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Red Piece Golem & Archfiend Piece Golem - Red Dragon [Written]


Thomas★Zero

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Red Piece Golem
lv 5 DARK
Rock/Effect
(This card is always treated as "Big Piece Golem".)
If you control no monsters, you can Special Summon this card (from your hand.) You can only Special Summon "Red Piece Golem" once per turn this way. If this card is Normal or Special Summoned: Special Summon 1 Level 4 or lower "Piece Golem" or 1 Level 3 or lower Fiend Tuner Monster from your hand or Deck, also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except Rock Fusion Monsters and DARK Dragon Synchro Monsters. You can banish this card from your GY; Fusion Summon 1 "Piece Golem" Fusion Monster from your Extra Deck, using monsters from your hand, field and Deck as Fusion Materials. You can only use each effect of "Red Piece Golem" once per turn.
ATK/2100 DEF/0

Archfiend Piece Golem - Red Dragon
lv 10 DARK
Rock/Fusion/Effect
"Piece Golem" Monster + 1 DARK Dragon Synchro Monster
Must be Fusion Summoned. If this card attacks, your opponent cannot activate cards or effects until after damage calculation. If this card attacks a Defence Position Monster, inflict peircing battle damage. If this card is destroyed by an opponents card: Special Summon 1 "Piece Golem" Monster and 1 DARK Dragon Synchro Monster from your GY. You can only use this effect of "Archfiend Piece Golem - Red Dragon" once per turn.
ATK/3600 DEF/2300

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I like the Red Piece Golem. I didn't watch the anime so IDK how much these were used, but wikia says they were used by Jack Atlas and that's enough for me to tie them in with Red Dragon Archfiend. Its last effect may look scary but Piece Golems really need something like this IMO if they want to Summon their Fusion in a practical manner.

Now, it's with Archfiend Piece Golem where things get sketchy. Being able to use any "Piece Golem" is a big deal because then you can stick with teching only the Red one, or the Small or Medium ones if their Levels work better for extension plays. Thankfully the other material is a monster that it is not as accessible and you can't fuse this using all materials from the Deck with the effect of Red Piece Golem. But still, your reward is a 3600-ATK powerhouse that can inflict big damage and float into its materials for more beating.

All in all, looks solid. If anything, I would make the Archfiend Piece Golem require either 2 different Piece Golems, or Multiple Piece Golem, but the flexibility of any Piece Golem... well, I guess it's welcomed if it offers an incentive to play the Piece Golems in the first place.

 

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