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Amber Ancients [WRITTEN][Set]


The Warden

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"In ancient times, the dinosaurs were in constant conflict with an ancient foe, the insects. A battle that waged and only ended when the tree the insects resided in unleashed a deluge of sap, imprisoning the insects in a prison of amber. Now, many moons into the future, the prison has begun to weaken as the millennia have allowed the insects to adapt to the amber. And thus, the air once more is filled with the humming of the Amber Ancients, who are ready to fight their ancient foes once again."

 

In seriousness, this is my run with a battle-focused archetype of insects based around ancient species that have long-since gone extinct. They are tribute focused, but also don't neglect the extra deck as the Amber Ancients have adapted to the modern times, making them more dangerous than ever.

 

Level 2 Monsters

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Level 8 Monsters

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Link Monsters

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Synchro Monsters

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Xyz Monsters

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Fusion Monster

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Spell/Trap Cards

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I like this set and how it can play with Tribute, Synchro, Xyz and Link Summons. Reminds me of D/D/Ds. I would say Fusions too but their Fusion is more like an ABC type ED boss that rewards you for playing all ED types. When I first read the concept and that they are focused on Tribute Summoned I was expecting something close to Flundereeze, but they are nothing like them at all and I would say they barely rely on Tribute Summons. I see a mix of cards on the set when it comes to power as some a clearly great like the ROTA, others are fine, and others looks average to me like Plumalexius, which is at best a 1-of and has a subpar effect, although to be fair it has an above ATK-DEF for a Level 8. But they got enough good cards to be functional and a potential top tier level. To me the card that stands out the most and that I find mildly concerning is Nanotermes, it gives me flashbacks of Jet Synchron and wouldn't be surprised if it got into the banlist in TCG if Halqifibrax is not put in the before. Not only it has a "discard to SS it from GY" effect similar to Jet Synchron, it also gets to float, although it should have a target in the GY first.

Anyway, as I read through the cards they gave me a vibe reminiscent of Krawlers: they benefit from effect removal and push the opponent into destroying them by battle. Also both are EARTH Insect Archetypes and some of the AAs are Level 2 like most main deck Krawlers. Although I dare say these do right what Krawlers attempted to do, as they seem more effective at shrugging effect removal, and got bigger stats fit better for battles.

However, as I kept reading I noticed they were a bit too passive and did not have many disruptive or removal tools without relying on battle, which could give the opponent some openings to establish a board and/or break through your monsters. But then I read the Spell/Traps and things started to look much better: History looks amazing because as you state, it allows you to trigger their defensive effects at will, making them less opponent-reliant, plus it cycles itself for re-uses, which IMO is a nasty perk. Then there is Prison, you mention it's redundant but I see it as one of their best cards, because it's one of the few disruptive effects they have and it alone offers the entire archetype a favorable match-up vs. decks that rely on Summons from the GY. This is big because sometimes the meta relies a lot on GY revival, and that's where this archetype could come in to storm the party.

In short, although they are able to make most ED Summons, doing so may not be the optimal way to play them, but they got enough power cards to do big plays and IMO reach meta levels. I would have to brainstorm some combos but at first glance, with Nanotermes you already have Halqifibrax shenanigans, the Level 2s look swarmy enough for major Link ladder plays while floating to rack up card advantage, and a handful of Level 8s to threat with beaters. I guess they would play more like Salamangreats than Goukis, assuming they can consistently grab History and Prison for sturdier boards. Most of the Synchros and Xyzs are passive and need to attack to apply their offensive effects so IDK if I would build the deck for playing them, and if I do, it would be mainly to rush into their ABC-like Fusion because it's among the few disruptive cards they have, plus that 4800 ATK-DEF is nothing to scoff at.


Want to add that Neanaperiallus is my favorite card of the set, I find the effect creative and I like it a lot. Part of me wishes more of the AAs did stuff like this, or rather this effect was among their main gimmicks. Also I expected they would play well with Stormforth but as Level 8s that need Insects to be Tribute Summoned with 1 monster, they can't consistently play it. Not that they need it, though.

EDIT: Forgot to address the card texts. Yeah, the Level 2s could be written differently. I would split the 2nd effects into 3 and taking tips from Prediction Princess Tarotrei, I would go for ssomething like this, using Afromyrma as example:
*If you control no Level 4 or lower monsters, you can Special Summon this card (from your hand).
You can only use this effect of "Amber Ancient Afromyrma" once per turn.
You can only use 1 of the following effects of "Amber Ancient Afromyrma" per turn, and only once that turn.
*If this card is sent to the GY: You can add 1 “Amber Ancient” monster from your Deck to your hand
*If this card was Tributed for the Tribute Summon of an Insect monster; add 2 “Amber Ancient” monsters from your Deck to your hand instead.

