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I made better versions of older cards in other words I reworked them


What do you like about this support/Rework/Retrain  

3 members have voted

  1. 1. Which Reworked/Retrained Card Do you like (Currently)

    • Alternative Dark Magician
      0
    • Red-Eyes Black Crimson Dragon
      0
    • Red-Eyes Dark Metal Crimson Dragon
    • Dark Magician, the Master of Magic
  2. 2. Which Support do you like

  3. 3. Which Support is the strongest (Currently)

    • Dark Magician
      0
    • Red-Eyes


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Alternative Dark Magician

DARK/Spellcaster/Effect

Level 7

2500/2100

You can only use this card's 1st effect once per turn.

Cannot be Normal Summoned/Set.

Must first be Special Summoned (from your hand) by revealing "Dark Magician" in your hand and shuffling it into the Deck.

You can only Special Summon "Alternative Dark Magician" once per turn.

This card's name becomes "Dark Magician" while on the field or in the GY.

(1) During your Main Phase: You can Fusion Summon 1 Fusion monster from your Extra Deck that list "Dark Magician" as Fusion material, by sending this card you control to the GY and sending 1 monster from hand, field, or Deck to the GY whose name is specifically listed on that card.

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Red-Eyes Black Crimson Dragon

DARK/Dragon/Effect

Level 7

2400/2000

You can only each effect of this card's name once per turn.

Must first be Special Summoned (from your hand) by sending 1 Dragon monster from your hand to the GY.

You can only Special Summon "Red-Eyes Black Crimson Dragon" once per turn.

(1) You can reveal up to 3 cards in your hand, including 1 "Red-Eyes" card or Normal monster; place the revealed cards on the bottom of the Deck, then draw the same number of cards.

(2) During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Dragon monsters, also place the excavated cards on the top and/or bottom of your Deck in any order. 

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Red-Eyes Dark Metal Crimson Dragon

DARK/Dragon/Fusion/Effect

Level 8

2800/2400

1 "Red-Eyes" monster + 1 Dragon monster

Must first be Fusion Summoned from the Extra Deck.

You can only use each effect of this card's name once per turn.

(1) If this card is Fusion Summoned: You can target 1 Dragon monster in your GY; Special Summon it.

(2) At the start of the Damage Step, if this card attacks: You can destroy cards your opponent controls up to the number of Dragon monsters you control, then if 1 of those cards you destroyed was a monster inflict damage to your opponent equal to 1 of those monster's with the highest original ATK (your choice, if tied).

(3) If this card is destroyed by battle or leaves the field because of the opponent's card effect: You can Special Summon 1 other "Red-Eyes" monster from your hand, Deck, or GY.

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Dark Magician, the Master of Magic

DARK/Synchro/Spellcaster/Effect

Level 7

2500/2100

1 Tuner + 1+ non-Tuner monsters

Must first be Synchro Summoned from the Extra Deck.

You can only use each effect of this card's name once per turn.

 For this card's Synchro Summon, you can treat 1 "Dark Magician" you control as a Level 4 Tuner.

(1) This card's name becomes "Dark Magician" while on the field or in the GY.

(2) This card gains 300 ATK for each other Spellcaster monster on the field and in the GYs.

(3) If this card is Synchro Summoned: You can target 1 Level 6 or lower Spellcaster monster in your GY; Special Summon it.

(4) When a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card.

(5) If this card is destroyed by battle or leaves the field because of the opponent's card effect: You can add 1 Level 6 or lower Spellcaster monster from your Deck to your hand, also for the rest of this turn you cannot Special Summon monsters, except Spellcaster monsters.

 

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Wow, I really like these ones!

Some wording needs polishing, but for the most part, I think these are powerful but balanced support cards/retrains.

Black Crimson might be a little too generic (with its Special Summon condition combined with its (2) effect), but overall all three cards have a good feel. They have some clear power plays (Alternative > Dragoon, Red-Eyes' board breaking use), but they aren't overwhelming and they fulfill helpful roles in their archetypes while not overshadowing existing cards.

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18 hours ago, Zefra Zamazenta said:

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Alternative Dark Magician

DARK/Spellcaster/Effect

Level 7

2500/2100

You can only use this card's 1st effect once per turn.

Cannot be Normal Summoned/Set.

Must first be Special Summoned (from your hand) by revealing "Dark Magician" in your hand and shuffling it into the Deck.

You can only Special Summon "Alternative Dark Magician" once per turn.

This card's name becomes "Dark Magician" while on the field or in the GY.

