ClemsContent Posted October 31, 2021 Report Share Posted October 31, 2021 It's become a bit of a meme that Tristan's favourite card, "Cyber Commander", was completely useless from the beginning. So I was thinking about a possible retrain, that could integrate with the original Cyber Commander, to make it at least kind of playable in a deck. Looking at some of the different texts and effects used in video games for that card for inspiration, a recurring theme seems to be boosting the power of Machine monsters, particularly if it remains in Defense Position. The Forbidden Memories lore also mentions Cyber Commander is equipped with radar detectors and sensors. I'm thinking low-level Machine support, and an archetype I'm calling "Combat Arsenal". Here's what I've come up with so far: Name: Combat Arsenal - Cyber Commander Monster Type: Machine/Effect Attribute: DARK Level: 2 ATK/DEF: 750/700 Effect: When a "Cyber Commander" you control is sent to the GY: You can Special Summon this card from your hand in face-up Defense Position. You can Special Summon this card from your hand or GY in face-up Defense Position by banishing 1 "Cyber Commander" from your GY. Special Summons by this card's effect cannot be negated. During your Main Phase: You can Special Summon up to 2 Level 3 or lower Machine monsters from your hand in face-up Attack Position. If this card is in face-up Defense Position: Double The ATK and DEF of all Level 3 or lower Machine monsters you control. This card can attack while in face-up Defense Position. If a face-down card controlled by your opponent is flipped face-up: Negate the activation of its effect. Whenever this card would be sent to the GY: You can return 1 Level 3 or lower Machine type monster you control to your hand instead. During the End Phase: You can return 1 Level 3 or lower monster from your GY to your hand. You can only use each effect of "Cyber Commander - Combat Arsenal" once per turn. Tristan's deckmaster in the virtual world was "Super Roboyarou", which means he presumably would have had "Roboyarou" and "Robolady" in a regular deck without the deckmaster rule. Since there was untapped potential there, I want to retrain those cards for this archetype too. Name: Combat Arsenal - Roboyarou Monster Type: Machine/Effect Attribute: DARK Level: 3 ATK/DEF: 900/450 Effect: This card can attack while in face-up Defense Position. During the Battle Phase: You can reduce the ATK or DEF of this card to 0; Increase the DEF of another "Combat Arsenal" monster you control by the original ATK of this card. The effects of cards in your opponent's GY are negated. If this card is sent to the GY: You can return 1 "Combat Arsenal" card you control to your hand, and if you do, return this card to your hand as well. You can only use each effect of "Combat Arsenal - Roboyarou" once per turn. Name: Combat Arsenal - Robolady Monster Type: Machine/Effect Attribute: DARK Level: 3 ATK/DEF: 450/900 Effect: This card can attack while in face-up Defense Position. During the Battle Phase: You can reduce the ATK or DEF of this card to 0 until the end of the turn; Increase the ATK of another "Combat Arsenal" monster you control by the original DEF of this card until the end of the turn. The effects of cards in your opponent's hand are negated. If this card is sent to the GY: You can return 1 "Combat Arsenal" card you control to your hand, and if you do, return this card to your hand as well. You can only use each effect of "Combat Arsenal - Roboyarou" once per turn. Name: Combat Arsenal - Super Roboyarou Monster Type: Machine/Fusion/Effect Attribute: DARK Level: 6 ATK/DEF: 1200/500 Effect: "Roboyarou" + "Robolady" When this card is Fusion Summoned: You can Special Summon 1 "Combat Arsenal - Super Robolady" from your Extra Deck. Special Summons by this card's effect cannot be negated. When this card is Summoned: You can tribute 1 Machine monster on the field; The level of this card becomes equal to the level of the tributed monster. This card can attack while in face-up Defense Position. During the Battle Phase: You can reduce the ATK or DEF of this card to 0; Increase the DEF of another "Combat Arsenal" monster you control by the original ATK of this card. The effects of cards in your opponent's GY are negated. If this card is sent to the GY: You can Special Summon 1 "Combat Arsenal - Roboyarou" from your hand or GY, and if you do, return 1 spell card from your GY to your hand. You can only use each effect of "Combat Arsenal - Roboyarou" once per turn. Name: Combat Arsenal - Super Robolady Monster Type: Machine/Fusion/Effect Attribute: DARK Level: 3 ATK/DEF: 500/1200 Effect: "Robolady" + "Roboyarou" When this card is Fusion Summoned: You can Special Summon 1 "Combat Arsenal - Super Roboyarou" from your Extra Deck. Special Summon's by this card's effect cannot be negated. When this card is Summoned: You can tribute 1 Machine monster on the field; The level of this card becomes equal to the level of the tributed monster. During the Battle Phase: You can reduce the ATK or DEF of this card to 0; Increase the ATK or DEF of another "Combat Arsenal" monster you control by the original DEF of this card. The effects of cards in your opponent's hand are negated. If this card is sent to the GY: You can Special Summon 1 "Combat Arsenal - Robolady" from your hand or GY, and if you do, return 1 spell card from your GY to your hand. You can only use each effect of "Combat Arsenal - Roboyarou" once per turn. Name: Combat Arsenal Fusion Spell Type: Normal Effect: Fusion Summon 1 "Combat Arsenal" monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Increase the ATK of the Fusion Summoned monster by 1000. Name: Combat Arsenal Urban Warzone Spell Type: Field Effect: All monsters on the field, or in both players' hands and GY are also treated as Machine type. You can pay 400 LP to change the battle position of any face-up "Combat Arsenal" monster you control. Once per turn: Special Summon 1 "Combat Arsenal Fighter Token" (Machine/DARK/LEVEL 2/ATK 750/DEF 700) in Attack Position. When a monster is destroyed by battle: Inflict damage to its controller equal to its level x400. Name: Combat Arsenal - Cyber Battleguard Monster Type: Machine/Effect Attribute: DARK Level: 5 ATK/DEF: 1550/1800 Effect: If this card is Tribute Summoned, using a Level 3 or lower monster as tribute material: This card's level becomes equal to the tributed monster. If this card is Tribute Summoned, using a Level 3 or lower monster as tribute material: The ATK of all "Combat Arsenal" monsters on the field by is increased by the original ATK of the tributed monster. Link to comment Share on other sites More sharing options...
ClemsContent Posted November 2, 2021 Author Report Share Posted November 2, 2021 All feedback appreciated! Link to comment Share on other sites More sharing options...
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