Zamazenta the OS-Tan Fan Posted September 12, 2021 Report Share Posted September 12, 2021 Level 6 EARTH Rock Effect Monster ATK 2500 DEF 1700 You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn. You can Special Summon this card (from your hand) to the Extra Monster Zone or to your zone(s) a Link Monster(s) points to. (1) If this card is Normal or Special Summoned: You can add 1 Level 10 or lower Rock monster from your Deck to your hand, except "Lycanroc Dusk". (2) During the Main Phase (Quick Effect): You can target 1 Rock monster in your GY, except "Lycanroc Dusk"; Special Summon it or add it to your hand. (3) If this card is sent to the GY: You can send 1 Rock monster from your Deck to the GY. Level 6 LIGHT Thunder Effect Monster ATK 2300 DEF 2000 You can only use the 3rd effect of this card’s name once per turn. You can Special Summon this card (from your hand) by banishing the top card of your Deck face-up. You can only Special Summon "Zeraora" once per turn this way. (1) Unaffected by cards and effects activated in the hand. (2) Any cards or effects activated in the hand are negated and banished. (3) During your Main Phase: You can banish up to 3 monsters from your hand and/or field; look at your opponent's hand, then discard the same number from your opponent's hand. Level 8 WATER Dragon Effect Monster ATK 2500 DEF 3000 You can only use the 1st and 2nd effect of this card’s name each once per turn. If you control a WATER, Sea Serpent, Dragon, or Wyrm monster, you can Special Summon this card (from your hand). You can only Special Summon "Dracovish" once per turn this way. (1) At the start of the Damage Step, if this card battle a monster whose ATK or DEF (whichever is higher) is equal or higher then this card's original ATK: You can make that that opponent's monster loses ATK or DEF equal to its own ATK or DEF, until the end of this turn, and if it does, this card gains ATK equal to the ATK or DEF lost, until the end of this turn, also for the rest of this turn, if this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. (2) If a monster this card battled was destroyed by battle: You can make your opponent discards 1 random card. Level 4 DARK Cyberse Effect Monster ATK 1500 DEF 1500 You can only use the 1st and 2nd effect of this card’s name each once per turn. If there is a DARK Fusion monster on the field, you can Special Summon this card (from your hand). You can only Special Summon "Poipole" once per turn this way. (1) (Quick Effect): You can discard this card; negate the effects of 1 monster your opponent controls, and its ATK/DEF becomes 0, until the end of the next turn. (2) If this card is used as Fusion material: You can add 1 "Poipole" from your Deck to your hand. Level 8 DARK Dragon Fusion Effect Monster ATK 3000 DEF 1500 You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn. Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by shuffling the above Fusion materials into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards (in which case you do not use "Polymerization"). Materials: "Poipole" + 1 DARK Dragon Effect monster (1) If this card is Special Summoned: You can negate the effects of all face-up monsters your opponent currently controls, their ATK/DEF becomes 0, until the end of this turn. (2) If a DARK Fusion monster is Fusion Summoned: Draw 1 card. (3) At the end of the Battle Phase, if this card battled an opponent's monster (Quick Effect): You can banish 1 card on the field. Quick-Play Spell You can only activate 1 card with this card's name once per turn. (1) Fusion Summon 1 DARK Fusion monster from your Extra Deck, by shuffling the Fusion materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. (2) If a DARK Fusion Monster you control would be Tributed, you can banish this card from your GY instead. Continuous Trap You can only use the 4th effect of this card's name once per turn. (1) Neither player can Tribute DARK Fusion monsters. (2) If a DARK Fusion monster(s) is Fusion Summoned (except during the Damage Step): You can banish 1 card on the field. (3) During the Damage Step, when a DARK Fusion monster you control battles: You can discard 1 card; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn. (4) If a DARK Fusion monster is Special Summoned from the Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field. Normal Trap You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) Activate this card while there is a monster in the Extra Monster Zone: Shuffle all monsters that aren't in the Extra Monster Zone or that don't have a Link monster pointing to them into the Deck, then if either player controls a Link monster negate the effects of all face-up Spells/Traps on the field. (2) During the Main Phase, except the turn this card is sent to the GY: You can banish this card from your GY; Special Summon in Defense Position 1 monster from your Deck to your Zone a Link monster points to, but negate it's effects. Link to comment Share on other sites More sharing options...