(1) During your Main Phase: You can Fusion Summon 1 Fusion monster from your Extra Deck that list "Dark Magician" as Fusion material, by sending this card you control to the GY and sending 1 monster from hand, field, or Deck to the GY whose name is specifically listed on that card.

This is perfectly balanced: harder to search, returns the revealed Dark Magician to deck and the restrictions work.

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Red-Eyes Black Crimson Dragon (with this and the next card "Crimson-Eyes Obsidian Dragon" just jumped at me as a name but that would require the "is always treated as" clause)

DARK/Dragon/Effect

Level 7

2400/2000

You can only each effect of this card's name once per turn.

Must first be Special Summoned (from your hand) by sending 1 Dragon monster from your hand to the GY.

You can only Special Summon "Red-Eyes Black Crimson Dragon" once per turn.

(1) You can reveal up to 3 cards in your hand, including 1 "Red-Eyes" card or Normal monster; place the revealed cards on the bottom of the Deck, then draw the same number of cards.

(2) During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Dragon monsters, also place the excavated cards on the top and/or bottom of your Deck in any order. 

This is really chill and just nice for consistency.

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Red-Eyes Dark Metal Crimson Dragon

DARK/Dragon/Fusion/Effect

Level 8

2800/2400

1 "Red-Eyes" monster + 1 Dragon monster

Must first be Fusion Summoned from the Extra Deck.

You can only use each effect of this card's name once per turn.

(1) If this card is Fusion Summoned: You can target 1 Dragon monster in your GY; Special Summon it. (punishes use of Red-Eyes Fusion as you can't special summon after its activation)

(2) At the start of the Damage Step, if this card attacks: You can destroy cards your opponent controls up to the number of Dragon monsters you control, then if 1 of those cards you destroyed was a monster inflict damage to your opponent equal to 1 of those monster's with the highest original ATK (your choice, if tied). (Can field wipe but does less damage then Dragoon)

(3) If this card is destroyed by battle or leaves the field because of the opponent's card effect: You can Special Summon 1 other "Red-Eyes" monster from your hand, Deck, or GY. (This float is a nice alternative to the protection)

All in all a Red-Eyes fusion good in a Red-Eyes deck much more so then splash able Dragoon.

These are wonderful

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Yep, I'm pleased to see you've made pretty balanced cards, Zama, great! I have a tiny bit more reserves than Tinkerer, because I find Black Crimson's Effect (2) pretty scary, as well as Dark Metal's effect (2), but overall these are much more realistic than most of your creations so far. If anything, I'd like those mentioned effects  merfed a bit, for instance, the bouncing effect of Black Crimson could be limited to (max.3) and the direct damage from Dark Metal to be half the monster's ATK... but yeah, after this progress, I'm inclined to say good work.

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I so so so LOVE these cards! They are wonderfull!! Of course, I concur with the post above mine. Some wording corrections, along with tuning down a bit the second effect of both "Red-Eyes Black Crimson Dragon" and "Red-Eyes Dark Metal Crimson Dragon". But overall I like what you came up with, specially the Red-Eyes cards. Which is my most favorite Archetype. Not to mention that the effects of your Red-Eyes could also work along well with other Dragon monsters besides Red-Eyes, like for example Blue-Eyes. Imagine that!! XD

I also made some Red-Eyes support cards, along with cards that could combine this Archetype with others. But until I come up with other ideas for it, I won't post them back.

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Well, I've got to say, you put a good amount of effort into balancing these cards out. Not perfect, but certainly more realistic than some of the other sets you've had.

 

Alternative Dark Magician: This card's just okay. Really okay. I mean yeah, you can Fusion Summon easier than you would if you used, say, The Eye of Timaeus. But...you need Dark Magician in your hand to bring him out. It's not bad. But not spectacular either.

 

Red-Eyes Black Crimson Dragon: Pretty cool card. Easy enough to Summon, nice draw effect, and decent removal. I will say though, it'd be best to have "You can only activate 1 of these effects once per turn" in regards to its draw and removal effect. As I feel it's a bit much for this guy, given how you Summon it.

 

Red-Eyes Dark Metal Crimson Dragon: With this one, I'd say remove the effect damage part. As I say it's overkill for this card. It's easy enough to Fusion Summon, has a destruction effect, and an effect that activates upon destruction.

 

Dark Magician, the Master of Magic: Cool Synchro Magician. Easy enough to bring out, can bring back Dark Magician if you so please, and negate. Once more though, you should really ditch one of these effects. It's got like...five. Or give the clause of "You can only use 1 "Dark Magician, the Master of Magic:" effect once per turn. It'd still be a powerful Synchro monster.

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