Umbra Posted May 15, 2008 Report Share Posted May 15, 2008 This set will not focus on a single archetype, but is thought up more like a booster pack. 1) Dark StepsTrap CardSelect 1 Spell or Trap card in your deck and send it to the Graveyard. Your opponent draws 1 card. 2) NecrodrawSpell CardRemove the top 5 cards in your deck from play. Draw 2 cards. 3) Dust GrinderEARTHRock8 / 2900 / 2300When this card is attacked, reveal the top card in your deck. If the card is a Normal Monster, increase the ATK of this card by the ATK of the Normal Monster and shuffle the card back into your deck. Otherwise, destroy the card. 4) Nol'Daria the Avatar of DestructionDARKFiend / Tuner1 / 300 / 200When this card battles a non-DARK monster, switch this card's ATK/DEF with the opponent's monster's ATK/DEF. 5) Mechanic GolemEARTHMachine4 / 1700 / 1300Once per turn, you can discard 1 card from your hand to select 1 Machine-type monster in your Graveyard and remove it from play. 6) Fiend CannonContinuous Spell CardOnce per turn, during your End Phase, you can discard 1 Fiend-type monster from your hand. Select 1 Fiend-type monster in your Graveyard (except the discarded card) and place it in your opponent's Spell/Trap Card Zone. Inflict 500 damage to your opponent's Life Points for each Fiend-type monster in their Spell/Trap Card Zone. 7) New OrderTrap CardSelect 1 Monster Card in your hand and remove it from play. Draw 1 card. 8) The Betrayer's Memories DARKFiend6 / ? / 2000This card can not be Normal Summoned or Set. This card can only be Special Summoned when a monster changes owner. This card's ATK becomes equal to the monster's ATK. 9) Connection Point – NorthEquip Spell CardThis card can only be equipped to a monster if the opponent controls a monster in the same column. (You can not equip more than 1 ”Connection Point” card to a monster.) If the equipped monster battles with a monster in the same column, increase it's ATK by half of the attacked monster's ATK during damage calculation only. 10) Connection Point – WestEquip Spell CardThis card can only be equipped to a monster if there is a monster in the Monster Card Zone to the left of that monster. (You can not equip more than 1 ”Connection Point” card to a monster.) Increase the ATK of the equipped monster by 500 points. If the monster to the left of the equipped monster is equipped with ”Connection Point – East”, increase the ATK of the equipped monster by 1000 points instead. 11) Connection Point – EastEquip Spell CardThis card can only be equipped to a monster if there is a monster in the Monster Card Zone to the right of that monster. (You can not equip more than 1 ”Connection Point” card to a monster.) Increase the ATK of the equipped monster by 500 points. If the monster to the right of the equipped monster is equipped with ”Connection Point – West”, increase the ATK of the equipped monster by 1000 points instead. 12) Connection Point – SouthEquip Spell CardThis card can only be equipped to a monster if you have a face-down card in the Spell/Trap Card Zone in the same column as the equipped monster. (You can not equip more than 1 ”Connection Point” card to a monster.) Increase the ATK of the equipped monster by 500 points. Whenever your opponent activates a Spell Card, increase the ATK/DEF of the equipped monster by 300 points. 13) Domination ZoneField Spell CardIf you control 4 different ”Connection Point” Equip Spell Cards during your Draw Phase, you can draw 2 cards instead of conducting a normal Draw. 14) Destiny Hero – D-SpareDARKWarrior2 / 800 / 600If you have 4 or more ”Destiny Hero” monsters with different names in your Graveyard, you can Special Summon this card from your Graveyard. 15) Neodoros the WickedDARKFiend3 / 1200 / 1400When this card is sent to the Graveyard, all Normal Spell Cards in either player's hand are treated as having a Spell Speed of 4 and can be played from the hand until the end of the turn. 16) Haluu the Dreamer SpiritLIGHTZombie2 / 700 / 300If this card is sent to the Graveyard from being removed from play, draw 1 card. 17) Frenzy GolemDARKMachine / Synchro5 / 1900 / 1900”Nol'Daria the Avatar of Destruction” + 1 or more non-Tuner monsters.This card can attack twice per turn. The second time this card attacks during a turn, any Battle Damage inflicted to the opponent's Life Points is halved. 18) Return of the Dark DimensionTrap CardYou can only activate this card when there are exactly 5 monsters in your Graveyard. Remove 3 monsters in your Graveyard from play, and add the rest of the monsters to your hand. Your opponent draws 1 card. 19) Elemental Hero BrightheartLIGHTWarrior / Fusion6 / 2000 / 2300”Elemental Hero Sparkman” + ”Elemental Hero Wildheart”This card can not be Special Summoned, except by Fusion Summon. While this card is face-up on the field, all monsters on your side of the field (except this card) are unaffected by Trap Cards. This card gains 300 ATK for each ”Elemental Hero” monster in your Graveyard. 20) Overlord BurialRitual Spell CardThis card is used to Ritual Summon an ”Overlord” monster. You must also Tribute monsters whose combined Level Stars equal 8 or more from your side of the field or your hand. 21) Overlord RazeemDARKZombie / Ritual8 / 3000 / 0This monster can only be Ritual Summoned with the Ritual Spell Card, "Overlord Burial". