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Jello Pendulum Theme [Written]


Thomas★Zero

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Strawb Jello
lv 1 FIRE
Scale: 10
Pendulum: If you Pendulum Summon a "Jello" Monster(s): Inflict damage to your opponent equal to the number of "Jello" monsters you Pendulum Summoned x 500.
Aqua/Pendulum/Effect
If this card is Pendulum Summoned: Inflict 500 points of damage to your opponent for each "Jello" monster you control.
ATK/0 DEF/1600

Lemn Jello
lv 2 LIGHT
Scale: 8 
Pendulum: All Monsters your opponent controls lose 200 ATK for each "Jello" monster you control.
Aqua/Pendulum/Effect
If this card is Pendulum Summoned: All monsters your opponent controls lose 1000 ATK.
ATK/0 DEF/1800

Blackber Jello
lv 3 DARK
Scale: 6
Pendulum: The first time a "Jello" monster you control would be destroyed by battle each turn, it is not destroyed.
Aqua/Pendulum/Effect
If this card is Pendulum Summoned: Add 1 "Jello" Card from your Deck or face-up from your Extra Deck to your hand. You can only use this effect of "Blackber Jello" once per turn.
ATK/ 0 DEF/2000

Orane Jello
lv 4 EARTH
Scale: 4
Pendulum: "Jello" monsters you control cannot be targeted or destroyed by your opponents card effects.
Aqua/Pendulum/Effect
If this card is Pendulum Summoned: Draw 1 Card. You can only use this effect of "Orane Jello" once per turn.
ATK/0 DEF/2200

Lyme Jello
lv 5 WIND
Scale: 2
Pendulum: You can return 1 "Jello" Pendulum Card in your other Pendulum Zone to your hand. You can only activate this effect of "Lyme Jello" once per turn.
Aqua/Pendulum/Effect
If this card is Pendulum Summoned: Discard 1 random card from your opponents hand to the GY. You can only use this effect of "Lyme Jello" once per turn.
ATK/0 DEF/2400

Bluebu Jello
lv 6 WATER
Scale: 0 
Pendulum: If you Pendulum Summon a "Jello" monster(s): Gain LP equal to the number of "Jello" Monsters you Pendulum Summoned x 500.
Aqua/Pendulum/Effect
If this card is Pendulum Summoned: Gain 500 LP points for each "Jello" monster you control.
ATK/0 DEF/2600

Master Cheif - Jello von Jiggler
lv 9 WATER
Scale: 0
Pendulum: "Jello" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation.
Aqua/Fusion/Effect
3 "Jello" Monsters
Must be Fusion Summoned by sending the listed Fusion Materials you control to your GY (You do not use "Polymerization"), also, you can use cards in your Pendulum Zones as Fusion Material. "Jello" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation. If this card is Fusion Summoned: Add 2 "Jello" Pendulum Monsters from your Deck or face-up from your Extra Deck to your hand. You can only use this effect of "Master Cheif - Jello von Jiggler" once per turn.  If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
ATK/0 DEF/3200

Jello Tower
Field Spell Card
After activation: Add 1 "Jello" monster from your Deck to your hand. Each time you Pendulum Summon a "Jello" monster(s): Place 1 Jello Counter on this card for each "Jello" monster that was Pendulum Summoned. All "Jello" Monsters gain 200 ATK and DEF for each Jello Counter on this card. If this card has 20 or more Jello Counters on this card, you win the duel. You can only activate 1 "Jello Tower" per turn.

Jello Bits
Continous Spell Card
All "Jello" monsters you control gain 800 DEF. If a "Jello" monster you control is destroyed by battle: You can target 1 "Jello" monster you control; the targeted card gains DEF equal to the destroyed cards DEF until the End Phase this turn.

Jello Shuffle
Spell Card
You can return 2 "Jello" Pendulum Cards you control to your Deck; Draw 2 cards. You can only activate 1 "Jello Shuffle" per turn.

Jello Trap
Continous Trap Card
If you control a Aqua Pendulum Monster, you can activate this card from your hand. Target 1 monster your opponent controls; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it leaves the field, destroy this card. You can only activate 1 "Jello Trap" per turn.

Jello Bounce
Counter Trap Card
If you have 2 "Jello" Pendulum Cards in your Pendulum Zones, you can activate this card from your hand. Activate this card when your opponent activates a Spell/Trap Card or a monster effect while you control a Aqua Pendulum monster. Negate the activation and return that card to the Deck, then, if you control "Master Cheif - Jello von Jiggler" you can set this card instead of sending it to the GY. You can only activate 1 "Jello Bounce" per turn.

