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Aura of the Betrayer


Umbra

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This set will not focus on a single archetype, but is thought up more like a booster pack.

 

 

1) Dark Steps

Trap Card

Select 1 Spell or Trap card in your deck and send it to the Graveyard. Your opponent draws 1 card.

 

2) Necrodraw

Spell Card

Remove the top 5 cards in your deck from play. Draw 2 cards.

 

3) Dust Grinder

EARTH

Rock

8 / 2900 / 2300

When this card is attacked, reveal the top card in your deck. If the card is a Normal Monster, increase the ATK of this card by the ATK of the Normal Monster and shuffle the card back into your deck. Otherwise, destroy the card.

 

4) Nol'Daria the Avatar of Destruction

DARK

Fiend / Tuner

1 / 300 / 200

When this card battles a non-DARK monster, switch this card's ATK/DEF with the opponent's monster's ATK/DEF.

 

5) Mechanic Golem

EARTH

Machine

4 / 1700 / 1300

Once per turn, you can discard 1 card from your hand to select 1 Machine-type monster in your Graveyard and remove it from play.

 

6) Fiend Cannon

Continuous Spell Card

Once per turn, during your End Phase, you can discard 1 Fiend-type monster from your hand. Select 1 Fiend-type monster in your Graveyard (except the discarded card) and place it in your opponent's Spell/Trap Card Zone. Inflict 500 damage to your opponent's Life Points for each Fiend-type monster in their Spell/Trap Card Zone.

 

7) New Order

Trap Card

Select 1 Monster Card in your hand and remove it from play. Draw 1 card.

 

8) The Betrayer's Memories

DARK

Fiend

6 / ? / 2000

This card can not be Normal Summoned or Set. This card can only be Special Summoned when a monster changes owner. This card's ATK becomes equal to the monster's ATK.

 

9) Connection Point – North

Equip Spell Card

This card can only be equipped to a monster if the opponent controls a monster in the same column. (You can not equip more than 1 ”Connection Point” card to a monster.) If the equipped monster battles with a monster in the same column, increase it's ATK by half of the attacked monster's ATK during damage calculation only.

 

10) Connection Point – West

Equip Spell Card

This card can only be equipped to a monster if there is a monster in the Monster Card Zone to the left of that monster. (You can not equip more than 1 ”Connection Point” card to a monster.) Increase the ATK of the equipped monster by 500 points. If the monster to the left of the equipped monster is equipped with ”Connection Point – East”, increase the ATK of the equipped monster by 1000 points instead.

 

11) Connection Point – East

Equip Spell Card

This card can only be equipped to a monster if there is a monster in the Monster Card Zone to the right of that monster. (You can not equip more than 1 ”Connection Point” card to a monster.) Increase the ATK of the equipped monster by 500 points. If the monster to the right of the equipped monster is equipped with ”Connection Point – West”, increase the ATK of the equipped monster by 1000 points instead.

 

12) Connection Point – South

Equip Spell Card

This card can only be equipped to a monster if you have a face-down card in the Spell/Trap Card Zone in the same column as the equipped monster. (You can not equip more than 1 ”Connection Point” card to a monster.) Increase the ATK of the equipped monster by 500 points. Whenever your opponent activates a Spell Card, increase the ATK/DEF of the equipped monster by 300 points.

 

13) Domination Zone

Field Spell Card

If you control 4 different ”Connection Point” Equip Spell Cards during your Draw Phase, you can draw 2 cards instead of conducting a normal Draw.

 

14) Destiny Hero – D-Spare

DARK

Warrior

2 / 800 / 600

If you have 4 or more ”Destiny Hero” monsters with different names in your Graveyard, you can Special Summon this card from your Graveyard.

 

15) Neodoros the Wicked

DARK

Fiend

3 / 1200 / 1400

When this card is sent to the Graveyard, all Normal Spell Cards in either player's hand are treated as having a Spell Speed of 4 and can be played from the hand until the end of the turn.

 

16) Haluu the Dreamer Spirit

LIGHT

Zombie

2 / 700 / 300

If this card is sent to the Graveyard from being removed from play, draw 1 card.

 

17) Frenzy Golem

DARK

Machine / Synchro

5 / 1900 / 1900

”Nol'Daria the Avatar of Destruction” + 1 or more non-Tuner monsters.

This card can attack twice per turn. The second time this card attacks during a turn, any Battle Damage inflicted to the opponent's Life Points is halved.

 

18) Return of the Dark Dimension

Trap Card

You can only activate this card when there are exactly 5 monsters in your Graveyard. Remove 3 monsters in your Graveyard from play, and add the rest of the monsters to your hand. Your opponent draws 1 card.

