Sleepy Posted October 24, 2021 Report Share Posted October 24, 2021 Jack'o's Cursed Path [Trap] Target 1 monster from your GY that was destroyed by battle this turn: Special Summon it with 1300 more ATK and DEF than what it had on the field when destroyed. If a monster you control is destroyed by battle while this card is in your GY: You can banish this card; Special Summon that monster with 1300 more ATK and DEF than what it had on the field when destroyed. You can activate this card from your hand if a monster you control was destroyed by battle or an effect this turn, but if you do, it cannot target that monster. - - - NOTES: The boost accumulates and the card isn't hard OPT so you can in theory use 3 copies at 2 uses each (GY and field effect) in the same turn for a whooping 1300x6= 7800 ATK boost if the stars aligned for you to do that and not die from all the battle damage that took xD Battle revival traps like Time Machine, Miracle's Wake and so on, they are all things that just get you back to where you were at minus the trap you are spending. Even the only IRL trap similar to this (Rope of Life) requires a full hand discard and that's not ideal tbh.... This as single use gives you a 2200 Masked Sorcerer, 2300 White Magical Hat, 2700 Don Zaloog, 1600 Spirit Reaper, 2300 to 2800 for any Watt monster, or give beefy status to old battle tricks like Hyper Hammerhead, Heraldic Basilisk, Amazoness monsters, D.D. Crazy Beast, etc. I was also thinking on a similar concept to this trap but instead of reviving with a stat boost, reviving either with some sort of protection, or reviving as a double use card for more proper value. (Yes I know Pinpoint Guard exists, I'm thinking on a bit of a different angle).... stuff like that for things that feel more like they are worth it for what they are for.... Thoughts/comments/suggestions/ etc. all welcomed~ Link to comment Share on other sites More sharing options...
Pommelo Posted October 26, 2021 Report Share Posted October 26, 2021 Semicolon instead of colon for first effect and "from your GY" --> "in your GY". I find it strange nobody has commented on that yet :v The card seems balanced as it is, or perhaps a tiny bit tilted to the weak side. I don't think there's a need to worry about the lack of HOPT, as such preparation is, at least imo, rather unrealistic in nowadays play. Everything is tied to battle destruction, and even if you were to run the 3 and try to keep the snowball rolling, no one is going to keep destroying an ever stronger monster by battle, just Compulsory and lulz. Heck, I think even a Book of Moon sends everything to hell. Devoting a full strategy to this card doesn't seem to advisable either, like, you could add battle forcing cards like Battle Mania or such, but at some point the opponent will run out of monsters that can beat the original by battle, or at any rate that would be unnecessary if the buffed mon is given effect protection somehow. A different thing would be if the effect extended to any kind of destruction. Easier to keep the ball rolling, as the opponent will be forced to resource to stuff like banishing/flipping face-down/returning to hand or Deck/Tributing/using as material/taking contr... OMG, this is frail lol. Imagine if this card had an effect like: Special Summon it, and if you do, this card's original ATK/DEF becomes 1300 higher than the actual original, even if that monster leaves the field <--- lmao, the hell is this? xD Oh right, I think you can say ATK/DEF, not ATK and DEF n.n Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted October 29, 2021 Report Share Posted October 29, 2021 So...basically a better version of Time Machine? Alrighty. Sure, we have cards like Call of the Haunted, Oasis of Dragon Souls, Powerful Rebirth, and lesser revive Traps. But all of these have different conditions. A stat boost like that may be pretty high. But considering how specific the destruction is, I say it's fine. Even if it takes notes from Breakthrough Skill. Also, I am curious: Did you make this as indirect support for Ghostrick? Sure, the only thing that could relate it to that is the jack-o-lantern. But revive after revive with a handsome stat boost, they might like. Link to comment Share on other sites More sharing options...
Pommelo Posted October 30, 2021 Report Share Posted October 30, 2021 She didn't see this it seems... Link to comment Share on other sites More sharing options...
Sleepy Posted November 8, 2021 Author Report Share Posted November 8, 2021 On 10/30/2021 at 11:49 AM, Rayfield Lumina said: She didn't see this it seems... Sorry, on top of being a little bit off the site these days due to business in seasons, I also have never gotten used to the messy activity tracking function of my profile. Back in the days I could filter all threads I had posted on, or all my threads, or my reps, etc.... each section neatly arranged from "newest activity to oldest". Now it is all clump together so I end up opting for wild hunting at the section when sometimes my threads have already disappeared from the front page. Aaaand I also sometimes with great shame admit I outright forget I made some of my cards the way squirrels forget where they buried their meals. A-anyways..... I'll need to update the card with the grammar stuffs suggested. aaaaaand..... On 10/29/2021 at 4:23 PM, The Nyx Avatar said: So...basically a better version of Time Machine? Alrighty. Sure, we have cards like Call of the Haunted, Oasis of Dragon Souls, Powerful Rebirth, and lesser revive Traps. But all of these have different conditions. A stat boost like that may be pretty high. But considering how specific the destruction is, I say it's fine. Even if it takes notes from Breakthrough Skill. Also, I am curious: Did you make this as indirect support for Ghostrick? Sure, the only thing that could relate it to that is the jack-o-lantern. But revive after revive with a handsome stat boost, they might like. To be honest, my primary inspiration was a personal deck from prehistoric times I liked a ton. I used to have a sort of toolbox EARTH deck for "playground levels" of gameplay. Giant Rat and Zombina got me the stuff I wanted, and then Amazoness Sage (destroys S/T), Hyperhammerhead (Grandmole but stays), Heraldic Beast Basilisk (destroys monsters), Injection Fairy Lily (big ATK), Mad Sword Beast (Pierce), D.D. Crazy Beast (banishes monsters), Card Ejector (banishes from GY), etc.... were all things that allowed me to take care different scenarios. I've always liked those sorts of "battle and get bonuses" themes, which is why I've brought up Dark Scorpions as a theme in the past (though those are battle damage oriented so a little different). Oddly enough, I despize Gladiator Beasts even though it sounds like it'd be up my alley.... Though beyond my personal preferences, I designed this card with the idea of it being a decent card for any casual decks that could use the lift. If Ghostricks would be part of the benefited themes, that'd be good although personally I think they are a bit less good there since they already have Ghostrick Break for x2 revival and their field spell already stops them from getting hit over unless the opponent really cripples their setup to oblivion. Flavor-Wise I see the connection you are making though since it IS based on Jack-O'Lantern xP Miracle's Wake is an improved Time Machine (ironically TIME machine had some TIMING issues)... or rather "Afterglow of the Miracle" as the OCG name was. Then they narrowed the targets but made a nice bonus with "Pinpoint Guard" but I thought maybe this sort of card needs to step up their game again by now n.n Link to comment Share on other sites More sharing options...
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