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Sailor Neptune (Sailor Moon)


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Deep Submerge: Destroy 1 monster on your or your opponent's side of the field. If the monster destroyed is of 1 of the following attributes activate the corresponding effect

EARTH: You gain 500 life points and your opponent gains 200 life points.

WATER: Return 2 cards from your graveyard to your hand.

DARK: All face-down cards on your opponents side of the field are destroyed.

LIGHT: Return this card to the top of your deck. Your opponent skips his or her next Draw Phase.

FIRE: Destroy all the cards in your opponents hand.

WIND: You may summon "Super Sailor Neptune" from your deck to your hand.

DIVINE: Take 2000 life points from your opponent.

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Sorry but Submarine Reflection is just too overpowered, all you need to do is go first, play a monster, then play it and you win. You'll need to downgrade its power somehow, how about select up to 3 unnocupied Monster Card Zones and/or Spell & Trap Card Zones on each player's side of the field. These Zones cannot be occupied until this card is destroyed. And for the Sailor's effect, use this: Negate the effects of all cards that would increase the ATK and/or DEF of FIRE monsters.

 

Deep Submerge is good, but the Light and Earth effects might need a power increase as they aren't as strong as the other effects, Light is actually bad for you since it locks your draw and destroys your monster.

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