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Iron Chain Support [Written]


Thomas★Zero

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Iron Chain Ball
lv 2 EARTH
Machine/Tuner/Effect
If this card is Normal Summoned: Special Summon 1 Level 4 or lower "Iron Chain" Monster from your Deck. If this card is used as Synchro Material to Synchro Summon a "Iron Chain" Synchro Monster: Send card from the top of your opponents Deck to the GY equal to the summoned monsters Level, then, inflict damage to your opponent equal to the number of cards sent to the GY this way x 200. You can banish this card from your GY: Add 1 "Iron Chain" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Iron Chain Ball" once per turn.
ATK/0 DEF/2000

Iron Chain Cannon
lv 4 EARTH
Machine/Synchro/Effect
1 "Iron Chain" Tuner Monster + 1+ non Tuner Monster
Cannot be destroyed by battle or by your opponents card effects. You can only use the following effects of "Iron Chain Cannon" once per turn.
* During your Main Phase: You can send 1 "Iron Chain" monster from your Deck to the GY; inflict damage to your opponent equal to that cards ATK or DEF, then, send 1 card from the top of your opponents Deck to the GY for every 500 points of damage dealt to your opponent by this effect.
* If this card is sent from the field to the GY: Add 1 "Iron Chain" Tuner Monster from your Deck or GY to your hand.
ATK/1500 DEF/2500 

Iron Chain Rattle Snake
lv 5 EARTH
Reptile/Synchro/Effect
1 "Iron Chain" Tuner Monster + 1+ non Tuner Monster
Gains 300 ATK for each "Iron Chain Snake" on the field and in your GY. Once per turn, during your Main Phase: You can equip 1 "Iron Chain Snake" from your hand or GY to 1 monster your opponent controls. That monster loses 1000 ATK and DEF. When a monster equipped with a "Iron Chain Snake" is destroyed: the controller of that card sends cards from the top of their Deck equal to the Level/Rank/Link Rating of the destroyed card, then, inflict damage to your opponent qual to the number of cards sent to the GY this way x 300.
ATK/2300 DEF/1200

Iron Chain Ring
Field Spell Card
After activation: Add 1 "Iron Chain" monster from your Deck to your hand, then, send 1 "Iron Chain" monster with a different name from your Deck to the GY. "Iron Chain" monsters gain 300 ATK and DEF. "Iron Chain" Monsters you control cannot be targeted or destroyed by your opponents card effects. You can only activate 1 "Iron Chain Ring" per turn.

Iron Chain Binding
Continous Trap Card
If you control a "Iron Chain" Synchro Monster, you can activate this card from your hand. Target 1 face-up monster your opponent controls; equip this card to the targeted card. The monster equipped with this card cannot attack and its effects are negated. During each of your End Phases, your opponent sends cards from the top of their Deck to the GY equal to the equipped monsters Level/Rank/Link Rating, then, inflict damage to your opponent qual to the number of cards sent to the GY this way x 200. The card targeted by this card cannot activate its effects in responce to the activation of this card.

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