Loleo Posted September 12, 2021 Report Share Posted September 12, 2021 13 hours ago, Zefra Zamazenta said: Level 6 EARTH Rock Effect Monster ATK 2500 DEF 1700 You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn. You can Special Summon this card (from your hand) to the Extra Monster Zone ...no or to your zone(s) a Link Monster(s) points to. (1) If this card is Normal or Special Summoned: You can add 1 Level 10 or lower Rock monster from your Deck to your hand, except "Lycanroc Dusk". (2) During the Main Phase (Quick Effect): You can target 1 Rock monster in your GY, except "Lycanroc Dusk"; Special Summon it or add it to your hand. (3) If this card is sent to the GY: You can send 1 Rock monster from your Deck to the GY. so it searches, dumps, adds, and is strong?!? Level 4 DARK Cyberse Effect Monster ATK 1500 DEF 1500 You can only use the 1st and 2nd effect of this card’s name each once per turn. If there is a DARK Fusion monster on the field, you can Special Summon this card (from your hand). You can only Special Summon "Poipole" once per turn this way. (1) (Quick Effect): You can discard this card; negate the effects of 1 monster your opponent controls, and its ATK/DEF becomes 0, until the end of the next turn. (2) If this card is used as Fusion material: You can add 1 "Poipole" from your Deck to your hand. so OP effect veiler with decent stats and gets another copy when used as material. You are 10 formats ahead of meta. Level 8 DARK Dragon Fusion Effect Monster ATK 3000 DEF 1500 You can only use the 1st, 2nd, and 3rd effect of this card’s name each once per turn. Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by shuffling the above Fusion materials into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards (in which case you do not use "Polymerization"). Materials: "Poipole" + 1 DARK Dragon Effect monster (1) If this card is Special Summoned: You can negate the effects of all face-up monsters your opponent currently controls, their ATK/DEF becomes 0, until the end of this turn. (2) If a DARK Fusion monster is Fusion Summoned: Draw 1 card. (3) At the end of the Battle Phase, if this card battled an opponent's monster (Quick Effect): You can banish 1 card on the field. Oh and now there's an extremely easy way to use it as material and I was just thinking invoked. also the fusion This is basically an incredibly easy instant win. Quick-Play Spell You can only activate 1 card with this card's name once per turn. (1) Fusion Summon 1 DARK Fusion monster from your Extra Deck, by shuffling the Fusion materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. (2) If a DARK Fusion Monster you control would be Tributed, you can banish this card from your GY instead. So GY/banish to fuse just to get some draws off after you negated and zeroed out your opponent's board GGGRREEEAAAAT. Continuous Trap You can only use the 4th effect of this card's name once per turn. (1) Neither player can Tribute DARK Fusion monsters. (2) If a DARK Fusion monster(s) is Fusion Summoned (except during the Damage Step): You can banish 1 card on the field. (3) During the Damage Step, when a DARK Fusion monster you control battles: You can discard 1 card; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn. (4) If a DARK Fusion monster is Special Summoned from the Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field. After everything else this is ironically pretty bad. It has almost no synergy with the rest of the dark fusion setup. Normal Trap You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) Activate this card while there is a monster in the Extra Monster Zone: Shuffle all monsters that aren't in the Extra Monster Zone or that don't have a Link monster pointing to them into the Deck, then if either player controls a Link monster negate the effects of all face-up Spells/Traps on the field. (2) During the Main Phase, except the turn this card is sent to the GY: You can banish this card from your GY; Special Summon in Defense Position 1 monster from your Deck to your Zone a Link monster points to, but negate it's effects. This would be played in every sky striker deck it works very well and is balanced I would even play this in Fur Hire. Link to comment Share on other sites More sharing options...
DOKTORFISHIII Posted September 12, 2021 Report Share Posted September 12, 2021 maaaan, these are soo good. If you didn't tell me you made them, I would think they were really in the game. Link to comment Share on other sites More sharing options...
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