cr47t Posted October 23, 2021 Report Share Posted October 23, 2021 Wormhole Detonator Equip Spell When this card is targeted, you can add to your hand 1 monster from the Deck with the same original name as the equipped monster, and if you do, destroy both the equipped monster and this card. When the equipped monster leaves the field, you can add to your hand 1 monster from the Deck with the same original name as that monster. You can only activate 1 "Wormhole Detonator" effect per turn, and only once that turn. --- just wanted to make a card idea noticing that that area has been more active than the "Other" subforums. thoughts? EDIT: I have updated the card according to the advice of the others below, here is the original version for archive sake, thank you @Rayfield Lumina and @Loleo for the advice for updating Quote Wormhole Detonator Equip Spell When this card is targeted, you can add to your hand 1 monster from the Deck with the same original name as the equipped monster, and if you do, destroy both the equipped monster and this card. When the equipped monster leaves the field, you can add to your hand 1 monster from the Deck with the same original name as the equipped monster. You can only activate 1 "Wormhole Detonator" per Duel. Link to comment Share on other sites More sharing options...
Dokutah Posted October 24, 2021 Report Share Posted October 24, 2021 Interesting design albeit i doesnt have the pool in which it can shine yet It helps grind games but i suspect that we can use the self-destruct trigger to combo off cards with lower or lack of OPT For now i think once per duel clause is abit excessive its not Astrograph by any miles IMO Link to comment Share on other sites More sharing options...
Pommelo Posted October 30, 2021 Report Share Posted October 30, 2021 On 10/23/2021 at 1:23 PM, cr47t said: thoughts? Welp, lately nobody cares about what I do or say, but: So, the card is capable of bringing both copies of the equipped monster if the Equip itself is locked on, and at least 1 if the monster leaves the field, huh? I suppose you could bring Double Cyclone to the party here, and welp, Twin Twisters is a lot more meta, though the cost for the overall strategy would be somewhat steep. Anywho, while its a stronk effect, OPD clause seems excessive. We gotta consider the fact that the card is pretty situational, you need tools to explode, and you need the other copies in the Deck to be fully functional. While the repercussions of bringing copies of whatever monster in the game are way too great and hard to grasp for me, we can't leave aside the fact that a lot of cards nowadays have HOPTs in them, so there's another situational thing if you wanted to make some kind of loop in a single turn taking advantage of the copies... IDK... I'm not too fond of a HOPT with the card's current strenght, but how to balance between HOPT and OPD? Unless you wanted to go for something unorthodox like "You can only use this effect of "Wormhole Detonator" once every 6 turns". Lol, i know, it's weird, but the idea is there. Link to comment Share on other sites More sharing options...
Loleo Posted October 30, 2021 Report Share Posted October 30, 2021 Just now, Rayfield Lumina said: Welp, lately nobody cares about what I do or say, but: >:O Yes we do! So, the card is capable of bringing both copies of the equipped monster if the Equip itself is locked on, and at least 1 if the monster leaves the field, huh? I suppose you could bring Double Cyclone to the party here, and welp, Twin Twisters is a lot more meta, though the cost for the overall strategy would be somewhat steep. Anywho, while its a stronk effect, OPD clause seems excessive. We gotta consider the fact that the card is pretty situational, you need tools to explode, and you need the other copies in the Deck to be fully functional. While the repercussions of bringing copies of whatever monster in the game are way too great and hard to grasp for me, we can't leave aside the fact that a lot of cards nowadays have HOPTs in them, so there's another situational thing if you wanted to make some kind of loop in a single turn taking advantage of the copies... IDK... I'm not too fond of a HOPT with the card's current strength, but how to balance between HOPT and OPD? Unless you wanted to go for something unorthodox like "You can only use this effect of "Wormhole Detonator" once every 6 turns". Lol, i know, it's weird, but the idea is there. I actually think a HOPT is fine since most cards have HOPT and bringing multiple copies to your hand by sacrificing the equip card and monster on your field is just fair. On 10/24/2021 at 6:33 PM, Dokutah Gory, Woundslinger said: Interesting design albeit i doesnt have the pool in which it can shine yet It helps grind games but i suspect that we can use the self-destruct trigger to combo off cards with lower or lack of OPT For now i think once per duel clause is abit excessive its not Astrograph by any miles IMO Agreed. It's true. My biggest question is how does the "When the equipped monster leaves the field, you can add to your hand 1 monster from the Deck with the same original name as the equipped monster." work since the equipped card would no longer be the equipped card if it left the field? Let alone would the equip spell activate in GY? Link to comment Share on other sites More sharing options...
