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Lost to time; Gate Guardian Retrain and Re-balance


Trippyfrogger10

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Ah Gate Guardian, the Impossible to summon beat stick that has been off of Konami's Radar Since its release. I think its time this poor Boss Monster got some love, starting of course, with the pieces that make him up!

 

 

 

 

 

 

 

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Kazejin the Protector

Level 7/WIND/Spellcaster/Effect/2400ATK/2200DEF

This cards name is treated as "Kazejin" while on the field or in the GY. You can Special Summon this card from your hand by banishing Monsters from your hand, field, or GY whos levels equal or exceed 7. Once per turn, you may add 1 Spell card to your hand which specifically lists "Kazejin" In its text.

 

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Suijin the Defender

Level 7/WATER/Aqua/Effect/2500ATK/2400DEF

This cards name is Treated as "Suijin" while on the field or in the GY. You can Special Summon this card from your hand by banishing Monsters from your hand, field, or GY whos levels equal or exceed 7. Once per turn, if a Monster you control were to be destroyed by battle or card effect; negate its Destruction.

 

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Sanga the Preserver

Level 7/LIGHT/Thunder/Effect/2600ATK/2200DEF

This cards name is treated as "Sanga of the Thunder" while on the field or in the GY. You can Special Summon this card from your hand by banishing Monsters from your hand, field, or GY whos levels equal or exceed 7. Once per turn during the Battle Phase, if this Monster is involved in a Battle, you may reduce the ATK of an opponents monster to 0 for the rest of the turn.

 

Gate Guardian in all Honesty is an awful card. Its upsides, are that it has very high ATK and Defense. Other than being a big Monster, Gate Guardian had Nothing going for it. it is quite honestly WORSE than its individual parts. Hell, it doesn't even have a positive effect! With this retrain, it would hopefully see at least some play around practically summoning it in a game.

 

 

 

EDIT: This specific cards effects have been shortened on the card as to not crowd it with text, the full effects are in its text description

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Fully Powered Gate Guardian

Link-5/DARK/Warrior/Link/Effect/3750ATK

Link arrows- Left, Bottom Left, Bottom, Bottom Right, Right

3 Monsters, including at least 1 Level 7 Monster
This cards Name becomes "Gate Guardian" while on the field or in the GY. Your Spell/Traps cannot leave the field due to your opponents Spell/Trap Effects. If this card isn't pointing to any Monsters by the end of your turn, Destroy this card. This card Gains the following Effects based on the Monsters used to SS it:
•"Kazejin"-When this card is summoned, you may SS up to 3 Level 7 Monsters from your Graveyard.
•"Suijin"-This Monster, and Monsters this card points to are unaffected by your opponents card effects.
•"Sanga of the Thunder"-When this Monster is involved in a Battle, your opponent cannot activate card effects until after the Damage Calculation.

 

Some spells would help this beast to get summoned, so I decided to whip up some simple searches and summons to help with consistency.

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Guardian Assembly Plant

Continuous Spell

Once per turn, you may Special Summon 1"Kazejin The Protector", "Suijin The Defender", or "Sanga The Preserver" from your deck or hand by Banishing 1 WIND, LIGHT, or WATER ATT card from your hand field or Graveyard. Apply the following effects for each listed Monster Faceup on the field.
•"Kazejin"- This card is not Affected by Monster Effects
•"Suijin"- This card cannot be destroyed by Spell/Trap Effects
•"Sanga of the Thunder"- Once per turn, you may target 1 card on the field, Negate its effects for the rest of this turn.

 

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Emergency Guardian Recall

Spell Card

If you control no Monsters on the field and your opponent controls 1 or more Monsters, you may Banish 3 Level 7 Monsters from your Graveyard; Special Summon 1 "Gate Guardian" from your Graveyard.

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