroy it, then, if you have 4 or more Machine monsters in your GY with different names, you can set this card instead of sending it to the GY. You can only activate 1 "Iron Defense" per turn.

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