Thomas★Zero Posted October 18, 2021 Report Share Posted October 18, 2021 Necroworld Lingerer lv 2 DARK Zombie/Effect If this card is Normal or Special Summoned: You can send 1 "Necroworld Banshee" from your Deck to the GY. If this card is banished by the effect of a Zombie monster, return all of your banished Zombie monsters to the GY. You can only use each effect of "Necroworld Lingerer" once per turn. ATK/900 DEF/100 Archfiend Skeleton lv 10 DARK Zombie/Tuner/Effect If you control a Level 2 or lower Zombie monster, you can Special Summon this card (from your hand.) You can only Special Summon "Arcfiend Skeleton" once per turn this way. While this card is in your GY: You can target 1 Zombie Synchro Monster you control; equip this crad to the targeted card. A monster equipped with this card cannot be returned to the hand by card effects, also, if the equipped monster attacks a Defense Position monster, inflict peircing battle damage. ATK/0 DEF/3000 Nercoworld Frightmare lv 6 DARK Zombie/Synchro/Effect Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 6 to the GY (1 DARK Tuner and 1 non-Tuner). At the start of the damage step, if this card battles an opponents monster: Return that monster to the hand, and if you do, inflict damage to your opponent equal to that monsters original ATK. If this card is sent from the field to the GY: Add 1 DARK Tuner monster from your GY to your hand and Special Summon 1 "Horror Token" (Zombie-Type/DARK/Level 2/ATK 0/DEF 0), also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except DARK Synchro monsters. You can only use this effect of "Necroworld Fightmare" once per turn. ATK/2400 DEF/0 Colossal Des Fighter lv 8 DARK Zombie/Synchro/Effect Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 8 to the GY (1 DARK Tuner and 1 non-Tuner). This card gains 100 ATK for every Zombie-Type monster in any Graveyard. If this card would be destroyed by an opponents card, you can banish 1 Zombie monster from your GY instead. If this card on the field or in your GY is banished: You can send 1 DARK Zombie monster from your Deck to the GY; Special Summon this card. You can only use this effect of "Colossal Des Fighter" once per turn. ATK/2800 DEF/0 Dark Tuning Spell Card Add 1 DARK Tuner monster from your Deck to your hand, then, send the top card of your Deck to the GY, also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except DARK Synchro monsters. You can only activate 1 "Dark Tuning" per turn. Link to comment Share on other sites More sharing options...
drowsyCoffee Posted October 18, 2021 Report Share Posted October 18, 2021 3 hours ago, Thomas★Zero said: Necroworld Lingerer lv 2 DARK Zombie/Effect If this card is Normal or Special Summoned: You can send 1 "Necroworld Banshee" from your Deck to the GY. If this card is banished by the effect of a Zombie monster, return all of your banished Zombie monsters to the GY. You can only use each effect of "Necroworld Lingerer" once per turn. ATK/900 DEF/100 This card is hella cool within Zombies. Ya can probably keep Banshee to one (I think ya played 2?) and have at least one of this bad boi in your deck, probably as a sweet tech choice to send out of a Gozuki to defend against Huaq, Crow and the like. However, the cool interaction i like about this card (Even though it probably isnt enough to warrant playing it) is that Glow-Up Bloom triggers upon reaching the GY to SS a high level Zombie from deck if Zombie World is up AND self banishes in the process. So, if ya dumped one of this boi as part of your combo, you could at some point down your plays use Bale's banish eff to trigger this card, recycle your GY and immediatly trigger another Bloom. Feels like a tad to much set up to be viable, but at the same time, ya get to recycle Mezuki and Shiranui stuff while at it, so there probably is a way to figure out how to justify playing it. Cool card, dont know if its actually playable, but at least its fun 3 hours ago, Thomas★Zero said: Archfiend Skeleton lv 10 DARK Zombie/Tuner/Effect If you control a Level 2 or lower Zombie monster, you can Special Summon this card (from your hand.) You can only Special Summon "Arcfiend Skeleton" once per turn this way. While this card is in your GY: You can target 1 Zombie Synchro Monster you control; equip this crad to the targeted card. A monster equipped with this card cannot be returned to the hand by card effects, also, if the equipped monster attacks a Defense Position monster, inflict