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New Bermuda Support


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Level 4 WATER Cyberse Tuner Effect Monster
ATK 100
DEF 2100
You can only use the (2) and (3) effect of this card’s name each once per turn.
(1) Cannot be used as Synchro Material, except for the Synchro Summon of a Synchro monster that lists Link Monster in its text.
(2) You can banish 1 "Bermuda Idol" card from your GY; Special Summon this card from your hand.
(3) If this card is in your GY: You can destroy 1 monster you control and banish this card from your GY, then 1 "Bermuda Idol" monster in your GY, except "Bermuda Idol Costume Change, Alk"; Special Summon it.

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Link 2 WATER Cyberse Link Effect Monster
ATK 1400
Materials: 2 "Bermuda Idol" monsters
You can only use the (2) and (3) effect of this card’s name each once per turn.
(1) After this card was Link Summoned, your opponent cannot activate cards or effects of cards that are banished or in their hand for the rest of that turn.
(2) If this card is Link Summoned: You can place 1 Normal Spell or WATER monster with 1000 or less ATK from your Deck on top of your Deck.
(3) If this card is in your GY: You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 Level 4 WATER monster, and if you do, that monster cannot activate its effect, also its DEF becomes 2000, then change it to Defense Position.

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Link 3 WATER Cyberse Link Effect Monster
ATK 1800
Materials: 2+ WATER monsters, including a "Bermuda Idol" monster
You can only use the (1) and (2) effect of this card’s name each once per turn.
(1) During the Main Phase (Quick Effect): You can shuffle 3 of your banished "Bermuda Idol" or Link monsters into the Deck; Set 1 "Bermuda Idol" Spell/Trap directly from your Deck. 
(2) If this card is banished: You can banish 1 Spell/Trap you control and 1 card from your hand; Special Summon this banished card, but return it to the Extra Deck during the End Phase, also return it to the Extra Deck when it leaves the field.
(3) Your linked WATER Link Monsters can activate their effects as Quick Effects.

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Link 4 WATER Cyberse Link Effect Monster
ATK 2100
Materials: 2+ WATER monsters Special Summoned from the Extra Deck
You can only use the (1), (2), and (3) effect of this card’s name each once per turn.
(1) During a turn where a "Bermuda Idol" Link monster was Link Summoned (Quick Effect): You can target 1 card on the field; send it to the GY. 
(2) When your opponent activates a card or effect (Quick Effect): You can return 1 card your opponent controls to the hand. 
(3) At the start of the Battle Phase (Quick Effect): You can return 1 card your opponent controls to the hand.

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Link 4 WATER Cyberse Link Effect Monster
ATK 2400
Materials: 2+ WATER Effect monsters with different names
You can only use the (1), (2), and (3) effect of this card’s name each once per turn.
(1) If a monster(s) are summoned to a zone this card points to (except during the Damage Step): You can banish 1 "Bermuda Idol" card or WATER monster in your GY, then target 1 card your opponent controls; place that target on the top of the Deck. 
(2) When a battle is declared involving another WATER monster you control that was Special Summoned from the Extra Deck and an opponent's monster: You can make your opponent send that monster to the GY. 
(3) You can banish 1 "Bermuda Idol" Link Monster or WATER Ritual, Fusion, Synchro, or Xyz Effect Monster your in the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects, also you cannot activate monster effects for the rest of this turn, except WATER monsters.

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Spell
You can only use the (1) and (2) effect of this card’s name each once per turn.
(1) Link Summon 1 "Bermuda Idol" Link Monster from your Extra Deck, by banishing Link Materials listed on it from your GY. 
(2) If a Link monster(s) you control effects, except the activations would be negated by card effect, you can banish this card from your GY instead, also for the rest of the turn Link monsters you control cannot have their effects negated by card effects, except the activations. 

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Trap
You can only use the (1) and (2) once effect of this card’s name once per turn and only once that turn.
(1) Special Summon a number of your WATER  monsters, that are banished and/or in your GY, but negate their effects, then, immediately after this effect resolves, Link Summon 1 "Bermuda Idol" Link Monster using monsters you control and the monsters Special Summoned by this effect, or, if you control a Link -4 "Bermuda Idol" Link Monster, you can Link Summon 1 Link -3 or higher WATER Link Monster instead. 
(2) You can banish this card from your GY, then target 1 Link -3 or higher WATER Link monster you control; destroy cards your opponent controls, up to that monster's Link Rating. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Link monsters.

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  • 3 weeks later...

Alk: Self Special Summoning is too cheap, banishing any card from the archetype to Summon her is a no, imo, specially since they kinda like to be banished at times. I'd make it two banishments and face-down. In effect 3, it says ...and banish this card from your GY, then____1 "Bermuda Idol"". You forgot to say target.

