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Cards NOT used for Itsu's contest [WRITTEN]


Tinkerer

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Superheavy Samurai Soulcrystron

WATER ****

Machine/Tuner/Effect

(Quick Effect): You can reveal this card in your hand; equip it to 1 Machine monster you control.  The equipped monster is unaffected by the opponent's monster, spell, or trap effects the turn it is equipped with a card(s).  During the Main Phase or Battle Phase (Quick Effect): You can Special Summon this card from the Spell/Trap Zone.  If this card is Special Summoned while you have no Spell/Trap cards in your GY: You can Special Summon 1 Level 5 or lower non-Tuner Machine monster from your Deck, then, immediately after this effect resolves, Synchro Summon 1 Machine Synchro monster using only that monster and this card as Materials. These Synchro Materials are banished face-down instead of being sent to the GY.  You can only use this effect of "Superheavy Samurai Soulcrystron" once per turn.

500/500

 

Dante the Worlds Traveller

LIGHT ***

Warrior/Tuner/Effect

If you control a Fiend or Fairy monster, you can Special Summon this card from your hand.  Fiend and Fairy monsters you control cannot be destroyed by card effects.  If this card is sent to the GY: You can banish this card from your GY; send 1 Level 3 non-LIGHT, non-Warrior monster from your Deck to the GY, then, if you control a "Brave Token" when this effect resolves, you can send 1 Spell/Trap from your Deck to the GY.

1000/1500

 

Gravekeeper with an Iron Chain

DARK ****

Spellcaster/Effect

If this card is Normal or Special Summoned: You can send the top 3 cards your opponent's Deck to the GY and inflict 300 damage to your opponent.  You can only activate this effect of "Gravekeeper with an Iron Chain" thrice per turn.  If this card is in the GY: You can target 1 monster on the field; Equip this card from your GY to that target.  You can only use this effect of "Gravekeeper with an Iron Chain" once per turn.  Each time that monster activates its effect, its owner must send the top 3 cards from their Deck to the GY.  If this equipped card leaves the field because that monster was sent to the GY, you can Special Summon this card.  This card's effects are unaffected by "Necrovalley".

1500/1500

 

Elemental HERO Ojaman!

LIGHT **

Beast/Effect

When this card is Normal Summoned: You can reveal any number of Normal monsters in your hand, place them on the bottom of your Deck, and if you do, draw the same number of cards.  During the Battle Phase, you can activate this effect (Quick Effect): This turn you take no battle damage.  If this card is destroyed by battle: You can Special Summon up to 3 Level 4 or lower Normal monsters from your Deck, and if you do, you can add 1 "Flash Fusion" from your Deck or GY to your hand.  If a Fusion monster you control would be destroyed by a card effect, you can banish this card from your GY instead.

0/1000

 

Morphtronic Hack - Digital Bugg

LIGHT Link: S W

Insect/Link/Effect

2 defense position monsters with different names

If this card is Special Summoned to the Extra Monster Zone: You can target 1 Level 3 or lower monster in your GY; Special Summon it in attack position to a Zone this card points to, but they cannot activate their effects unless they were sent to the GY as Link material.  You cannot Link Summon other Link monsters the turn you activate this effect.  Once per turn: You can change the battle position of 1 monster you control.  If this card is linked to a defense position monster that was Special Summoned from the Extra Deck, neither this card nor that monster can be targeted by your opponent's attacks or monster effects.

1600/LINK-2

 

@ITSUKOSOADO

The contest really got some of my creative juices flowing.

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4 hours ago, Tinkerer said:

Superheavy Samurai Soulcrystron

WATER ****

Machine/Tuner/Effect

(Quick Effect): You can reveal this card in your hand; equip it to 1 Machine monster you control.  The equipped monster is unaffected by the opponent's monster, spell, or trap effects the turn it is equipped with a card(s).  During the Main Phase or Battle Phase (Quick Effect): You can Special Summon this card from the Spell/Trap Zone.  If this card is Special Summoned while you have no Spell/Trap cards in your GY: You can Special Summon 1 Level 5 or lower non-Tuner Machine monster from your Deck, then, immediately after this effect resolves, Synchro Summon 1 Machine Synchro monster using only that monster and this card as Materials. These Synchro Materials are banished face-down instead of being sent to the GY.  You can only use this effect of "Superheavy Samurai Soulcrystron" once per turn.

500/500

 

Dante the Worlds Traveller

LIGHT ***

Warrior/Tuner/Effect

If you control a Fiend or Fairy monster, you can Special Summon this card from your hand.  Fiend and Fairy monsters you control cannot be destroyed by card effects.  If this card is sent to the GY: You can banish this card from your GY; send 1 Level 3 non-LIGHT, non-Warrior monster from your Deck to the GY, then, if you control a "Brave Token" when this effect resolves, you can send 1 Spell/Trap from your Deck to the GY.

1000/1500

 

Gravekeeper with an Iron Chain

DARK ****

Spellcaster/Effect

If this card is Normal or Special Summoned: You can send the top 3 cards your opponent's Deck to the GY and inflict 300 damage to your opponent.  You can only activate this effect of "Gravekeeper with an Iron Chain" thrice per turn.  If this card is in the GY: You can target 1 monster on the field; Equip this card from your GY to that target.  You can only use this effect of "Gravekeeper with an Iron Chain" once per turn.  Each time that monster activates its effect, its owner must send the top 3 cards from their Deck to the GY.  If this equipped card leaves the field because that monster was sent to the GY, you can Special Summon this card.  This card's effects are unaffected by "Necrovalley".

1500/1500

 

Elemental HERO Ojaman!

LIGHT **

Beast/Effect

When this card is Normal Summoned: You can reveal any number of Normal monsters in your hand, place them on the bottom of your Deck, and if you do, draw the same number of cards.  During the Battle Phase, you can activate this effect (Quick Effect): This turn you take no battle damage.  If this card is destroyed by battle: You can Special Summon up to 3 Level 4 or lower Normal monsters from your Deck, and if you do, you can add 1 "Flash Fusion" from your Deck or GY to your hand.  If a Fusion monster you control would be destroyed by a card effect, you can banish this card from your GY instead.

0/1000

 

Morphtronic Hack - Digital Bugg

LIGHT Link: S W

Insect/Link/Effect

2 defense position monsters with different names

If this card is Special Summoned to the Extra Monster Zone: You can target 1 Level 3 or lower monster in your GY; Special Summon it in attack position to a Zone this card points to, but they cannot activate their effects unless they were sent to the GY as Link material.  You cannot Link Summon other Link monsters the turn you activate this effect.  Once per turn: You can change the battle position of 1 monster you control.  If this card is linked to a defense position monster that was Special Summoned from the Extra Deck, neither this card nor that monster can be targeted by your opponent's attacks or monster effects.

1600/LINK-2

 

@ITSUKOSOADO

The contest really got some of my creative juices flowing.

These archetypes needed the support

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