peircing battle damage. ATK/0 DEF/3000 Dont know enough of the Zombie Synchro pool to judge this one, but given that your targets for the self summon eff would be Lingerer and Glow-Up Bloom (Given that the rest of the Zombie Goodstuff deck is level 4 or 3, and that Uni only modulates upwards) i dont feel as good about this one. Maybe on Vampire Familiar shenanigans? The current Zombie extra deck pool is mainly things like Sucker, Omega and Borreload, so they tend to play more around 8s and 7s than 12s and 11s. Dont know if there is any particular Synchro waiting there that would be worth playing extra low levels to get this card's eff, but at least, if ya wanted to synergise with current Zombie stuff, id give it some sort of level modulation eff to be able of getting to your 8 synchro pool that Zombies already like. Guess its a target other than Baledroch for Glow-Up Bloom 3 hours ago, Thomas★Zero said: Nercoworld Frightmare lv 6 DARK Zombie/Synchro/Effect Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 6 to the GY (1 DARK Tuner and 1 non-Tuner). At the start of the damage step, if this card battles an opponents monster: Return that monster to the hand, and if you do, inflict damage to your opponent equal to that monsters original ATK. If this card is sent from the field to the GY: Add 1 DARK Tuner monster from your GY to your hand and Special Summon 1 "Horror Token" (Zombie-Type/DARK/Level 2/ATK 0/DEF 0), also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except DARK Synchro monsters. You can only use this effect of "Necroworld Fightmare" once per turn. ATK/2400 DEF/0 Ah, i see, guess this is the reason for Skelly to be a 10. Yeah, Zombie is filled with 4s to be paired with Skelly to Synchro Summon this guy through their effect. At worst, ya can use Uni Zombie's first eff to discard 1 to give Skelly an extra level if you for whatever reason turned one of your 4s into a 5 or are messing with Vampire stuff. Accessible enough i guess. Plus, even if the first effect feels kinda lackluster, at least ya can use this to loop itself by returning Skelly (Plus, the token is already a valid target for its eff) or return a Uni Zombie given that it is one of the best cards on your deck. There probably is some combo ya can do here with this, but i am too much of a control potato brain to have any clear ideas of how to do it 3 hours ago, Thomas★Zero said: Colossal Des Fighter lv 8 DARK Zombie/Synchro/Effect Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 8 to the GY (1 DARK Tuner and 1 non-Tuner). This card gains 100 ATK for every Zombie-Type monster in any Graveyard. If this card would be destroyed by an opponents card, you can banish 1 Zombie monster from your GY instead. If this card on the field or in your GY is banished: You can send 1 DARK Zombie monster from your Deck to the GY; Special Summon this card. You can only use this effect of "Colossal Des Fighter" once per turn. ATK/2800 DEF/0 Guess this is your other Skelly target, if ya make use of a 2 instead of your usual Zombie Goodstuff level 4s. Given that it can resummon itself and Foolish Burial any Dark Zombie out of being banished by Baledroch, it doesnt feel half bad. Probably requires a tad too much setup to be worth it, but still, there is some synergy there 3 hours ago, Thomas★Zero said: Dark Tuning Spell Card Add 1 DARK Tuner monster from your Deck to your hand, then, send the top card of your Deck to the GY, also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except DARK Synchro monsters. You can only activate 1 "Dark Tuning" per turn. 3 Extra copies of Uni Zombie and i guess of Skelly? Dont mind if i do. Given that Junk Speeder aint a dark, its hard to see many ways for current Synchron to do that much with this card, and i cant really remember that many Dark decks that would be willing to trade being able to make use of Links in exchange for searching a Tuner. Maybe Blackwings...? Dont really know enough about them to say. Usually, "For the rest of the turn" clauses are a tad scary, but given that searchers tnd to be played first i dont feel that worried about this card. Maybe there could be like, a line that could play this card at the end of a turn to get materials to slap a Borreload on top of their board? Dont really know enough about the tuner pool to be able to tell how exploitable this card would be Link to comment Share on other sites More sharing options...
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