Thomas★Zero Posted September 28, 2021 Report Share Posted September 28, 2021 Strawb Jello lv 1 FIRE Scale: 10 Pendulum: If you Pendulum Summon a "Jello" Monster(s): Inflict damage to your opponent equal to the number of "Jello" monsters you Pendulum Summoned x 500. Aqua/Pendulum/Effect If this card is Pendulum Summoned: Inflict 500 points of damage to your opponent for each "Jello" monster you control. ATK/0 DEF/1600 Lemn Jello lv 2 LIGHT Scale: 8 Pendulum: All Monsters your opponent controls lose 200 ATK for each "Jello" monster you control. Aqua/Pendulum/Effect If this card is Pendulum Summoned: All monsters your opponent controls lose 1000 ATK. ATK/0 DEF/1800 Blackber Jello lv 3 DARK Scale: 6 Pendulum: The first time a "Jello" monster you control would be destroyed by battle each turn, it is not destroyed. Aqua/Pendulum/Effect If this card is Pendulum Summoned: Add 1 "Jello" Card from your Deck or face-up from your Extra Deck to your hand. You can only use this effect of "Blackber Jello" once per turn. ATK/ 0 DEF/2000 Orane Jello lv 4 EARTH Scale: 4 Pendulum: "Jello" monsters you control cannot be targeted or destroyed by your opponents card effects. Aqua/Pendulum/Effect If this card is Pendulum Summoned: Draw 1 Card. You can only use this effect of "Orane Jello" once per turn. ATK/0 DEF/2200 Lyme Jello lv 5 WIND Scale: 2 Pendulum: You can return 1 "Jello" Pendulum Card in your other Pendulum Zone to your hand. You can only activate this effect of "Lyme Jello" once per turn. Aqua/Pendulum/Effect If this card is Pendulum Summoned: Discard 1 random card from your opponents hand to the GY. You can only use this effect of "Lyme Jello" once per turn. ATK/0 DEF/2400 Bluebu Jello lv 6 WATER Scale: 0 Pendulum: If you Pendulum Summon a "Jello" monster(s): Gain LP equal to the number of "Jello" Monsters you Pendulum Summoned x 500. Aqua/Pendulum/Effect If this card is Pendulum Summoned: Gain 500 LP points for each "Jello" monster you control. ATK/0 DEF/2600 Master Cheif - Jello von Jiggler lv 9 WATER Scale: 0 Pendulum: "Jello" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation. Aqua/Fusion/Effect 3 "Jello" Monsters Must be Fusion Summoned by sending the listed Fusion Materials you control to your GY (You do not use "Polymerization"), also, you can use cards in your Pendulum Zones as Fusion Material. "Jello" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation. If this card is Fusion Summoned: Add 2 "Jello" Pendulum Monsters from your Deck or face-up from your Extra Deck to your hand. You can only use this effect of "Master Cheif - Jello von Jiggler" once per turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. ATK/0 DEF/3200 Jello Tower Field Spell Card After activation: Add 1 "Jello" monster from your Deck to your hand. Each time you Pendulum Summon a "Jello" monster(s): Place 1 Jello Counter on this card for each "Jello" monster that was Pendulum Summoned. All "Jello" Monsters gain 200 ATK and DEF for each Jello Counter on this card. If this card has 20 or more Jello Counters on this card, you win the duel. You can only activate 1 "Jello Tower" per turn. Jello Bits Continous Spell Card All "Jello" monsters you control gain 800 DEF. If a "Jello" monster you control is destroyed by battle: You can target 1 "Jello" monster you control; the targeted card gains DEF equal to the destroyed cards DEF until the End Phase this turn. Jello Shuffle Spell Card You can return 2 "Jello" Pendulum Cards you control to your Deck; Draw 2 cards. You can only activate 1 "Jello Shuffle" per turn. Jello Trap Continous Trap Card If you control a Aqua Pendulum Monster, you can activate this card from your hand. Target 1 monster your opponent controls; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it leaves the field, destroy this card. You can only activate 1 "Jello Trap" per turn. Jello Bounce Counter Trap Card If you have 2 "Jello" Pendulum Cards in your Pendulum Zones, you can activate this card from your hand. Activate this card when your opponent activates a Spell/Trap Card or a monster effect while you control a Aqua Pendulum monster. Negate the activation and return that card to the Deck, then, if you control "Master Cheif - Jello von Jiggler" you can set this card instead of sending it to the GY. You can only activate 1 "Jello Bounce" per turn. Link to comment Share on other sites More sharing options...