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12 hours ago, Thomas★Zero said:

Strawb Jello
lv 1 FIRE
Scale: 10
Pendulum: If you Pendulum Summon a "Jello" Monster(s): Inflict damage to your opponent equal to the number of "Jello" monsters you Pendulum Summoned x 500.
Aqua/Pendulum/Effect
If this card is Pendulum Summoned: Inflict 500 points of damage to your opponent for each "Jello" monster you control.
ATK/0 DEF/1600

Lemn Jello
lv 2 LIGHT
Scale: 8 
Pendulum: All Monsters your opponent controls lose 200 ATK for each "Jello" monster you control.
Aqua/Pendulum/Effect
If this card is Pendulum Summoned: All monsters your opponent controls lose 1000 ATK.
ATK/0 DEF/1800



Orane Jello
lv 4 EARTH
Scale: 4
Pendulum: "Jello" monsters you control cannot be targeted or destroyed by your opponents card effects.
Aqua/Pendulum/Effect
If this card is Pendulum Summoned: Draw 1 Card. You can only use this effect of "Orane Jello" once per turn.
ATK/0 DEF/2200

don't need the HOPT there is no double pendulum summoning.

Lyme Jello
lv 5 WIND
Scale: 2
Pendulum: You can return 1 "Jello" Pendulum Card in your other Pendulum Zone to your hand. You can only activate this effect of "Lyme Jello" once per turn.
Aqua/Pendulum/Effect
If this card is Pendulum Summoned: Discard 1 random card from your opponents hand to the GY. You can only use this effect of "Lyme Jello" once per turn.
ATK/0 DEF/2400

Is the discard random? Also wish the pendulum effect either worked on itself or let you draw a card. Also really bad scale.

Bluebu Jello
lv 6 WATER
Scale: 0 
Pendulum: If you Pendulum Summon a "Jello" monster(s): Gain LP equal to the number of "Jello" Monsters you Pendulum Summoned x 500.
Aqua/Pendulum/Effect
If this card is Pendulum Summoned: Gain 500 LP points for each "Jello" monster you control.
ATK/0 DEF/2600

Really weak, can it at least be double the damage one?

Master Cheif - Jello von Jiggler
lv 9 WATER
Scale: 0
Pendulum: "Jello" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation.
Aqua/Fusion/Effect
3 "Jello" Monsters
Must be Fusion Summoned by sending the listed Fusion Materials you control to your GY (You do not use "Polymerization"), also, you can use cards in your Pendulum Zones as Fusion Material. "Jello" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation. If this card is Fusion Summoned: Add 2 "Jello" Pendulum Monsters from your Deck or face-up from your Extra Deck to your hand. You can only use this effect of "Master Cheif - Jello von Jiggler" once per turn.  If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
ATK/0 DEF/3200

Wish this was a link 3 because it functions like one. Also wish the materials went to the extradeck. 

Jello Tower
Field Spell Card
After activation: Add 1 "Jello" monster from your Deck to your hand. Each time you Pendulum Summon a "Jello" monster(s): Place 1 Jello Counter on this card for each "Jello" monster that was Pendulum Summoned. All "Jello" Monsters gain 200 ATK and DEF for each Jello Counter on this card. If this card has 20 or more Jello Counters on this card, you win the duel. You can only activate 1 "Jello Tower" per turn.

Ah the treacherous win con. This is a 4 turn minimum and doesn't do too much. It would be played just for the search actually well balanced.

Jello Bits
Continous Spell Card
All "Jello" monsters you control gain 800 DEF. If a "Jello" monster you control is destroyed by battle: You can target 1 "Jello" monster you control; the targeted card gains DEF equal to the destroyed cards DEF until the End Phase this turn.

Wish this did a little more like make Chief immune to card effects while you control a slime monster in DEF other then himself.

Jello Shuffle
Spell Card
You can return 2 "Jello" Pendulum Cards you control to your Deck; Draw 2 cards. You can only activate 1 "Jello Shuffle" per turn.

draw 3!

I love this whole archetype. Here are my nitpicks

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16 hours ago, ITSUKOSOADO said:

I love this whole archetype. Here are my nitpicks

Pretty much a hard agree with everything said here, the archetype itself seems very fun but a lot of the cards either don't directly assist in the playstyle or are a little too weak to be played regularly, so your options are pretty limited and what you do get seems a tad lackluster in the grand scheme of things. Really excited to see if you many any changes / additions!

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