Pommelo Posted October 30, 2021 Report Share Posted October 30, 2021 5 minutes ago, Loleo said: >:O Yes we do! Sure you do. DrowzeeCoffee: Hello Everyone: 10 likes for this guy. Me: Makes a thread with the intention to help people chill and support the site activity, and I'm even willing to reward people eventually just for posting. Everyone: Fuck you, we don't care. 8 minutes ago, Loleo said: I actually think a HOPT is fine since most cards have HOPT and bringing multiple copies to your hand by sacrificing the equip card and monster on your field is just fair. IDK. Some do not have HOPT and can be dangerous. The main problem of this card might be precisely that, 100% generic as it can literally bring you the 2 copies of every single monster in the game. I wouldn't be so hasty as to say HOPT is fine. 11 minutes ago, Loleo said: My biggest question is how does the "When the equipped monster leaves the field, you can add to your hand 1 monster from the Deck with the same original name as the equipped monster." work since the equipped card would no longer be the equipped card if it left the field? Let alone would the equip spell activate in GY? It's game mechanics, I think. Both things happen at the same time. The mob leaves the field and the Trigger effect goes off. The effect doesn't activate in the GY. Link to comment Share on other sites More sharing options...
cr47t Posted October 30, 2021 Author Report Share Posted October 30, 2021 UPDATE ok so i seem to have missed some things. thank you @Rayfield Lumina for pointing out the double-addition loophole (i wont change it here but if i repost the card with the feedback in mind ill try to remember to fix it) but i seem to have missed out on some stuff, such as whatever HOPT is hopefully have the time to elaborate on response later (in the mid of a writing proj), but in the meantime, thank you everyone Link to comment Share on other sites More sharing options...
Pommelo Posted October 31, 2021 Report Share Posted October 31, 2021 5 hours ago, cr47t said: UPDATE ok so i seem to have missed some things. thank you @Rayfield Lumina for pointing out the double-addition loophole (i wont change it here but if i repost the card with the feedback in mind ill try to remember to fix it) but i seem to have missed out on some stuff, such as whatever HOPT is hopefully have the time to elaborate on response later (in the mid of a writing proj), but in the meantime, thank you everyone HOPT = Hard Once Per Turn clause. OPD = Once per Duel. It's called "hard" because it mentions the card's name, automatically blocking you from using the effect again with this same card or a copy. A simple OPT would only say "Once per turn", and you'd very well activate it multiple times if you control copies/the card leaves the field and returns to do it again/is flipped face-down and you manage to flip it face-up the same turn/etc. And there's the Super HOPT (more casually used, IDK if everyone uses it), which refers to those cards which have multiple effects and the card itself restricts you to use only one of them once per turn (e.g. You can only use 1 "Fluffal Owl" effect per turn, and only once that turn.) Ok, take your time and repost if so you wish. TBH in this kind of situations as I get feedback from people I simply edit the post and mention why+credit who helped instead of making an entire new thread, but it's up to you :) Link to comment Share on other sites More sharing options...
cr47t Posted October 31, 2021 Author Report Share Posted October 31, 2021 12 hours ago, Rayfield Lumina said: TBH in this kind of situations as I get feedback from people I simply edit the post and mention why+credit who helped instead of making an entire new thread, but it's up to you :) that sounds like a good idea actually, just did it. thanks :) Link to comment Share on other sites More sharing options...
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