Loleo Posted September 29, 2021 Report Share Posted September 29, 2021 12 hours ago, Thomas★Zero said: Strawb Jello lv 1 FIRE Scale: 10 Pendulum: If you Pendulum Summon a "Jello" Monster(s): Inflict damage to your opponent equal to the number of "Jello" monsters you Pendulum Summoned x 500. Aqua/Pendulum/Effect If this card is Pendulum Summoned: Inflict 500 points of damage to your opponent for each "Jello" monster you control. ATK/0 DEF/1600 Lemn Jello lv 2 LIGHT Scale: 8 Pendulum: All Monsters your opponent controls lose 200 ATK for each "Jello" monster you control. Aqua/Pendulum/Effect If this card is Pendulum Summoned: All monsters your opponent controls lose 1000 ATK. ATK/0 DEF/1800 Orane Jello lv 4 EARTH Scale: 4 Pendulum: "Jello" monsters you control cannot be targeted or destroyed by your opponents card effects. Aqua/Pendulum/Effect If this card is Pendulum Summoned: Draw 1 Card. You can only use this effect of "Orane Jello" once per turn. ATK/0 DEF/2200 don't need the HOPT there is no double pendulum summoning. Lyme Jello lv 5 WIND Scale: 2 Pendulum: You can return 1 "Jello" Pendulum Card in your other Pendulum Zone to your hand. You can only activate this effect of "Lyme Jello" once per turn. Aqua/Pendulum/Effect If this card is Pendulum Summoned: Discard 1 random card from your opponents hand to the GY. You can only use this effect of "Lyme Jello" once per turn. ATK/0 DEF/2400 Is the discard random? Also wish the pendulum effect either worked on itself or let you draw a card. Also really bad scale. Bluebu Jello lv 6 WATER Scale: 0 Pendulum: If you Pendulum Summon a "Jello" monster(s): Gain LP equal to the number of "Jello" Monsters you Pendulum Summoned x 500. Aqua/Pendulum/Effect If this card is Pendulum Summoned: Gain 500 LP points for each "Jello" monster you control. ATK/0 DEF/2600 Really weak, can it at least be double the damage one? Master Cheif - Jello von Jiggler lv 9 WATER Scale: 0 Pendulum: "Jello" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation. Aqua/Fusion/Effect 3 "Jello" Monsters Must be Fusion Summoned by sending the listed Fusion Materials you control to your GY (You do not use "Polymerization"), also, you can use cards in your Pendulum Zones as Fusion Material. "Jello" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation. If this card is Fusion Summoned: Add 2 "Jello" Pendulum Monsters from your Deck or face-up from your Extra Deck to your hand. You can only use this effect of "Master Cheif - Jello von Jiggler" once per turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. ATK/0 DEF/3200 Wish this was a link 3 because it functions like one. Also wish the materials went to the extradeck. Jello Tower Field Spell Card After activation: Add 1 "Jello" monster from your Deck to your hand. Each time you Pendulum Summon a "Jello" monster(s): Place 1 Jello Counter on this card for each "Jello" monster that was Pendulum Summoned. All "Jello" Monsters gain 200 ATK and DEF for each Jello Counter on this card. If this card has 20 or more Jello Counters on this card, you win the duel. You can only activate 1 "Jello Tower" per turn. Ah the treacherous win con. This is a 4 turn minimum and doesn't do too much. It would be played just for the search actually well balanced. Jello Bits Continous Spell Card All "Jello" monsters you control gain 800 DEF. If a "Jello" monster you control is destroyed by battle: You can target 1 "Jello" monster you control; the targeted card gains DEF equal to the destroyed cards DEF until the End Phase this turn. Wish this did a little more like make Chief immune to card effects while you control a slime monster in DEF other then himself. Jello Shuffle Spell Card You can return 2 "Jello" Pendulum Cards you control to your Deck; Draw 2 cards. You can only activate 1 "Jello Shuffle" per turn.draw 3! I love this whole archetype. Here are my nitpicks Link to comment Share on other sites More sharing options...
Ezrael Posted September 29, 2021 Report Share Posted September 29, 2021 16 hours ago, ITSUKOSOADO said: I love this whole archetype. Here are my nitpicks Pretty much a hard agree with everything said here, the archetype itself seems very fun but a lot of the cards either don't directly assist in the playstyle or are a little too weak to be played regularly, so your options are pretty limited and what you do get seems a tad lackluster in the grand scheme of things. Really excited to see if you many any changes / additions! Link to comment Share on other sites More sharing options...
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