Sonata: Lol, there goes the hand trap hate again xD. The rest of the effect is cool.

Claire: Way too strong. She can use effect 1 when herself is Summoned, then you can easily keep using it every turn with the swarming capabilities of the archetype. Effect 2 is essentially guaranteed, and 3rd too as long as you start your battle phase. Triple removal is excessive, I'd make the send to the GY effect only happens when she's Link Summoned, then effect 2 is a no and effect 3 could do when a "Bermuda" girl inflicts damage.

Raindear: Holy moly. The previous Bermuda girls were more balanced, you're going a little too far with these. Effect 1, Spin effect, one of the nastiest effects in YGO, and easy to pull. Another send to the GY effect to avoid destruction protection, and an effect copier that's just bound to cause tons of trouble. Effect 3 is an absolute no, you're already activating strong effects and on top of that cheaply banishing 1 card to copy their effect and go for more effect activations is brutal. If effect 1 has to stay, make the banishment be a Bermuda Link and banish it face-down, c'mon.

Charm: It's stronk, but fine, Ig

Harmony - Effect 1 is ok. Effect 2 can easily destroy 4 or 5 opponent's cards simply by saying, well, lulz, I banish this card from my GY, and I do it the same turn I used effect 1. Or did you meant for the clause to be a super HOPT? Because it requires different redaction. Rn it says:

You can only use the (1) and (2) once effect of this card’s name once per turn and only once that turn.

Wut? In case you intended a super HOPT (I think that's the idea), then:

You can only use 1 "Bermuda Idol" effect per turn, and only once that turn.Or since you like the OCG formula, You can only use 1 effect of this card's name... etc etc.

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3 hours ago, Rayfield Lumina said:

Alk: Self Special Summoning is too cheap, banishing any card from the archetype to Summon her is a no, imo, specially since they kinda like to be banished at times. I'd make it two banishments and face-down. In effect 3, it says ...and banish this card from your GY, then____1 "Bermuda Idol"". You forgot to say target.

Sonata: Lol, there goes the hand trap hate again xD. The rest of the effect is cool.

Claire: Way too strong. She can use effect 1 when herself is Summoned, then you can easily keep using it every turn with the swarming capabilities of the archetype. Effect 2 is essentially guaranteed, and 3rd too as long as you start your battle phase. Triple removal is excessive, I'd make the send to the GY effect only happens when she's Link Summoned, then effect 2 is a no and effect 3 could do when a "Bermuda" girl inflicts damage.

Raindear: Holy moly. The previous Bermuda girls were more balanced, you're going a little too far with these. Effect 1, Spin effect, one of the nastiest effects in YGO, and easy to pull. Another send to the GY effect to avoid destruction protection, and an effect copier that's just bound to cause tons of trouble. Effect 3 is an absolute no, you're already activating strong effects and on top of that cheaply banishing 1 card to copy their effect and go for more effect activations is brutal. If effect 1 has to stay, make the banishment be a Bermuda Link and banish it face-down, c'mon.

Charm: It's stronk, but fine, Ig

Harmony - Effect 1 is ok. Effect 2 can easily destroy 4 or 5 opponent's cards simply by saying, well, lulz, I banish this card from my GY, and I do it the same turn I used effect 1. Or did you meant for the clause to be a super HOPT? Because it requires different redaction. Rn it says:

You can only use the (1) and (2) once effect of this card’s name once per turn and only once that turn.

Wut? In case you intended a super HOPT (I think that's the idea), then:

You can only use 1 "Bermuda Idol" effect per turn, and only once that turn.Or since you like the OCG formula, You can only use 1 effect of this card's name... etc etc.

My PSCT is still in alot of work so is balance. Oh yeah the Trap has the same Rescitions as the dragon rulers

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18 minutes ago, Zefra Zamazenta said:

My PSCT is still in alot of work so is balance.

Your PSCT has advanced a lot and I'm proud of how much you have progressed. I'll still hold my previous comment by saying that the first pool of Bermudas was more balanced than this one, BUT, you still haven't lost it, you didn't stray a lot by giving the cards 6 effects and omni negations and stuff, so it's just about (in most cases) to remove 1 of the effects and balance another, and they're good to go n.n

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alk: huh link synchro. welp its already good on its own

the links: mostly not that different than the last batch you had. its all advantage card albeit again much better than your usual creation. but this is why i second that at this point the the amount of cards you make its simply too much for a cohesive deck.

Charm: well kinda interesting tool with almost interesting anti-negation. i guess im glad its kinda specific

Harmony: bit slow but it does pay off the slowness. bit too win more card though

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