Thomas★Zero Posted August 18, 2021 Report Share Posted August 18, 2021 A theme of cards based around Tyler the Great Warrior which was a Make a wish card. Tyler the Aspiring Warrior lv 4 EARTH Warrior/Effect Cannot be Special Summoned. If this card is Normal Summoned: Add 1 Level 8 "Tyler the" Monster from your Deck or GY to your hand. If this card is tributed to Tribute Summon a "Tyler the Great Warrior", this card is treated as 2 Tributes. ATK/1500 DEF/500 Tyler the Swordmaster lv 8 EARTH Warrior/Effect Cannot be Normal Summoned/Set. Must be Special Summoned by tributing 1 "Tyler the Aspiring Warrior" You control. Gains 300 ATK for each Warrior Monster in your GY with a different name. This card attacks a Defense Position Monster, inflict peircing battle damage. ATK/2500 DEF/1000 Tyler the Shuriken Deflector lv 8 EARTH Warrior/Effect Cannot be Normal Summoned/Set. Must be Special Summoned by tributing 1 "Tyler the Aspiring Warrior" You control. Once per turn: You can inflict 300 points of damage to your opponent for each Warrior Monster in your GY with a different name. This card can make a second and third Attack during each of your Battle Phases. ATK/2500 DEF/1000 Tyler the Legendary Warrior lv 8 EARTH Warrior/Effect (This card is always treated as "Tyler the Great Warrior".) Cannot be Special Summoned. If you tributed "Tyler the Aspiring Warrior" to Normal Summon this card: You can equip 1 Level 8 "Tyler the" Monster except "Tyler the Great Warrior" from your hand or GY to this card. This card gains the effects of Monsters equipped to this card by this effect. If this card would be destroyed by an opponents card, you can destroy 1 "Tyler the" Monster equipped to this card instead. ATK/3000 DEF/1500 Journey of Tyler Field Spell Card After activation: Add 1 "Tyler the Aspiring Warrior" or 1 "Tyler" Spell/Trap Card from your Deck or GY to your hand. All Warrior Monsters you control gain 500 ATK and DEF. During your Main Phase: You can Normal Summon 1 Warrior Monster in addition to your Normal Summon/Set. You can only activate 1 "Journey of Tyler" per turn. Tyler's Training Continous Spell Card Each time you Summon a "Tyler the" Monster, place 1 Training Counter on this card (Max. 5). All Warrior Monsters you control gain 200 ATK for each Training Counter on this card. If this card has 5 Training Counters on it, Warrior Monsters you control cannot be targeted or destroyed by your opponents card effects. Tyler Evolution Quick-Play Spell Card After activation: Apply 1 of the following effects. * Send 1 "Tyler the Aspiring Warrior" from you control or in your GY into your Deck; Special Summon 1 Level 8 "Tyler the" Monster from your hand, Deck or GY ignoring its summoning conditions. * Target 1 "Tyler the Great Warrior" you control; Equip 1 Level 8 "Tyler the" Monster except "Tyler the Great Warrior" from your hand, Deck or GY to the targeted card, also, the targeted card gains the effects of the monster equipped to it by this effect. You can only activate 1 "Tyler Evolution" per turn. Tyler Ken Quick-Play Spell Card Target 1 "Tyler the" Monster you control; the targeted card gains 500 ATK for each "Tyler the" Monster in your GY with a different name until your opponents next End Phase. If a "Tyler the" Monster(s) would be destroyed by battle or by an opponents card effect, you can banish this card from your GY instead. You can only activate each effect of "Tyler Ken" per turn. Instant Tyler Transmission Counter Trap Card If you control "Tyler the Great Warrior" you can activate this card from your hand. Activate this card when your opponent activates a Spell/Trap Card or Monster Effect that would target a card you control. Negate the activation and destroy it, then, destroy 1 card your opponent controls. You can only activate 1 "Instant Tyler Transmission" per turn. Tyler Hyper Wave Counter Trap Card If you control "Tyler the Great Warrior" you can activate this card from your hand. Activate this card when your opponent activates a Spell/Trap Card or Monster Effect while you control a Level 4 or Level 8 Warrior Monster. Negate the activation and destroy it, then, inflict 500 points of damage to your opponent for each card you control. You can only activate 1 "Tyler Hyper Wave" per turn. Link to comment Share on other sites More sharing options...
Darj Posted August 20, 2021 Report Share Posted August 20, 2021 I'm conflicted by this set. If you know that it's a Make-A-Wish foundation card, then you should know the Tyler card is not widely distributed IRL. In response, I see you made a retrain for the original Tyler, but then... it barely needs the original Tyler and it's more of an option for the Flame Wingman effect, so it may as well be a new archetype rather than be associated with the Tyler card. btw, the Tyler retrain and the Evolution Spell have equipping effects, but they don't mention from where the effect is taking to monster to be equipped? is it from Deck? hand? GY? This is important because it determines how good the effect can be. Also reading some lore about Tyler, I found that actually he is deflecting the shurikens seen in the art, so it would be ironic for a shuriken-themed monster to be in the archetype. Link to comment Share on other sites More sharing options...
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