I spot other card texts that could be adjusted, but I don't want to proofread all of them at the moment, besides IDK if you care that much for text fixes.

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  On 8/17/2021 at 10:11 PM, Darj said:

I like this set and how it can play with Tribute, Synchro, Xyz and Link Summons. Reminds me of D/D/Ds. I would say Fusions too but their Fusion is more like an ABC type ED boss that rewards you for playing all ED types. When I first read the concept and that they are focused on Tribute Summoned I was expecting something close to Flundereeze, but they are nothing like them at all and I would say they barely rely on Tribute Summons. I see a mix of cards on the set when it comes to power as some a clearly great like the ROTA, others are fine, and others looks average to me like Plumalexius, which is at best a 1-of and has a subpar effect, although to be fair it has an above ATK-DEF for a Level 8.(1) But they got enough good cards to be functional and a potential top tier level. To me the card that stands out the most and that I find mildly concerning is Nanotermes, it gives me flashbacks of Jet Synchron and wouldn't be surprised if it got into the banlist in TCG if Halqifibrax is not put in the before. Not only it has a "discard to SS it from GY" effect similar to Jet Synchron, it also gets to float, although it should have a target in the GY first.(2)

Anyway, as I read through the cards they gave me a vibe reminiscent of Krawlers: they benefit from effect removal and push the opponent into destroying them by battle. Also both are EARTH Insect Archetypes and some of the AAs are Level 2 like most main deck Krawlers. Although I dare say these do right what Krawlers attempted to do, as they seem more effective at shrugging effect removal, and got bigger stats fit better for battles.

However, as I kept reading I noticed they were a bit too passive and did not have many disruptive or removal tools without relying on battle, which could give the opponent some openings to establish a board and/or break through your monsters.(3) But then I read the Spell/Traps and things started to look much better: History looks amazing because as you state, it allows you to trigger their defensive effects at will, making them less opponent-reliant, plus it cycles itself for re-uses, which IMO is a nasty perk.(4) Then there is Prison, you mention it's redundant but I see it as one of their best cards, because it's one of the few disruptive effects they have and it alone offers the entire archetype a favorable match-up vs. decks that rely on Summons from the GY. This is big because sometimes the meta relies a lot on GY revival, and that's where this archetype could come in to storm the party.

In short, although they are able to make most ED Summons, doing so may not be the optimal way to play them, but they got enough power cards to do big plays and IMO reach meta levels. I would have to brainstorm some combos but at first glance, with Nanotermes you already have Halqifibrax shenanigans, the Level 2s look swarmy enough for major Link ladder plays while floating to rack up card advantage (5), and a handful of Level 8s to threat with beaters. I guess they would play more like Salamangreats than Goukis, assuming they can consistently grab History and Prison (6) for sturdier boards. Most of the Synchros and Xyzs are passive and need to attack to apply their offensive effects so IDK if I would build the deck for playing them, and if I do, it would be mainly to rush into their ABC-like Fusion because it's among the few disruptive cards they have, plus that 4800 ATK-DEF is nothing to scoff at.(7)


Want to add that Neanaperiallus is my favorite card of the set, I find the effect creative and I like it a lot. Part of me wishes more of the AAs did stuff like this, or rather this effect was among their main gimmicks.(8) Also I expected they would play well with Stormforth but as Level 8s that need Insects to be Tribute Summoned with 1 monster, they can't consistently play it. Not that they need it, though.(9)

EDIT: Forgot to address the card texts. Yeah, the Level 2s could be written differently. I would split the 2nd effects into 3 and taking tips from Prediction Princess Tarotrei, I would go for ssomething like this, using Afromyrma as example:
*If you control no Level 4 or lower monsters, you can Special Summon this card (from your hand).
You can only use this effect of "Amber Ancient Afromyrma" once per turn.
You can only use 1 of the following effects of "Amber Ancient Afromyrma" per turn, and only once that turn.
*If this card is sent to the GY: You can add 1 “Amber Ancient” monster from your Deck to your hand
*If this card was Tributed for the Tribute Summon of an Insect monster; add 2 “Amber Ancient” monsters from your Deck to your hand instead.

I spot other card texts that could be adjusted, but I don't want to proofread all of them at the moment, besides IDK if you care that much for text fixes.(10)

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(1) You'd be right about Plumalexius, as its effect was the one that got transferred to Baltimartyria. I figured though that given its higher than average stats, a weaker effect would offset it more since it seemed unfair to give a Harpie's Feather Duster effect to a level 8 monster. Hmm... y'know, I have an idea. Maybe I could have Plumalexius create a token on your opponent's field in attack position when it destroys a monster by battle; like a 1500/1500 stat token for you to pummel with your next Amber Ancient. That way you could set up Baltimartyria and other AAs.

