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Vampire Support


Dragulas

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Obligatory Revamp. The more they get, the less they need from these series.

The retrain of the OG lord

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If this card is in your hand or GY (Quick Effect): You can send 1 "Vampire" card from your hand or field to the GY, except this card; Special Summon this card, but banish it when it leaves the field. If this card is Normal or Special Summoned: You can declare 1 card name; your opponent sends 1 card with the same name from their Deck to the GY, and if they do, cards or effects with the same name cannot be activated this turn. You can only use each effect of "Vampire Overlord" once per turn.

 

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Must first be either Fusion Summoned, or Special Summoned during the turn a  monster was Special Summoned from your opponent's GY, by Tributing 1 Level 5 or higher "Vampire" monster (in which case you do not use "Polymerization"). If exactly 1 card is sent from the Deck to the GY: You can pay 2000 LP; each player can only activate that type of card (If Spell or Trap) once, or (If Monster) can only activate its effects once, until the end of the next turn. You can only use this effect of "Vampire Nobleman" once per turn.

 

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Once per turn, you can also Xyz Summon "Golden Knight Vampire Vlad" by using 1 "Vampire" monster you control with a different name as material. (If you used an Xyz Monster, transfer is materials to this card.) (Quick Effect): You can detach 1 material from this card, then target 1 face-up card field or in your opponent´s GY; your opponent sends all cards with same name from the Deck and/or Extra Deck to the GY. Cards sent to the GY by this card's effects cannot activate their own effects that same turn. You can only use this effect of "Golden Knight Vampire Vlad" once per turn.

 

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For this card's Synchro Summon, you can treat 1 monster you control, that is owned by your opponent as a Tuner. If this card is Synchro Summoned: You can send up to 3 cards to the GY (1 from your opponent's hand at random, 1 from their field and 1 from their Extra Deck). When a monster effect is activated on the field OR when a Normal Spell/Trap Card is activated (Quick Effect): You can pay 1000 LP; the activated effect becomes "Your opponent send 1 card from their Deck to the GY. You can only use each effect of "Vampire Dragoon" once per turn.

 

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If you control no monsters: Special Summon 2 Zombie monsters (1 that is banished and 1 from the GY, including  1 "Vampire" monster), also for the rest of this turn after this card resolves you can only Special Summon non-Zombie monsters once If you would pay LP to activate a "Vampire" card effect, you can banish this card from your GY instead. You can only use 1 "Vampire Siege" effect per turn, and only once that turn.

 

Tha new field spell that ties their strategies together. Added a self destruct effect as reference to the games,

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(This card's name is always treated as "Vampire Kingdom")
Any monster sent to your opponent's GY becomes Zombie monster Once while face-up on the field, if you would pay LP to activate a "Vampire" card effect, you can use your opponent's LP instead. If a card(s) is sent from your opponent´s Deck to the GY: You can target 1 of those cards;  send 1 "Vampire"card from your hand or Deck to the GY; if that target is a monster, Special Summon it to your field, or if it is a Spell/Trap, Set it to your field, but banish it when it leaves thefield. You can only use this effect of "Castlevania" once per turn. If you do not have a "Vampire" monster in your field or GY, destroy this card.

 

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Target 1 monster your opponent controls; take control of it until the end of the next turn, and if you do, it becomes a Zombie monster, also it cannot attack or activate their effects. If you control a "Vampire" card, you can activate this card from your hand. You can banish this card from your GY; Special Summon 1 Zombie monster from either player's GY, but banish it during the End Phase. You can only use 1 "Vampire Elixir" effect per turn, and only once that turn.

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