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand. During your opponent's Battle Phase, change all face-down monsters to face-up Attack Position. Your opponent must attack with all monsters on their side of the field, and they must target this card. 22) Overlord SumineDARKZombie / Ritual8 / ???? / 0This monster can only be Ritual Summoned with the Ritual Spell Card, "Overlord Burial". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand. This card's ATK is always equal to the number of Zombie-type monsters in your Graveyard x 500. When this card destroys a monster as a result of battle, you can decrease the Battle Damage your opponent takes to 0 and Special Summon 1 Zombie-type monster from your Graveyard whose ATK is equal to the Battle Damage your opponent should have taken. 23) Dreadful FistEquip Spell CardEquip only to a Fiend-type monster. Increase the ATK of the monster by 300 points. When the equipped monster battles, increase the ATK of the equipped monster by 600 points for each monster on your side of the field. 24) SwapshootTrap CardDiscard 1 card from your hand. Place 1 Normal Spell Card from your Graveyard in your opponent's Spell/Trap Card Zone. The Spell Card can not be destroyed by a card effect. 25) Arcane EntityLIGHTFiend4 / 300 / 2000This card can not be Normal Summoned or Set. This card is automatically Special Summoned if you control 3 or more Spellcaster-type monsters. Increase the ATK of this card by 500 points for each Spellcaster-type monster on your side of the field. 26) Overlord HennarianDARKZombie / Ritual8 / 3000 / 0This monster can only be Ritual Summoned with the Ritual Spell Card, "Overlord Burial". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand. If this card battles a non-Zombie-type monster, halve the ATK of the other monster. Whenever a monster is destroyed as a result of battle, inflict 300 damage to your opponent's Life Points for each monster on the field. 27) Crown of the KingEquip Spell CardThis card is always equipped to the monster with the highest ATK. The equipped monster can not be destroyed by a card effect. 28) Magician's Secret PassagewayTrap CardYou can only activate this card when a Spellcaster-type monster is attacked. End the Battle Phase, and remove the attacked monster from play. During your 2nd Standby Phase after activation, add the attacked monster to your hand. 29) Avatar of GreedEARTHWarrior / Gemini4 / 1900 / 1200This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: * When this card battles, both players draw 1 card before damage calculation. 30) Inferno Unit MK-2FIREMachine / Tuner3 / 800 / 1000Whenever you inflict Direct Damage to your opponent by a card effect (except the effect of “Inferno Unit MK-2”), inflict 300 points of damage to your opponent's Life Points. 31) Chain TrapperQuick-Play Spell CardActivate only as Chain Link 3 or higher. Select 1 Trap Card in your hand or Graveyard. This card gains the effect of the Trap Card. 32) Shoop Da Whoop!Counter Trap CardNegate the attack of an opponent's monster and inflict 800 points of damage to your opponent's Life Points.This card can not be used in a Duel. 33) Grand Dragon of the NetherDARKDragon / Synchro8 / 3000 / 2500“ Nol'Daria, the Avatar of Destruction” + 1 or more non-Tuner Dragon-type monstersOnce per turn, during your Standby Phase, you can select 1 Dragon-type monster in your Deck and send it to the Graveyard, and Special Summon 1 Level 4 or lower Dragon-type monster from your Graveyard, ignoring any summoning requirement. 34) Destiny Hero - Lord DiscusDARKWarrior / Fusion5 / 1800 / 1800“Destiny Hero - Doom Lord” + “Destiny Hero - Disk Commander”When this card is Fusion Summoned by using the above Fusion Monsters, you can select 1 of the Fusion Material and Special Summon it to your side of the field. If this card is removed from play, both players draw 1 card. Link to comment
Protoman Posted May 16, 2008 Report Share Posted May 16, 2008 few things whats tcbg? the cards rock and i really can't add much Link to comment
Sixty Posted May 16, 2008 Report Share Posted May 16, 2008 Wow. That's all I have to say. Link to comment
Umbra Posted May 16, 2008 Author Report Share Posted May 16, 2008 YM7: Thank you. Protoman: Thanks. TCBG stands for Trading Card Board Game, and is not related to this thread. Link to comment
Dark_Pride Posted May 16, 2008 Report Share Posted May 16, 2008 The card contents were really much like the contents of an ideal booster pack. You should keep up the good work. Link to comment
Umbra Posted May 16, 2008 Author Report Share Posted May 16, 2008 Thank you, Dark Pride. I tried to mix the content as much as possible. Link to comment
Umbra Posted May 17, 2008 Author Report Share Posted May 17, 2008 Added eleven new cards. Hope you like them. Link to comment
Sander Posted May 17, 2008 Report Share Posted May 17, 2008 Nice cards dude ^_^ And again, congratz on becoming a mod ^_^ Link to comment
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