Zamazenta the OS-Tan Fan Posted August 26, 2021 Report Share Posted August 26, 2021 Flash Flip of Reversal Quick-Play Spell You can only use each effect of this card's name once per turn. (1) Reveal 2 Flip monsters in your Deck with different names; add 1 of them to your hand, and if you do, Special Summon the other revealed monster in face-down Defense position. (2) If this card is in your GY, except the turn it was sent there: You can banish this card from your GY, then target both 1 face-up Flip monster you control and 1 face-up monster on the field; chance them to face-down Defense position. The Reversed World Contentious Trap You can only use the 4th effect of this card's name once per turn. (1) Your opponent cannot activate cards or effects in response to your Flip monster's FLIP effects. (2) Your opponent cannot target or destroy face-down or Flip monsters you control with card effects. (3) If a Flip monster(s) you control are flipped face-up or face-down: You can change 1 monster your opponent controls to face-down Defense position, then change 1 monster you control to face-up or face-down Defense position. (4) If this card is in your GY: You can target 1 face-up Flip monster you control change it to face-down Defense position; Set this card, but banish it when it leaves the field. Link to comment Share on other sites More sharing options...
Tinkerer Posted August 27, 2021 Report Share Posted August 27, 2021 The trap is really annoying, and I think it does a little too much, but overall the design is fine. The card is passive and it doesn't protect itself, so the opponent has ways to play around it. The GY effect allows some cute shenanigans while enabling your flip effects again. I like this one. On a card design principle, I dislike the quick play. It is a generic +1 with literally 0 downsides + an extra effect on top of it. On the other hand..... Flip monsters. This card is in a weird position because it is clearly an unbalanced card, but if it was added to the game, there is literally only 1 deck that might become meta with it: Guru Control. Do I think that makes the card balanced? Absolutely not. But it could exist in the game without actually being broken. That's about as charitable as I can be about it Link to comment Share on other sites More sharing options...
Dokutah Posted August 27, 2021 Report Share Posted August 27, 2021 Well this is the rare instances of when your cards are actually the closest for being reasonable....so congrast on that Well as tinkerer say its still pretty much pushed, but if you follow stuff we commented then it should easy to balance these The trap should be seperated into 2 cards atleast, but i can give you compensation that 1 of them can be field spell for searchability while the more offensive effects still reserved for cont traps (probs effect 3 or 4) the quick play 2nd effect is fine, but you need restriction and cost for 1st effect. Double search+ summon from deck is way overwhelming value even on flip monster. Dont forget that Shaddoll is all flips and fusion monster have no problem using face-downs as material by ruling. While speaking of shaddoll and the +1 value, then the cost is definitely a card removal that dont sent stuff to GY like banish or shuffle to deck. Link to comment Share on other sites More sharing options...
Loleo Posted August 27, 2021 Report Share Posted August 27, 2021 On 8/25/2021 at 10:01 PM, Zefra Zamazenta said: The Reversed World Contentious Trap You can only use the 4th effect of this card's name once per turn. (1) Your opponent cannot activate cards or effects in response to your Flip monster's FLIP effects. (2) Your opponent cannot target or destroy face-down or Flip monsters you control with card effects. (public knowledge says this does nothing) (3) If a Flip monster(s) you control are flipped face-up or face-down: You can change 1 monster your opponent controls to face-down Defense position, then change 1 monster you control to face-up or face-down Defense position. (4) If this card is in your GY: You can target 1 face-up Flip monster you control change it to face-down Defense position; Set this card, but banish it when it leaves the field. how about for 2 can't destroy flip by battle? Link to comment Share on other sites More sharing options...
Pommelo Posted August 28, 2021 Report Share Posted August 28, 2021 Alrighty, I'm seeing again these are not half bad, though relatively unbalanced, they're relatively close. Flash Flip of Reversal - I'm worried about how strong the first effect is, as it's a powerful and reliable +1... but limited to Flips, which kinda decreases the card's dangerous level xD. I like how you used a clause a la Galaxy Cyclone, that definitely hits the card's power. An idea to balance the effect a little would be to banish the Special Summoned card when it leaves the field OR preventing yourself from Summoning the monster added to hand during the turn it was added. The Reversed World - Agreed with Jolly's and Tink's comments, this card is annoying and could be separated in two. Another important thing to consider is that the only effect in this card with an OPT is (4). This means that (3) is ridiculously OP. Why? Simple, you start by flipping a mob you control and Setting an opponent's mob, after than you flip a monster you control either face-up or face-down, but guess what, it can be the very same monster you flipped for starters, and when you do, you can literally re-activate effect 3 at that moment and do this over and over again as long as the opponent has face-up monsters you can flip down. In short, pls remove that effect xD. Link to comment Share on other sites More sharing options...
Loleo Posted August 28, 2021 Report Share Posted August 28, 2021 @Rayfield LuminaI almost missed that but 3 should be ok at once to thrice per turn especially if you split the card. Link to comment Share on other sites More sharing options...
Pommelo Posted August 28, 2021 Report Share Posted August 28, 2021 1 hour ago, ITSUKOSOADO said: @Rayfield LuminaI almost missed that but 3 should be ok at once to thrice per turn especially if you split the card. I think you're right, perhaps middle ground and have it at 2 max. Also, thanks for the reaction, it's good to see some people care, unlike the thread's creator, who goes around asking and asking and asking for help and completely ignored my comments, here and in the Dark Magician/Dragon support... Link to comment Share on other sites More sharing options...
Darj Posted August 29, 2021 Report Share Posted August 29, 2021 Not a fan either cards. Both pack quite the punch. The Spell is a double searcher and provides BoM-like disruption, and it's a Quick-Play for flexibility. You would think Flip monsters really need the support.... until you take a look at Shaddolls. IMO you would be onto something if you make it only Summon 1 Flip in face-down Defense Position. That way it is less likely to be used as an extender for combos. The GY effect should be ok, it's not Spell Speed 2 like BoM and needs you to have a Flip monster on board face-up. And agreed with the comments above, the Trap does too much for a single card, and feels greedy to load it with that many effects. Link to comment Share on other sites More sharing options...
Loleo Posted August 29, 2021 Report Share Posted August 29, 2021 6 hours ago, Darj said: Not a fan either cards. Both pack quite the punch. The Spell is a double searcher and provides BoM-like disruption, and it's a Quick-Play for flexibility. You would think Flip monsters really need the support.... until you take a look at Shaddolls. OMG I forgot shaddols were flip monsters! What if the spell specified "flip monsters with only one effect" Link to comment Share on other sites More sharing options...
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