 

19) Elemental Hero Brightheart

LIGHT

Warrior / Fusion

6 / 2000 / 2300

”Elemental Hero Sparkman” + ”Elemental Hero Wildheart”

This card can not be Special Summoned, except by Fusion Summon. While this card is face-up on the field, all monsters on your side of the field (except this card) are unaffected by Trap Cards. This card gains 300 ATK for each ”Elemental Hero” monster in your Graveyard.

 

20) Overlord Burial

Ritual Spell Card

This card is used to Ritual Summon an ”Overlord” monster. You must also Tribute monsters whose combined Level Stars equal 8 or more from your side of the field or your hand.

 

21) Overlord Razeem

DARK

Zombie / Ritual

8 / 3000 / 0

This monster can only be Ritual Summoned with the Ritual Spell Card, "Overlord Burial". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand. During your opponent's Battle Phase, change all face-down monsters to face-up Attack Position. Your opponent must attack with all monsters on their side of the field, and they must target this card.

 

22) Overlord Sumine

DARK

Zombie / Ritual

8 / ???? / 0

This monster can only be Ritual Summoned with the Ritual Spell Card, "Overlord Burial". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand. This card's ATK is always equal to the number of Zombie-type monsters in your Graveyard x 500. When this card destroys a monster as a result of battle, you can decrease the Battle Damage your opponent takes to 0 and Special Summon 1 Zombie-type monster from your Graveyard whose ATK is equal to the Battle Damage your opponent should have taken.

 

23) Dreadful Fist

Equip Spell Card

Equip only to a Fiend-type monster. Increase the ATK of the monster by 300 points. When the equipped monster battles, increase the ATK of the equipped monster by 600 points for each monster on your side of the field.

 

24) Swapshoot

Trap Card

Discard 1 card from your hand. Place 1 Normal Spell Card from your Graveyard in your opponent's Spell/Trap Card Zone. The Spell Card can not be destroyed by a card effect.

 

25) Arcane Entity

LIGHT

Fiend

4 / 300 / 2000

This card can not be Normal Summoned or Set. This card is automatically Special Summoned if you control 3 or more Spellcaster-type monsters. Increase the ATK of this card by 500 points for each Spellcaster-type monster on your side of the field.

 

26) Overlord Hennarian

DARK

Zombie / Ritual

8 / 3000 / 0

This monster can only be Ritual Summoned with the Ritual Spell Card, "Overlord Burial". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand. If this card battles a non-Zombie-type monster, halve the ATK of the other monster. Whenever a monster is destroyed as a result of battle, inflict 300 damage to your opponent's Life Points for each monster on the field.

 

27) Crown of the King

Equip Spell Card

This card is always equipped to the monster with the highest ATK. The equipped monster can not be destroyed by a card effect.

 

28) Magician's Secret Passageway

Trap Card

You can only activate this card when a Spellcaster-type monster is attacked. End the Battle Phase, and remove the attacked monster from play. During your 2nd Standby Phase after activation, add the attacked monster to your hand.

 

29) Avatar of Greed

EARTH

Warrior / Gemini

4 / 1900 / 1200

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

* When this card battles, both players draw 1 card before damage calculation.

 

30) Inferno Unit MK-2

FIRE

Machine / Tuner

3 / 800 / 1000

Whenever you inflict Direct Damage to your opponent by a card effect (except the effect of “Inferno Unit MK-2”), inflict 300 points of damage to your opponent's Life Points.

 

31) Chain Trapper

Quick-Play Spell Card

Activate only as Chain Link 3 or higher. Select 1 Trap Card in your hand or Graveyard. This card gains the effect of the Trap Card.

 

32) Shoop Da Whoop!

Counter Trap Card

Negate the attack of an opponent's monster and inflict 800 points of damage to your opponent's Life Points.

This card can not be used in a Duel.

 

33) Grand Dragon of the Nether

DARK

Dragon / Synchro

8 / 3000 / 2500

“ Nol'Daria, the Avatar of Destruction” + 1 or more non-Tuner Dragon-type monsters

Once per turn, during your Standby Phase, you can select 1 Dragon-type monster in your Deck and send it to the Graveyard, and Special Summon 1 Level 4 or lower Dragon-type monster from your Graveyard, ignoring any summoning requirement.

 

34) Destiny Hero - Lord Discus

DARK

Warrior / Fusion

5 / 1800 / 1800

“Destiny Hero - Doom Lord” + “Destiny Hero - Disk Commander”

When this card is Fusion Summoned by using the above Fusion Monsters, you can select 1 of the Fusion Material and Special Summon it to your side of the field. If this card is removed from play, both players draw 1 card.

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