(2) Honestly, I totally didn't consider Halq at all in regards to Nanotermes, since they can very easily summon him out. I may revise Nanotermes so it has to discard an Amber Ancient monster/card for the summoning effect instead. Granted, that wouldn't stop laddering unless I made it so if you use the effect, you can only SS Insects from the ED this turn.

(3) It feels sad when nowadays battle is considered passive. The idea for them was to battle all the way and FIGHT ME, so I didn't want to rely heavily on destruction and negation effects. Perhaps it's too much of trying to play to a theme to have ancient monsters destroy other monsters in the most antiquated way possible: The Battle Phase.

(4) I made sure History had to recycle a different copy of itself to avoid shenanigans with one copy. Since it only goes to the GY after the effect resolves. It felt like a fun way of ensuring your opponent can't wreck house during either turn with a cheeky effect like Evenly Matched, while as well letting you avoid stuff like an Accesscode Talker field wipe for game.

(5) I may need to revise how the Level 2s play since I'm not sure I want them to be able to Link ladder that hard.

(6) They should be able too, as the Ororaphidia and Discover can search History/Prison from the deck, while Oligochlora and Hollow can recover them from the grave.

(7) It may be worth revising the ED monsters; at least the Xyz because I guess Dominickus just being huge just doesn't cut the mustard anymore huh? The synchros I may keep as-is, but I think I may wanna look at the Xyz again. Also, again, it feels sad that negation is what makes Meganeuropsis so appealing when I barely even spent time thinking about its effect.

(8) I'm actually incredibly proud of Neanaperiallus' effect too when I designed it. The parasite route would be interesting, but not all Amber Ancients are parasitic species.

(9) I mean, I could redesign one of the other cards in the list to become a Stormforth-like effect, such as treating an opponent's monster as an Insect and that it can also be used as a tribute. Could also revise one of the lesser Synchro/Xyz monsters to do that, actually. Would help out doing the Rank 8 ladder with the Rank 2s.

(10) I do, and that text redesign is exactly what I was looking for for the Level 2s.

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(1) A Token-generating effect to make more likely for other AAs to trigger their effects sounds great, yeah. Dinos do something like that with their Field Spell, for example.

(2) I wouldn't nerf Nanotermes that hard, personally. Perhaps I'm clouded by powercreep and wrong for this, but I actually like the potential they have of going ham with Halqi combos, really curious to see what they could be capable of. Besides, there are already Link-and-float decks that are, or were, good like Salamangreats and Goukis but are not making any impact anymore so AAs could get away with having combo potential like this. Anyway, requiring Nanotermes to discard an AA card sounds good to me, limiting it to being playable in mostly AA decks, but a Summon lock on Insect monsters... well, it would take away a lot of the fun, and IDK if there are generic Insect options that can lead to establishing or breaking a board. 

(3) I feel you here. The Battle Phase and the pace of the game are simply not like what they used to be. Nowadays cards associated with the Battle Phase got to be devastating to be relevant, like Evenly Matched and the Zeus Xyzs.

(4) I didn't miss that you need a copy of History in the GY to begin the loop, but I figured they shouldn't have many issues with searching or drawing a 2nd one after playing the first.

(9) Sounds like a step into a good directiion. Also disrupion based on Insect Type change would be on theme with the Insect type as a whole. Some Level 6s could go well for practical Stormforth plays, but you may not want to bring a new Level into the mix. Also, as said before, they don't really need Stormforth and thinking about it, in a way it is refreshing to see an archetype with Level 5+ monsters that doesn't play well with it.

(10) Forgot to ask something about their ”treated as Rock" effect. The way you wrote it makes it so it only applies on the field, but it you intended to apply in all areas, you could go for a clause in parentheses such as:

(This card is also always treated as a Rock monster.)

 

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  On 8/18/2021 at 6:39 AM, Darj said:

(1) A Token-generating effect to make more likely for other AAs to trigger their effects sounds great, yeah. Dinos do something like that with their Field Spell, for example.

(2) I wouldn't nerf Nanotermes that hard, personally. Perhaps I'm clouded by powercreep and wrong for this, but I actually like the potential they have of going ham with Halqi combos, really curious to see what they could be capable of. Besides, there are already Link-and-float decks that are, or were, good like Salamangreats and Goukis but are not making any impact anymore so AAs could get away with having combo potential like this. Anyway, requiring Nanotermes to discard an AA card sounds good to me, limiting it to being playable in mostly AA decks, but a Summon lock on Insect monsters... well, it would take away a lot of the fun, and IDK if there are generic Insect options that can lead to establishing or breaking a board. 

(3) I feel you here. The Battle Phase and the pace of the game are simply not like what they used to be. Nowadays cards associated with the Battle Phase got to be devastating to be relevant, like Evenly Matched and the Zeus Xyzs.

