Красивая Ведьма Posted May 15, 2008 Report Share Posted May 15, 2008 Deep Submerge: Destroy 1 monster on your or your opponent's side of the field. If the monster destroyed is of 1 of the following attributes activate the corresponding effectEARTH: You gain 500 life points and your opponent gains 200 life points.WATER: Return 2 cards from your graveyard to your hand.DARK: All face-down cards on your opponents side of the field are destroyed.LIGHT: Return this card to the top of your deck. Your opponent skips his or her next Draw Phase.FIRE: Destroy all the cards in your opponents hand.WIND: You may summon "Super Sailor Neptune" from your deck to your hand.DIVINE: Take 2000 life points from your opponent. Link to comment Share on other sites More sharing options...
Wyhe Posted May 15, 2008 Report Share Posted May 15, 2008 They are okay (7.2/10)Note:the OCG for Sailor Neptune is a bit off.It should be "As long as this card is face-up,all card effects with the effect of increasing FIRE monster's ATK or DEF are negated." Link to comment Share on other sites More sharing options...
RestLess-BoTics Posted May 15, 2008 Report Share Posted May 15, 2008 All you have to do, is work on the quality of your pictures, and the uniqueness of your effects, and your cards will be about perfect! Keep up the great work! -Glasstin Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted May 15, 2008 Report Share Posted May 15, 2008 Sorry but Submarine Reflection is just too overpowered, all you need to do is go first, play a monster, then play it and you win. You'll need to downgrade its power somehow, how about select up to 3 unnocupied Monster Card Zones and/or Spell & Trap Card Zones on each player's side of the field. These Zones cannot be occupied until this card is destroyed. And for the Sailor's effect, use this: Negate the effects of all cards that would increase the ATK and/or DEF of FIRE monsters. Deep Submerge is good, but the Light and Earth effects might need a power increase as they aren't as strong as the other effects, Light is actually bad for you since it locks your draw and destroys your monster. Link to comment Share on other sites More sharing options...
Wyhe Posted May 15, 2008 Report Share Posted May 15, 2008 Make Submarine Reflection work when your opponent has 2-3 monsters on the field. or make it as a trap card. Link to comment Share on other sites More sharing options...
Красивая Ведьма Posted May 15, 2008 Author Report Share Posted May 15, 2008 I will edit the effects later. Thanks for the advice. Link to comment Share on other sites More sharing options...
Astro Dude Posted May 15, 2008 Report Share Posted May 15, 2008 Awesome. But why didn't you tell me that you posted these cards? 800,000/10. Link to comment Share on other sites More sharing options...
Красивая Ведьма Posted May 16, 2008 Author Report Share Posted May 16, 2008 I have editted the cards. Link to comment Share on other sites More sharing options...
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