(4) I didn't miss that you need a copy of History in the GY to begin the loop, but I figured they shouldn't have many issues with searching or drawing a 2nd one after playing the first.

(9) Sounds like a step into a good directiion. Also disrupion based on Insect Type change would be on theme with the Insect type as a whole. Some Level 6s could go well for practical Stormforth plays, but you may not want to bring a new Level into the mix. Also, as said before, they don't really need Stormforth and thinking about it, in a way it is refreshing to see an archetype with Level 5+ monsters that doesn't play well with it.

(10) Forgot to ask something about their ”treated as Rock" effect. The way you wrote it makes it so it only applies on the field, but it you intended to apply in all areas, you could go for a clause in parentheses such as:

(This card is also always treated as a Rock monster.)

 

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(2) I think I'll just make so Nanotermes and Ektatotricha need to discard an AA card for their summon. Would be handy in regards to milling an extra copy of History.

(3) I mean, Zeus is still plenty devastating when done right.

(9) I could include a little disruption with the Xyz, as in hindsight, yeah, they are super passive and don't actually do much really. Also I didn't think much about Stormforth, but I concur, they don't need it. The whole point was the crap out many of the tiny ones and then tribute them off, constantly profitting and trying to keep the train going with other effects, like Iberoraphidia.

(10) Yeah, it's an on-field thing mostly. Really, I'm thinking ditching that part cause the whole being treated as a rock thing related to the whole amber stuff, given how rock-like it is and how it's sometimes treated as a precious stone. It's flavour more than function.

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Change Log:

Level 2 Amber Ancients

  • Text updated for clarity.

 

Level 8 Amber Ancients

  • Plumalexius given a new effect.
  • Prodryas has been given an updated cost to its effect.
  • Plumalexius & Prodryas have exchanged their ATK/DEF stats to reflect their new effects.

 

Amber Ancient Links

  • Iberoraphidia has been renamed to Mesojassoides (due to species overlay with Ororaphidia, in an attempt at diversity. Yes I know Neanaperiallus and Plumalexius are both wasps, but one's parasitic and the other isn't, so, y'know, different enough).

 

Amber Ancient Synchros

  • Both Level 4s have been given an effect that makes it so your opponent cannot attack them if you control a high Level/Rank Amber Ancient monster.
  • Lutzomyia's first effect has been changed to give it an ability more befitting of a blood-sucking insect.
  • Baltimartyria has been renamed to Sinomeganeura.
  • Sinomeganeura's ATK/DEF have been changed by -100/+100.
  • Electrotettix's effect has been changed to relate more to the fact that it is a locust. It has retained the Ha Des-like effect.
  • Electrotettix's ATK/DEF have been changed by +200/-200.

 

Amber Ancient Xyz

  • Both Rank 2s have been given an effect that makes it so your opponent cannot attack them if you control a high Level/Rank Amber Ancient monster.
  • Kachinus has been given a new, token-generating effect.
  • Zigrasimecia has been renamed to Baltimartyria.
  • Baltimartyria's material requirements are now 2 Insects, instead of 2+ Insects.
  • Baltimartyria has been given a new effect to help lockdown some of the trickier S/Ts your opponent may use.
  • Brevivulva has been renamed to Denaeaspis.
  • Denaeaspis' material requirements are now 2 Insects, instead of 2+ Insects.
  • Denaeaspis has had its effect updated for it to be a bit more proactive in battle.
  • Dominickus' material requirements are now 2 Insects, instead of 2+ Insects.
  • Dominickus' tribute to attack effect has been removed.
  • Dominickus' attachment effect has been updated so if a material belonging to your opponent gets detached, it gets banished instead of sent to the GY.
  • Denaeaspis & Dominickus have both been given the effect that if they have no materials at the end of the Battle Phase, they bounce to the ED and revive a Level 8 Amber Ancient from your GY with limited life.

 

Amber Ancient Fusions

  • Meganeuropsis has been renamed to Rhyniognatha, which is the oldest known species of insect that researchers are divided on what it was (flying insect or a centipede, hence why this is a better idea for a fusion for a flying centipede).
  • Removed a piece of text to clarify that the banished materials all have to be on the field, and aren't "banished to the GY".
  • Rhyniognatha's negation has been changed to your opponent's turn, as constant negation whenever is unfair. And I mean, you're going to just negatenegatenegate more in your opponent's turn anyways.

 

Amber Ancient Spells/Traps

  • Memory has been changed so it's more immediately rewarding to the player.
  • Restore has been improved so it applies both effects in order, since, otherwise, it actually sucks if you can only use 1 of the effects.
  • Power has been changed to be more in-line with the Amber Ancient design philosphy, and has been changed so you can get your Amber Ancient monsters back into battle ready shape during the Standby Phase.
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